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Until then you will need to repair and rebuild yourself one thing at a time.
This kind of thing is also why we tend to advocate for peaceful mode enemies or even completely disabling them for the first playthrough as it can get overwhelming already just with learning how to play without enemies also pushing back all the time.
If you find the biters are ruining the experience you can always turn them off, you can also turn make them passive so they won't attack you unless you can attack them first.
Click on the map for full screen view. Press the icon for pollution (learn the icons, they are there to help).
Any pollution area that "touches" a bitter nest (term used for the aliens) will result in them sending sooner or later troops to destroy vital structures you have, while also trying to avoid turrets (anything that can attack them).
Aa much as you can, create walls. Since they are easier to reconstruct.
Don't place your turrets right next to wall, since they will be attacked (bittera ignore wall and destroy turrets).
Get flamethrower and oil asap. Flamethrower are way better and oil is infinite, no crafting necessary, resources. As long as you are focusing on creating good wall design (like 2 lines of oil pipes since bitters will destroyed the pips to prevent oil from flowing), you won't have any major issues anymore, assuming you don't get surrounded but tons of nests.
If you can afford it.
Create no ammo decoy/alarm turrents you place a bit farther away. Since bitters will destroy said turret, they will focus on that one 1st, aka you will be warned and you can get ready.
Create traps. If you create a close wall, bitters will attack wall. If you create a maze, but there is an opening, bitters will ignore wall and walk around, aka turrets will massacre them.
If you have a lot of water covering the area, consider creating mass amount of landfill, and essentially creating an island. Said island is unaccessible by bitter due to water.
Consider bringing resources via train, aka 1 heavily defended entries. Don't bother with electric poles, just use fluid wagons with steam, and out the turbine or whatever you can use that produces electricity via steam consumption (do collect since bitters will attack said outpost).
Use the car since said gun is better then the one your character can use.
Use tank asap. In earlier evolution stages, you can just use the tank to flat the nests, since anything hit by tank will be instantly destroyed/killed (AVOID ACCIDENT! <- That greenish? vomit)
Check pollution cause by building and replace anything that's consuming a lot.
As much as you can, do NOT touch trees. They are absorbing pollution (protecting you). Avoid setting them on fire since it will cause mass pollution and you will be in big trouble.
Once again, flamethrower via oil will solve most issues. If however you can make it there, get the red ammo (penetration effect) asap, it might seem expensive at 1st, but they will kill anything early toward late mid game.
Also, as bait, use radars. Bitters will prioritise them, since without them, you can't see them via full map view. So use them as bait.
Do not waste your time with rockets and such. Tanks via flamethrower will be able to kill most (while you move around to not get hit). Rockets are more a gimmick, for fun. It's faster and better with flamethrower (careful with forest fires).
Of you are up to, create tons of pand mines..... Go to bitters nest
.... And places them as fast as possible everywhere, so the bitters will destroy the self as they step on it.
Lastly.
Move your base away from central. Anything important, place in boxex that you set on unaccessible island (from bitters that is), this is in case you get massacred, you can still continue (vs being reviewed right where all the bitters are) <- this is only if you really are losing, otherwise, ignore this.
Lastly: consider starting a new game where you disable pollution (aka bitters won't attack you unless you are to close, kinda boring btw. Your are better of with them not even showing up in the 1st place, unless of coure, you want to play with rockets) AND/OR disable migration <- did you destroy a base? Wait enough and they reconstruct it. Did you ignore the bitters? Next moment you wake up they create a NEW base right next to you. This is what happens with migration on. If it's off, you destroyed a base? No new bitter nest will pop up
Anyways, the most efficient thing out of everything i wrote, is flamethrower + wall. The rest are "if you can"
tysm
You need lots of iron to make ammo to fill turrets early game. Thats pretty much my entire kickstart factory.
I fine 8 in a row necessary surrounded by walls early game.
You can have 1 or 2 at a distance to draw them into the 8.
They usually attack the same flank and you are then free to make your first expansions.
Early game you want to focus on security production and technology, so ammunition, turret and wall production. Then research damage upgrades like piercing (red) ammunition and all the damage and speed boosters. With red ammo and an upgrade or two, and lots of ammo production, you should be nice and safe from biters for a long while. Later get flamers as soon as you can, then later lasers.
The casuals here play without biters, but you can play without them to learn the ropes and basic mechanics after completing the game.
This will teach you how much it takes to build the base that will launch 1 rocket. From here you can start a new game with biters, build a functional base, and incorporate additional tactics to counter biters more effectively.
Ignore the posters that say you need to build a "wall", you don't really need to, at least not until there are behemots biters. Just fortify energy production, mining and the base.
Also build a train network to support the delivery and distribution of red ammo, this will help you automate the biters until mid to late game. Name all stations with outposts "ammo", connect them with green wire to the train station and set the activation/deactivation condition to less than 200 red ammo.
But once you get decent weapons, you just want to clear out biter bases that are launching attacks. Worms aim for where you are moving, so you have to move in circles or zig-zag. The key weapons for killing bases are grenades, rockets, and poison capsules. Don't overlook poison capsules, they're great worm-killers. and the best tree removal.
Late game, once behemoth worms evolve, it's not practical to fight the bases normally, you either need artillery or spidertron gangs, either of which solve the biter problem.
(EDIT: speedrunners use landmines to kill bases mid-game. I don't know the trick of that, but presumably it's the best approach with enough practice.)
Walls cost 10 red science to research. They are an early game, immediately useful thing.
What a wall does is it keeps the enemies away from your turrets long enough to let the turrets take down the enemy.
They help prevent you from having to run over and repair your un-defended turrets.
Early game stone furnaces are a better choice IMO, but sure. But you're usually better off spending your time putting more turrets together than fewer turrets with walls. Either way you have to babysit turrets early on to repair or reload them.
I think the main reason people struggle with biters in the red-green science phase is they haven't figured out you're supposed to automate, and are hand-building defenses. Biters are a menace when you only have a couple of turrets and a limited ammo that you've hand-built. A wall of belt-fed turrets beats a wall of walls, IMO, until you have both in vast amounts.
Otherwise their bases will get larger and larger and you will be constantly assaulted. Which will happen eventually but you have a lot of time before it gets to that point.