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The map is practically infinite, nothing to do with the demo on that aspect.
At a certain point you travel so far the nodes become extremely gratuitous.
You start in an area that is guaranteed to have a smallish deposit for iron, stone, coal, and copper. It's enough to get your base started and to make trains. That's important, because trains are very much the best way to deal with the need to bring resources from distant locations in to where you need them.
If you are just playing the game to the nominal "win" (launching a rocket), you probably never really have to work more than your starting ore patches and maybe one or two more of them. But if you want to just keep building a bigger and bigger base, you'll likely need to have several ore patches all running at once for each resource, constantly bringing in more materials to your train stations.
Biters and resources running out. The game makes you play your cards to get rid of the biters without overspending your resources on guns and turrets until you reach the winning condition.
They're only finite in the conceptual sense or if you hard limit your map size with borders. You will never, ever, EVER run through all of the material in a single map. You'll A: Run out of hard drive space long before hand, and B: wouldn't be able to in your lifetime even if you had limitless hard drive space.
The map is 2 million tiles by 2 million tiles, 4 trillion tiles total.. and resources get richer as you move away from center.
So, before productivity and on default richness and spawning values, it's like 20~ quadrillion iron/copper/coal, ~8 quadrillion stone/uranium, a trillion oil wells.
To put it in perspective, A few years ago it was theorized that 30k spm would basically be the limit of a perfectly tuned megabase- At that point, you're losing UPS, and by proxy, slowing the simulation and making higher speed production impossible. I'll just round that up to 50k spm to account for interim optimization and better CPUs.
Just looking at iron for convenience sake since it's the highest consumption currently, You need 8,143,417 iron a minute to maintain 50k spm. To run through 20 quadrillion iron (again, no productivity) at that pace would take 2,455,971,492.07 minutes. That's 40,932,858.2011 hours. Or 1705535.75838 days.
..Or 4672.7 Years.
So, You aren't going to run out of minerals on a single world.. Not even if you dedicate your entire life to it. They are not 'Finite' in any sense but a conceptual one. Practically infinite- Technically finite.
And if you increase richness or utilize productivity in your mines and machines, well..
Is iron the highest consumption? Everything else in your post is correct.
I know that copper is in greater demand than iron.
9,164,375 copper per minute vs. 8,493,416.7 iron per minute.
6,806041.7 copper per minute (74%) goes to crafting copper cable. The lion's share of copper wires goes to crafting electric circuits.
All science packs at 50k spm.
https://factoriolab.github.io/list?z=eJwrcC7VMjUAgniXECjD2Q.KSIbSTjAlMAknAwhDLc0w3jneI95TrcwSAIxCEcI_&v=9
Come on... that's not how things work.
If you are going to throw theoretical calculations about a, quote, "50k spm" production, at least have the intellectual honesty to use tier 3 productivity modules wherever possible. Assemblers, furnaces, chemical plants...
You'll then be using near 30% more iron ore than copper ore.
In the end, even that changes absolutely nothing to the conclusion. The point was that you'll never run out of any resource if you keep exploring.
Each productivity tier 3 module consumes ~770 copper plates + ~556 iron plates.
We're talking about mind-bogging 1,390,876,410 copper plates and 1,004,321,148 iron plates to equip a megabase. Yes, that is over a billion for both, with a higher consumption bias toward copper.
Shurenai's own number doesn't factor in any modules. If it did, it would be at least less than half of what they calculated.
I believe the lack of using modules and productivity bonuses was to prove a point. At the worst possible case, using the max possible ore, it's going to take a few millennia to exhaust the supply of ore in the full map. Using it at half that rate only makes the ore last a few more millennia. Either way, well beyond the life expectancy of any players, now or in the future.
Heat death of the universe might happen sooner.