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You need pumps to ensure a high flow in pipelines. How often depends on the needed throughput. Not sure if it's accurate or not, but you could refer to this chart on the wiki for numbers:
https://wiki.factorio.com/Fluid_system#Pipelines
If you aren't doing it already, use underground pipes in your pipelines. They only count as 2 pipes as far as reducing flow goes.
https://steamcommunity.com/sharedfiles/filedetails/?id=2065872735
Connecting a pump directly to a tank allows the pump to run at full speed. This isn't as efficient as 3 pumps per wagon, but to do 3 you usually have to have a pump connected directly to a pipe. That runs so much slower that 2 pumps and 2 tanks is like 20x faster.
If I really wanted to optimize, I could add a third pump/tank combo on the opposite side for the middle connection, but this method fills the wagon (or empties it) in seconds-flat, Not much of a point.
And yes, having a pump go into the central pipe which splits into the tanks is not the most optimal, but it doesn't much matter here since the liquid going in is so low I don't need to optimize tank filling. Only train loading.
Loved your design, will try it
No you don't. 4 tanks align well with 3 pipes into 3 wagons
https://steamcommunity.com/sharedfiles/filedetails/?id=2066934416
https://steamcommunity.com/sharedfiles/filedetails/?id=2066947892
(and yes, I over-use pumps to feed the tanks, that's a habbit I have developped to prevent back-flow and you probably don't need all of those)
The point was to get 3 pumps per wagon, not 3 pumps per train.
I meant that to say I could do 3 pumps ON ONE SIDE, but it would require the use of pipe>pump for at least one of the pumps on that side, if not all of them. Or would be horribly off-center.
Followed by:
To indicate I could do a third tank>pump on one wagon by doing one on the other side.
Sorry I wasn't clear enough initially. 2 pumps is not only fast enough for almost every situation, but it looks nice and symmetrical. Simple too.
Don't think of just increasing production though, the reason why I say until late game is because this will only last until the oil wells dry up, and then even with maximum speed overclocking, you're not likely to see more than a trickle. At this point a single oil train can handle all of your old oil wells, and all the other oil trains can be relegated to the new farther out oil wells.
It's only once you have enough dried up oil wells that you can run trains constantly that you need a second station that I would agree with you that the space matters. That is late game. Until then, don't be afraid to unload both sides.
This is especially true since as you pointed out you tend to end up with filled tanks as your bottleneck so faster unloading doesn't add all that much to the equation.
Either way the best part is that both ways are very easy to lay down, and switching between them barely takes any effort.
(of course if you don't need the insane speed you can go for the good old pipes for a smaller footprint directly at the station as well)
The one thing I wish that the train scheduling would allow is an optional condition, "If the next step can be fulfilled now, skip this step. If not, move to this destination and wait until the next step can be fulfilled." Instead, I have to insert a waiting area manually that they route to and pass through manually every time before entering the loading/unloading area. It becomes non-optional.
Also, I play modded too. I'm currently playing on Ribbon Maze where I'm further restricted on space. Train stops are difficult, but also very necessary.