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Edit: feel I should add this, I went from being sure this 'wasnt my thing' to currently having about 196 hours in it. So... yeah.
The game's advanced concepts like ratios, throughput and efficiency are completely not needed for a new player and the base game has been designed in such a way that nothing of the stuff required to launch a rocket is particularly complex either.
Some later recipe chains might look daunting at first glance but as long as you start from the finished item and work your way backwards one step at a time they are not really more complex than the early recipes.
As for other advices, don't stress completing the tutorial, it isn't all that good at teaching the game and puts a heavy emphasis on combat.
Go for a "freeplay" map (the main mode in this game), possibly setting the enemies to peaceful if you don't want them attacking your factory all the time (it can be distracting enough to learn and try to design your first factory without the added pressure).
Also, leave a whole lot of space between machines that are not doing the same recipe.
You will need to route belts as well as add machines with the same recipe later to increase the production, so when you think it is enough space already, at least double it.
Belts show you the status of your factory pretty clearly, so once in a while have a look at their status to see if everything is working as intended.
For starters, belts shouldn't carry different items most of the time, and when they do it's only 1 type per side (belts have 2 sides/lanes).
If there are no items on a belt (or just a few zipping by), it means that you are not producing enough of that item, possibly none if there are no items moving on it at all, so it is easy to go look at the machines producing that item and the belts leading to them (it is possible that the problem comes from further up the chain and belts will tell you that visually).
If there are items but they are never moving (or very rarely), it means that nothing is consuming those items so the machines having that item as an ingredient might have an issue.
If there are items and they are moving regularly, it means that everything is fine (over-production is more than welcome in this game for this very reason).
And lastly if the items are constantly moving with no visible space between them, it means that you reached the maximum throughput/capacity for that belt and need another line or an upgrade of the belts.
It sound slightly confusing at first but you will quickly notice how the belts lead you to the problems in your factory.
Regularly put your mouse cursor over a power pole to see details about your current power network (clicking said power pole also opens a screen with more details about it), a fully filled green bar is good, a partially filled bar means that you are not producing enough and your machines/inserters are slowing down (so you need to produce more).
Of course the game does have complexity, plenty of it too, but none of that is required to launch your very first rocket.
You will take between 30 and 60 hours to do so instead of 5-10, and your designs will be atrocious (often barely working and messy belts weaving everywhere), but that is completely fine and mostly everyone had to go through that at least once (often a few times).
Once you are comfortable with the basics, you can start to think about things like better layout, basic ratios, how to better use all three logistical tools you have (belts, trains and bots) at your own pace.
And if/when the base game is too basic for you, there are plenty of mods that greatly complexify the recipe chains and technology tree, with the culmination of it being a collection of mods that can be called "for masochists only", and it is not just "stuff takes more resources to build" kind of complexity but many recipes having several products, meaning that you need to properly handle all of the products if you don't want the whole thing to stall.
TL;DR: Factorio's basics are fairly simple to learn and you can "clear" the game with a rocket launch without touching much of the complex stuff at all, but if you want complexity it also has plenty of it.
my best advice is when starting out, don't be afraid to build assemblers that will make the basic building blocks for you (inserters, assemblers, belts) you can make them in your own inventory, but you'll save yourself so much frustration while learning if all you need to do is reach into a chest to get all the parts you need to build your next project. good way to get your bearings with how it all works.
my second advice is that 48 stone furnaces will use up the exact maximum throughput of a basic conveyor belt full of ore, so when you start building lots of furnaces, put them in a big row with 24 on either side of a belt - maximum efficiency!f
my third advice is don't be afraid to take something apart if it doesn't work. don't be afraid to sprawl and use up extra space. the game world is there for you to build on.
for a smooth start? maybe turn enemies off and just mess around and see what you get. and then go from there for the next game.
The people around here are generally friendly and helpful when the person is genuinely asking to get some help (not some trolls and such).
The "learning curve" is very gentle, you'll have no problem going just one more step.
The pain is when you look behind you, not only to see how far you've come, but to cringe at how bad you were before (and clean up all the damn spaghetti!).
The real "pain" is when you look behind you at the spaghetti and realise that spaghetti is the only thing you've eaten in 24 hours. It can get to the point that making a cheese sandwich takes too long.
I think the game is easy to understand but difficult to master