Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=3357234360
I'm in the process of a version 2, which will be hopefully neater, a nicer shape, and will build it's own ammo, amongst other changes, although I've only just started this, so nothing to show yet.
Damn that's a big boy!
Here's mine:
https://steamcommunity.com/sharedfiles/filedetails/?id=3357293451
It takes a few mins to refuel and remake ammo for the trip but it works fine, hasn't taken any damage yet.
https://steamcommunity.com/sharedfiles/filedetails/?id=3357295217
The combinators are set up to configure the inserters to toss excess material overboard. E.g. you can see a spray of excess iron being tossed overboard blocking view of the left side asteroid collector.
This design doesn't quite produce enough ammunition to cover what's spent, but it can make up the shortcoming while in orbit. I add in a condition to the schedule to ensure that I don't accidentally make too many back-to-back trips to run out.
I have the turrets on back because these platforms often idle in orbit for a while, and you occasionally get asteroids from rear angles when staying put.
https://steamcommunity.com/sharedfiles/filedetails/?id=3357297002
And since its ammo production was abysmal and it was very low on power on Fulgora I recently reworked it, so that it won't just completely break down if I just do 2 flights in a row without waiting for ammo to be remade.
https://steamcommunity.com/sharedfiles/filedetails/?id=3357298638
Since I just finished designing it and did a test flight I did not yet send up all needed buildings. (Also since I just loaded the save for my multiplayer game, where I'm not the host, so I just made it to save it as a blueprint to then insert it once we continue playing in a few days)
First ship, and wasn't sure what to expect at the next new planet, so basically I decided to fill it with everything I might need to establish a new base. Including a landing pad, and enough parts to be able to build a rocket silo and enough items for rocket parts so I could leave again, and all in one ship.
So I started with a couple of the cargo expanding modules, then adding more stuff to load, run out of space, so more cargo space, and so on and so on!
Here's the boot/trunk:
https://steamcommunity.com/sharedfiles/filedetails/?id=3357234544
You can see from the scrollbar on the inventory, just how much storage space it has off screen!
Note this isn't as full as it was, as the rocket silo request only got turned on once, and that had something like 2.5k of items in it. Some other items have been reduced to just 1 or 2 stacks (for example I took 800 yellow and red belts first time out. I also hadn't realised how easy it was to fly back and fourth remotely, so in hindsight. no need to take so much stuff next time.
I actually like this one a lot, it shows you don't need to be precise and calculated, or infact for it to look good, if it does the job, jobs a good'un!
For when "i'm not taking any chances" becomes the core goal lol - great ship!
Cheers :-)
I did think about building a little sort of scout ship, just for my initial flight test, but I got carried away a bit!
For version 2 I'm thinking less storage, scale up fuel and oxygen a little, and add yellow ammo production (as I ship up red ammo currently). Also make a nicer shape, and compress the space down, as I've got too much unused foundations atm.
https://steamcommunity.com/sharedfiles/filedetails/?id=3357323421
https://steamcommunity.com/sharedfiles/filedetails/?id=3357634855
This has scaled up fuel and oxidiser production a little from version 1, adds local ammo production, and a little recycling of excess materials.
Designed with belts as buffers for input materials (next ti the crushers).
Takes a little while to build up the ammo initially (in orbit of Nauvis). It uses a loop for ammo all around the platform, with ammo only filling one side of the belt initially, before filling up the other side, so gives me quite a buffer of ammo, without needing to use the hub to store anything.
Flight tests went well, I flew to Vulcanus waited about a couple of minutes to simulate supply drop off/pick up, then flew back. A little under 90 seconds flight time.
The ammo feed belt (from the assemblers) only just emptied on planet arrival. Meaning the loop ammo belt never emptied.
Fuel was down about 30%, and takes about 2 mins to fill back up. I'll likely swap these chem plants out for quality versions at some point.
Power is plenty on Vulcanus (16.6MW, ship uses about 7-8MW), but this drops to 8.3 over Nauvis, so I'll likely replace the panels will quality versions as well.
I suspect I'll need a bigger ship with more solar (or other power generation, nuclear?) for other planets, as their solar output is going to be way down compared to Nauvis!
https://steamcommunity.com/sharedfiles/filedetails/?id=3355301863
My first platform, also for space science, really basic functionality (only logic is no more than 1k science packs placed in the hub):
https://steamcommunity.com/sharedfiles/filedetails/?id=3357664274
Not that much wiring ... also its all low level simple stuff, checking inventories making decisions about filters maintaining item count. the wiring is also first concept proof of what i will later use for my moving factory that i am building in my head while im still busy on nauvis. still have not gotten through all features yet, setting assembler recipes through wiring is awesome, now im figuring out blue print parameters.
so i will use the wonderful ship designs here in this thread to inspire me with my own.
Haven't even built a train yet in this play through!
Fully selfsufficient ship that drop excess chunks into space. The only problem that it cant stay on other planet orbit, because of big asteroids can hit the back, but i have plans for designing a new ship. I call it UAZ