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That's the sum of it. If the radar has constant power it will keep a section of the map 7x7 chunks always lit and showing "live" results. It will also scan, slowly, out to a 29x29 chunk square. Chunks not yet revealed will be created and already created chunks will be updated. One radar working on its own will take over 7 hours to complete a full scan and start back with the first one scanned. Ore deposits and the enemy positions will be remembered and shown in map view. Only the 1 currently scanned chunk will have live details, including showing any factory stuff you have or enemies which have moved since the last scan.
Multiple radars work together and only one radar will scan a chunk even if several have it in their range.
Nah i get that, I always have a radar at an outpost so I can see what's going on, but I was wondering how to best see beyond the veil to find more resources. I'm playing on railworld and ♥♥♥♥ is spread out.
Firing 100 or 200 shells can take a while if done individually. So rebind the LMB hold drag to pan on map view to RMB instead. That way, on map view, you grab the remote, hold LMB and drag to fire multiple shots. The locals won't like your exploration methods though, it's up to you to handle the unavoidable protests if biters are on.
OH YEAH! There's a good idea too!
Got to set the exact path. Once that's done, they are slow. Short range view too. Then they get blocked by lake = new path needed, so you have to babysit them at all time or come back to them sitting there, doing nothing. Like they did nothing for the last 5 minute.
Artillery will reveal 1,000 new chunks in a minute. Then you build tracks you'll eventually need anyway, by moving the train, then reveal 1,000 new chunks again, etc.
Can't put them both in the same sentence, spiders and artillery, except maybe as a joke.
How about remotely controlled spideys that built the artillery bunker? No joke. I send groups of spideys out trailing rails. You can also set way points for them so you don't get caught on lakes. Once you find an iron or copper patch you want to mine they are all ready there, drop your blue print, assign new trains, done. Then off to the next spot you want to mine. Repeat until the spideys need more building material.
I once accidentally sent a group of 10 spideys out to a spot I wanted to mine. When I got back to them they had cut clear swaths through 3 large clusters of worms and spawners. They were intact, the little damage they had taken had been repaired by their construction robots, so I had them build an artillery bunker and defend it until the supply trains arrived.
Those artillery pieces we are talking about had to get there some how, had to get shells delivered to them so you had to lay rail, if you wanted to look beyond automatic range, you had to use a remote anyway. If you use artillery to reveal terrain you still have to go out yourself to build or send a group of spideys while you do something else. Spideys can even drop a radar and a few solar panels and move on, they don't require artillery shells to reveal terrain, and you aren't limited to a single spidey, you can have several, each with their own remote, or a group on follow.
These days I use 4 groups of 10 spideys each one goes in one of the cardinal directions and the artillery bunkers and supply trains carry materials to resupply the spideys. They wait there until I want them or need them to build something else. I use spideys and artillery in concert with each other and get the best of both worlds.
Yo, don't take this the wrong way but....are you playing the right game?
Why is it all about spidertrons' building and combat abilities now?
The thread topic was map exploration with radar, wasn't it? I just pointed out that with low artillery range researched, there's a better and quicker option than radars.
Test it for yourself. Build an army of spiders if you want to and explore with them.
Compare that to artillery outposts built at the end of tracks.
You might be surprised how one requires time and attention while the other doesn't take longer than building rails you'd end up using anyway, even without artillery outposts. You said you were looking for resources, you'll need train to move those somewhere, might as well build tracks leading there.
When UPS gets tight there's no reason to activate chunks you won't need with a huge artillery barrage.
Faster isn't always better.