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They did say that the old curves working would be stopped at some point in future updates but it would be something like 2.1, which should be at least several months after 2.0.
It is at the bottom of this FFF:
https://factorio.com/blog/post/fff-377
Thank you? It is a little confusing though?
I could read it as...
1. As long as I play when 2.0 comes out. My save file will be converted to 2.0. And will work in 2.1
2. Even if I have played my 1.1 save file in 2.0. Thus it's technically updated to 2.0 and thus a 2.0 Game Save. It still won't work in 2.1 since they are dropping 1.1 compatibility and the old shapes won't even be included.
But I imagine all this means is that in 2.1 if my save still had legacy 1.1 tracks. They would hopefully just vanish? Kind of like a mod being removed? I will likely play it safe and manually replace/delete them once I am playing 2.0.
However thank you this still helped a lot I thought this was going to be a 2.0 issue. Not a 2.1 issue. Big difference.
I don't think the conversion program was included in the version update so best to update your files ASAP. We know RCUs are being removed from the game so the entire RCU set up will be non-functional but the rails, both valid and invalid, will still work, you just won't be able to build invalid rails anymore. After a certain number of updates invalid rails will no longer work, not sure what that will entail they may disappear or they may function as obstacles that you have to remove so that you can remember what you were doing with your intersections.
The cleanup of the old curves when they won't be supported anymore (2.1 or something similar) already exists, it's the same code that removes entities that are not in the data when loading the save.
It happens when you load a modded save without the mod(s) enabled already (it also deletes the items in various inventories that are not in the data).
So the old curves will just vanish at that point if you still had some in the save.