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But you can also use the console (with the ~ key) and put this in to disable it afterwards:
/c game.map_settings.enemy_expansion.enabled = false
Also chill
Once you get good at the game defending becomes a non issue.
Another way to prevent the expansion going back into the pollution cloud is to set defenses beyond that range to not let any get through, and destroy all nests "inside".
Spawners create expansion parties of 5-20 bugs every 4-60 minutes (more often when evolution is high, less often when evolution is low). That expansion looks for a location that is 3-7 chunks away from existing worms and spawners and at least 1 chunk away from any player built structures. (A chunk is a 32x32 tile grid on the map. You can see the chunk boundaries and tiles by pressing F4 and selecting the show tile grid option).
You can proactively prevent the problem you are having by making sure you let no bugs escape when you eliminate a group of spawners and when you build your walls that you build it 1 or 2 tiles into the adjacent chunk. (If you want to cheese it you can leave one worm, if you are careful with your attacks, in that chunk and an expansion party won't settle in that chunk. When you arrive to build you can take out the last worm and start construction).
If you do these things then the expansion party can only come from a spawner 7 chunks away from the area you cleared at maximum. Once you have an area clear but before you have begun building in it you can set out radar to keep an eye on your cleared area and make sure no expansion parties have wandered in while you were still clearing terrain to build.
Are you surrounded by mostly desert? That will force you to be a bit more aggressive towards the bugs since you dont have a natural pollution handler and by extension the bugs will more likely be reached by your pollution cloud.
If it's annoying to take care of bugs then focus more military technology like grenades, flame-thrower turrets, better ammunition, the tank, and artillery. You can hold against bugs for an incredibly long time but you really should make a system that catches the expansion groups before they walk into your polluted lands.
Elaborate on how enemies being present is "unbalanced". There are dozens of techs dedicated to defeating enemies in increasingly powerful and easy ways, putting a few turrets around your base is hardly a big cost as its literally starter tech, and there are multiple ways of reducing your pollution to slow down or prevent such problems in the first place. You are doing something very wrong if you have to "focus on defending your factory".
Also, only certain settings disable achievement, and even the "no enemies mode" only disables certain achievements. From the wiki: "Within the freeplay game, enabling peaceful mode or setting enemy bases to anything lower than default disables the following achievements: There is no spoon, No time for chit-chat, Raining bullets and Steam all the way. Any other changes to map generation or using the debug modes does not disable achievements." You can confirm this yourself by checking the achievements panel in game.
Thus, you can still accomplish what you want and still have all the achievements be possible if you wish. You can turn off enemy expansion and evolution, set their starting area size to max (makes hives spawn further from your spawn) and turn off pollution, which prevents them from attacking you. Doing this (among other settings) was even recommended by a guide I saw for how to get the speedrun achievements.
Or you could just not care about random meaningless achievements and play the game how you want *shrug*
1) Create a separate saved game file, just in case.
2) Download the above mod through the in-game mod manager.
3) Load the new save with the above mod active.
4) Open up that mod's little menu, disable enemy expansion, and apply that change.
5) Save the game, exit, turn off the mod, and load back into the save.
6) Open the achievements menu and double-check that they are all still available.
Note that this is something of an exploit, but IMO not that big of a deal. I mean, if you'd have simply started on the railworld preset you'd have had an easier time anyways. Also note that if you don't want to fight enemies at all there's other changes you might want to consider, though many of those disable some achievements.