Factorio

Factorio

View Stats:
How can i protect my spaceship so it doesnt brake completly in one trip
Title
< >
Showing 1-7 of 7 comments
Pr0wn Oct 30, 2024 @ 4:52am 
Gun turrets shoot up asteroids, import ammo from planet or make yellow ammo from asteroids.
MrGergoth Oct 30, 2024 @ 4:53am 
Turrets with default ammo, its need iron and you can get iron in space
At least for Vulcanus asteroids
https://i.imgur.com/tyIBiel.png
Last edited by MrGergoth; Oct 30, 2024 @ 4:54am
tilemon Oct 30, 2024 @ 6:07am 
Originally posted by MrGergoth:
Turrets with default ammo, its need iron and you can get iron in space
At least for Vulcanus asteroids
https://i.imgur.com/tyIBiel.png
wow your ship put's my little square to shame.

I have been going between Vulcanus and Fulgora and yellow ammo has been enough. when you're flying the asteroids only come from the top so I have more more turrets there. It's a waste of resources early on if you send ammo to your ship. It's way cheaper to just make yellow on your ship, or send up a rocket full of copper and craft red on your ship. I try to make sure I have like 600 yellow ammo and once I get to a planet I send everything I need down, and just send my ship back so it doesn't just waste ammo sitting above planet for hours.
Kazouie Oct 30, 2024 @ 6:08am 
On top of turrets i would advise against building more than one engine, going fast might just overwhelm your turrets.
Hurkyl Oct 30, 2024 @ 7:29am 
Originally posted by Kazouie:
On top of turrets i would advise against building more than one engine, going fast might just overwhelm your turrets.
The solution to that? More turrets!

On my first interplanetary trip, I did have to disable thrust periodically to keep from being overwhelmed (and was fortunately half-way so I wasn't losing progress). But I had enough spare supplies to make another line of turrets and that was fine until ammo ran out (so I had to keep limping to allow resupply to build a stockpile) and that just taught me to make more bullets.
Boothy Oct 30, 2024 @ 7:50am 
As others have said, more turrets :-)

This is my Mk1 ship (first and only one built so far, other than a static platform, for space science):

https://steamcommunity.com/sharedfiles/filedetails/?id=3357234360

And the inside:
https://steamcommunity.com/sharedfiles/filedetails/?id=3357234544

I used this for my initial planetary invasion ship for Vulcanus, my first new planet (hence all the storage).

It's a little messy, as I was learning the new mechanics as I went, and since building it, I've unlocked new recipes for the crusher, so I might change a few things around for the Mk2. I'm also going to improve the shape, maybe go for a flying wedge sort of shape (aka Star Wars - Star Destroyer).

The Mk1 is now just running shuttle runs back and forth between Nauvis and Vulcanus.

I currently ship all the ammo (red) up from planet side, although this takes a little while at 50 ammo at a time, so I'm in the process of building Ship Mk2, which will have a better layout, and will produce ammo on board, I'm also going to increase fuel and oxidiser production a little bit more.

Once the Mk2 is complete I'll then retrofit the Mk1 above, to the new Mk2 model.
Kazouie Oct 30, 2024 @ 8:53am 
Originally posted by Hurkyl:
Originally posted by Kazouie:
On top of turrets i would advise against building more than one engine, going fast might just overwhelm your turrets.
The solution to that? More turrets!

On my first interplanetary trip, I did have to disable thrust periodically to keep from being overwhelmed (and was fortunately half-way so I wasn't losing progress). But I had enough spare supplies to make another line of turrets and that was fine until ammo ran out (so I had to keep limping to allow resupply to build a stockpile) and that just taught me to make more bullets.

in the long run, absolutely.
i just mean for the first hops over to not gleba.
I started my first journey with 3 boosters...
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Oct 30, 2024 @ 4:46am
Posts: 7