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theres going to be some changes, a big one is that the rocket ingredients are going to be changed up and the control units are being removed completely. the idea is to get rockets earlier.
if you activate the dlc (which will load like a mod), you'll almost certainly want to start a new map, or at least use a very basic starter map and not one thats built up.
i believe, you can move to 2.0 without activating the space age dlc and continue playing as usual, with all the benefits 2.0 is going to bring, but this is where the 80% sure part comes into play.
i think its 4 planets, only a couple of which have been introduced. there are some blog posts (the FFF's) that detail the planets and all the other stuff they have let out.
i believe it was chindabra that did a summary topic a few months back with what we knew, if you can find it or they link it, that will have the majority of the newer stuff.
edit: i believe this is the one i was thinking about
https://steamcommunity.com/app/427520/discussions/0/3959288052801544822/
2. 4
3. read FFF
Starting a brand new map would be the best way to experience it, similar to how you don't want to add mods that change recipes/technologies without starting a new map.
The expansion is still in active development. What we know so far comes from the Factorio blog, Factorio.com, and any social media platforms the devs post on.
The most reliable information is most likely the blog. The posts for space age start with post 373
https://www.factorio.com/blog/post/fff-373
and go currently to post 409. New updates come out on Fridays. Target for release is Sept-Oct 2024ish.
Importantly, the new version will break existing rail layouts, by increasing the minimum curve radius - so almost all factories past midgame. Existing rail layouts will be load-able for a time, but then won't be. Blueprints with rail corners will break immediately, So pretty much any rail base is screwed. But they're adding silly rollercoaster rails, which will be very popular.
The new beacon changes will screw up the ratios of existing bases, but they'll still work OK. 12=beacon designs will be slower though.
The "quality" changes will be a cancer killing everything, but that's just my opinion, and I'm sure many others disagree. But you can turn quality off, so no worries.
As per @Wilson: Yes
Well, sort of anyway.
The devs' plan, as they stated near the beginning of development, and in the earliest recent updates, was that you could take a current game, turn on the Space Age mod, and continue to the planets. That is, however, rather 'un-suggested' as a path. In general Space Age can be treated like any other major overhaul game - it's better to start a new game with the mod turned on rather than deal with all the little difference which make things not work quite right, or completely breaks some parts of the factory.
There is a half-way step. The expansion will be released at the same time as the major update, version 2.0, to the main game. That update will be automatic, free, for games currently being played. As @Alshain describes, it is possible to prevent the update from happening, if you don't want it to change your current game. You can also get non-Steam copies of past versions from their website - your Steam credentials will give you access to their downloads section. Those versions, however, won't show time played, have cloud saves, or update achievements for the Steam stats. That's a choice between how important the "current" game is versus how important Steam statistics are for you.
The 2.0 update will change, in some way, nearly everything in the main game, and to some extent "break" current factories. They've done version upgrades and migrations before. All the prior 'big' changes happened before I started playing, so I don't know how well the migration scripts worked, but it seems that none of those changes were as huge as 2.0 will be. How they will handle it is a mystery to me, but their intentions so far are that you can keep playing your game after the 2.0 update happens. My personal option is to lock my current game to the latest 1.1.xx release and finish it rather than letting the 2.0 update change my game. Earlier I thought the QoL improvements would be nice, and not be that disruptive. Now, as the changes keep piling up and getting bigger, I've switched to the locking down of my game and finishing it.
As @Skorj pointed out, the change to beacons just released is going to demolish any "ratios" in an active base. It won't break the base, but it's going to mess up the planning enough that it will feel like it's broken. The insta-break for any rail blueprint (that includes even straight rail only prints, btw) will slow down the building of a base for anyone who uses such prints, even ones you make yourself. The "roller-coaster rails" and the quality thing are not part of the 2.0 update. Rather, they are extra "little" mods included in the expansion pack. They can be loaded into a current game after buying the expansion, however, and just make even more changes.
Your choice, but at this point I've got to strongly recommend locking your game version until you're ready to either finish the current game or drop it and start a new game and a new map.
Again, as per @Wilson, 4 new planets. 2 of them have already been discussed in the dev blogs, Vulcanus with lava and Fulgora with lightning storms and alien technology scraps. Within the next 2 or 3 weeks they will probably reveal information about a third planet. The community has guessed at the names of the other two, Aquilo and Bacchus, and made some predictions about them based on the Roman gods of the same name. The first two names were guessed correctly and while the unknown was much bigger than anticipated, the "theme" of the planets do follow the hints given by their names. How close the other 2 are is yet to be seen. If you do read the dev blogs, as suggested by @Wilson and @knighttemplar1960, just keep in mind that everything is not about the Space Age mod. Some of the stuff is about the planets, only in the mod, and other stuff is about the changes available to everyone who doesn't ever buy the expansion.
One more time, @Wilson hit the nail on the head. Read the FFF, the dev blog. The changes are too big, wide and expansive to every get a comprehensive description in one place. Most of them are nearly their own wall of text, and there's nearly 40 of them so far. Obviously, there's also no "quick" summary even available anymore. The link provided by @brian_va in the first answer, is to an earlier summary. Much earlier. At that time there had only been 12 FFF released about the expansion, and it was a wall of text. There have been twice as many since then, and I no longer even remember all the changes. I've quit trying. I'm just going to keep playing in 1.1 and when 2.0 "feels" close, probably will be enough notice anyway, I'll lock-down my version and finish a game. Then I'll start a new 2.0 game and just try to forget everything I learned in 1.1, since half of it will be wrong anyway, and play 2.0 like it's a brand new game. If I load the Space Age mod it will be a brand new game. Or, a phrase I've used before; A Brave New World.
The good, or bad, news is that you've probably got an easy 4 months left before the expansion is released. Plenty of time to enjoy the current version, and if you're not as slow as me, finish a couple games. Just don't bother making any new blueprints - they're likely to be worthless in version 2.0, with or without rails.