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Make what you need for now, and for the very short term without worrying about making it perfect. Rail prints you make now will be unusable after the updated to version 2.0.
What you "learn" however, will be useful then as much as now.
https://steamcommunity.com/sharedfiles/filedetails/?id=3258301298
BP:
https://factoriobin.com/post/S0SOYrgH
The url should start with: https://steamcommunity.com/sharedfiles/filedetails
As it currently is designed, your setup is not really much more efficient than just having a chain signal at the entrances and a normal signal at the exits, with no other signals.
For example, trains going straight in the east-west lines would not be able to go through at the same time due to several blocks being shared between the two (3 blocks even).
The same is true for the north-south lines of course.
Of course, that intersection should work fine as long as the throughput is not high, but there is little impact from having chain signals throughout the whole thing.
Here is an example of a T junction to give you an idea of what you could try to aim for in terms of block splitting:
https://steamcommunity.com/sharedfiles/filedetails/?id=2123734216
It definitely isn't the absolute best intersection or anything like that, but it should give you an idea at least.
Would I be able to copy the intersection and rotate it 180 degrees, to make a 4 way intersection?
I also make a point of never sharing blueprints, sorry.
That being said, there are plenty of blueprints and even full blueprint books for intersections and other rail-based stuff (stations and so on) if you search a bit either on the blueprint sharing website or on the official forums.
There is even a thread that compares a whole lot of different good intersection designs on the official forums, even if it will all become obsolete when 2.0 comes out because of the changes in curved rails.
https://factoriobin.com/post/yhAohslSWP0AR5wh-EXPIRES