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Trips definitely got easier when i got to lvl6 on physical, i think most people are at 3/4 on their first trip, i definitely didn't have it very high because i wanted to get to artillery.
https://steamcommunity.com/sharedfiles/filedetails/?id=3357916527
https://steamcommunity.com/sharedfiles/filedetails/?id=3357916296
https://steamcommunity.com/sharedfiles/filedetails/?id=3357916459
https://steamcommunity.com/sharedfiles/filedetails/?id=3357933369
https://steamcommunity.com/sharedfiles/filedetails/?id=3360135349
Two things in particular I like about it.
I'm happy with the thruster design. Tileable, and only needs to be supplied with two straight belts so it's easy to combine with other things.
I use a belt buffer for the asteroids; it's easy to provide space for lots of asteroids since belts don't care about stack size. The circuit conditions are set up so:
https://i.imgur.com/QUb4upq.jpeg
I made this very light freighter for the inner systems. It's quite optimal. There's almost no wasted space, no sushi-belt, and just enough buildings to work properly.
The recipes are automated, from crunching, recycling, and fuel with oxidizer processing. The recycling guarantees no ressource is missing. The circuit uses a priority system with locks to waste minimum cargo space while processing asteroids (cargo usage is 75 of each ressources, and 1 of each type of asteroid, so about 9 to 12 slots).
Fuel processing alternates between both fuel and oxydizer every 30 seconds until the stores are full.
A signal is sent to the platform when it is ready to go to its next location. It takes about one to two minutes to refill everything, just enough for the deliveries to be made.
My first attempt at a moving space platform.
Nothing to be proud of as it had some major flaws, but i learned a lot about the concepts.
The next one will be better.
My second iteration.
Jump starts with 380 km/h and settles down to 244 km/h. Can travel non-stop between all planets and Aquillo, only slowed down by how fast I can load/unload.
Quality grabber, cargo and thruster are a little OP.
One of my first attempts, still works fine for any planet before Aquilo (maybe even there as well, not tried yet).
~900t,
918 MN -> ~163 km/s top speed,
210 MN -> ~78 km/s cruising speed.
Can supply planets with iron plates, ice and carbon if needed with some tiny modifications.
Asteroid grabbers are placed the way to cover all the perimeter but not interfere with each other.
No quality components used.
https://steamcommunity.com/sharedfiles/filedetails/?id=3362751230
Also, it feels like in the middle you're wasting quite a lot of space, which you could use instead of speed modules to have a similar production. Space is already a place with little electricity, it feels like a waste of space to use speed modules, as it requires more solar panels. Though I guess with nuclear power they would be good.
i tried to keep it compact. i toggle the grabber filter so i dont need a dump.
still space for more accumulators but it isnt needed.
I know that this one has some flaws, but it was done when I did not know a lot of things, so no need to be so strict, it's a theme for inspirations after all. ) Besides, I plan to make something better, partially based on this, more efficient and with better space usage.
I do not like a space craft to depend on outer supply at any form (nuclear included), Imo it has to be as autonomous as possible to exchange only with absolutely necessary items with land. I will see what I can do about that with enhanced asteroid recycle...