Factorio

Factorio

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Mac Oct 30, 2024 @ 9:34am
Share your spaceship - Inspire the community!
https://imgur.com/7hNGeDV

This is my second attempt, its self sustaining, i don't need to look after it, its only purpose is to get me from point a to point b.

My first attempt was using laser turrets, it was roughly the same size as this, and i had no idea what i was doing as i didn't watch any videos etc, i just took a guess asteroids would fly at my ship .... right lol After watching my ship explode haha i soldiered on and started to build a new ship, the one above.

I took a little of the iron i was making down to the first planet i landed on, Gleba, but apart from that, lesson learned indeed - lasers suck for space travel xD
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Showing 31-45 of 105 comments
Nonotorious Oct 31, 2024 @ 2:47pm 
Originally posted by Jumboman:
Originally posted by Nonotorious:

Volume, idk what lvl of physical damage you have but my first trip depleted the entire wall of turrets and the full belt feeding them.
Maybe you're playing on easy? :P

so they're basically 2x2 storage chests that store 10 ammo? I just feed them from the main building, which I've set to store 300 ammo. those 2 turrets never run out that way. physical dmg is probably lvl 8? I think I stopped after 4k science. I travel at about 150 km/s (or whatever unit it's measured in).

Trips definitely got easier when i got to lvl6 on physical, i think most people are at 3/4 on their first trip, i definitely didn't have it very high because i wanted to get to artillery.
Drum Oct 31, 2024 @ 2:53pm 
This is my first ship, it is used for bringing building materials from the starter planet. The design is simple, but this small ship gets the job done. Currently working on a huge cargo ship.

https://steamcommunity.com/sharedfiles/filedetails/?id=3357916527

https://steamcommunity.com/sharedfiles/filedetails/?id=3357916296

https://steamcommunity.com/sharedfiles/filedetails/?id=3357916459
Hurkyl Nov 4, 2024 @ 6:53am 
Here's my first draft at a self-supplying cargo ship with rocket weaponry

https://steamcommunity.com/sharedfiles/filedetails/?id=3360135349

Two things in particular I like about it.

I'm happy with the thruster design. Tileable, and only needs to be supplied with two straight belts so it's easy to combine with other things.

I use a belt buffer for the asteroids; it's easy to provide space for lots of asteroids since belts don't care about stack size. The circuit conditions are set up so:
  • If there are too many of any asteroid type (e.g. 41+), the input feed is stopped.
  • If there are enough of every asteroid (e.g. 5+), the input feed is stopped.
  • The reprocessing crushers operate if there are a lot (e.g. 21+) of its corresponding type of asteroid.
  • The feed back to the hub (which I use to route asteroids to the blocks needing them) is controlled to ensure there are never too many in the hub
Zaflis Nov 4, 2024 @ 7:30am 
I made this 900 ton little monster during the beta. While it can fly between first 4 planets it was inefficient in the self-maintenance and i had to increase turrets a few times because its high speed (maybe 200-300 km/s) was getting some frontal asteroid hits. So the blueprint wasn't brought over to Steam game, but still luckily found it:
https://i.imgur.com/QUb4upq.jpeg
Ozone Nov 4, 2024 @ 7:41am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3359900506

I made this very light freighter for the inner systems. It's quite optimal. There's almost no wasted space, no sushi-belt, and just enough buildings to work properly.

The recipes are automated, from crunching, recycling, and fuel with oxidizer processing. The recycling guarantees no ressource is missing. The circuit uses a priority system with locks to waste minimum cargo space while processing asteroids (cargo usage is 75 of each ressources, and 1 of each type of asteroid, so about 9 to 12 slots).

Fuel processing alternates between both fuel and oxydizer every 30 seconds until the stores are full.

A signal is sent to the platform when it is ready to go to its next location. It takes about one to two minutes to refill everything, just enough for the deliveries to be made.
Last edited by Ozone; Nov 4, 2024 @ 7:47am
Neltera Nov 9, 2024 @ 7:10am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3360937076

My first attempt at a moving space platform.
Nothing to be proud of as it had some major flaws, but i learned a lot about the concepts.
The next one will be better.
Marosh Nov 9, 2024 @ 7:47am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3362736883

My second iteration.
Jump starts with 380 km/h and settles down to 244 km/h. Can travel non-stop between all planets and Aquillo, only slowed down by how fast I can load/unload.
Quality grabber, cargo and thruster are a little OP.
argrond Nov 9, 2024 @ 9:06am 
A ship for "before Aquilo" era.
One of my first attempts, still works fine for any planet before Aquilo (maybe even there as well, not tried yet).
~900t,
918 MN -> ~163 km/s top speed,
210 MN -> ~78 km/s cruising speed.
Can supply planets with iron plates, ice and carbon if needed with some tiny modifications.
Asteroid grabbers are placed the way to cover all the perimeter but not interfere with each other.
No quality components used.

https://steamcommunity.com/sharedfiles/filedetails/?id=3362751230
Last edited by argrond; Nov 9, 2024 @ 9:09am
Nico Nov 9, 2024 @ 9:15am 
Originally posted by argrond:
A ship for "before Aquilo" era.
One of my first attempts, still works fine for any planet before Aquilo (maybe even there as well, not tried yet).
~900t,
918 MN -> ~163 km/s top speed,
210 MN -> ~78 km/s cruising speed.
Can supply planets with iron plates, ice and carbon if needed with some tiny modifications.
Asteroid grabbers are placed the way to cover all the perimeter but not interfere with each other.
No quality components used.

https://steamcommunity.com/sharedfiles/filedetails/?id=3362751230
What's the purpose of those accumulators? Wouldn't it be better to use more solar panels instead?
argrond Nov 9, 2024 @ 9:22am 
Originally posted by Nico:
Originally posted by argrond:
A ship for "before Aquilo" era.
One of my first attempts, still works fine for any planet before Aquilo (maybe even there as well, not tried yet).
~900t,
918 MN -> ~163 km/s top speed,
210 MN -> ~78 km/s cruising speed.
Can supply planets with iron plates, ice and carbon if needed with some tiny modifications.
Asteroid grabbers are placed the way to cover all the perimeter but not interfere with each other.
No quality components used.

https://steamcommunity.com/sharedfiles/filedetails/?id=3362751230
What's the purpose of those accumulators? Wouldn't it be better to use more solar panels instead?
Thought so too, but in reality at Fulgora they are sometimes needed to provide a sustainable power supply since panels become much less effective. Maybe not in that quantity, but that was tested and is working, so I did not have time and desire to optimize for now, at least until I'm done with Gleba. )
Nico Nov 9, 2024 @ 9:44am 
Originally posted by argrond:
Originally posted by Nico:
What's the purpose of those accumulators? Wouldn't it be better to use more solar panels instead?
Thought so too, but in reality at Fulgora they are sometimes needed to provide a sustainable power supply since panels become much less effective. Maybe not in that quantity, but that was tested and is working, so I did not have time and desire to optimize for now, at least until I'm done with Gleba. )
But even at Fulgora you would run out of power once the accumulators are empty, as with some solar panels being replaced your electricity gain is lower. This woul donly wokr if you quickly leave Fulgora again. And this problem could also easily get solved if you were to use mor efficiency modules.

Also, it feels like in the middle you're wasting quite a lot of space, which you could use instead of speed modules to have a similar production. Space is already a place with little electricity, it feels like a waste of space to use speed modules, as it requires more solar panels. Though I guess with nuclear power they would be good.
Ben Nov 9, 2024 @ 9:45am 
https://imgur.com/a/YYjbe7d

i tried to keep it compact. i toggle the grabber filter so i dont need a dump.
still space for more accumulators but it isnt needed.
argrond Nov 9, 2024 @ 10:01am 
Originally posted by Nico:
Originally posted by argrond:
Thought so too, but in reality at Fulgora they are sometimes needed to provide a sustainable power supply since panels become much less effective. Maybe not in that quantity, but that was tested and is working, so I did not have time and desire to optimize for now, at least until I'm done with Gleba. )
But even at Fulgora you would run out of power once the accumulators are empty, as with some solar panels being replaced your electricity gain is lower. This woul donly wokr if you quickly leave Fulgora again. And this problem could also easily get solved if you were to use mor efficiency modules.

Also, it feels like in the middle you're wasting quite a lot of space, which you could use instead of speed modules to have a similar production. Space is already a place with little electricity, it feels like a waste of space to use speed modules, as it requires more solar panels. Though I guess with nuclear power they would be good.
The point was for it to be of simple components to make it easy to build early game. Modules were included much later and are optional, but give better output, for engines at least.
I know that this one has some flaws, but it was done when I did not know a lot of things, so no need to be so strict, it's a theme for inspirations after all. ) Besides, I plan to make something better, partially based on this, more efficient and with better space usage.

I do not like a space craft to depend on outer supply at any form (nuclear included), Imo it has to be as autonomous as possible to exchange only with absolutely necessary items with land. I will see what I can do about that with enhanced asteroid recycle...
Last edited by argrond; Nov 9, 2024 @ 10:06am
Spriggan Nov 9, 2024 @ 10:30am 
seeing all these cool designs is making me realize i am bad at building space platforms but now i have ideas
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Date Posted: Oct 30, 2024 @ 9:34am
Posts: 105