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I'm excited to see the new mechanics.
If I don't like them as they are (highly doubtful) I'll disable them and try them again later.
Videogame forums are echo chambers of negativity and "gamers" of all varieties, they're also entirely anonymous and free, so a motivated individual can create the illusion of a movement, which others will find themselves ok with being part of.
No more a timer than depleting ore fields or HP bar under biter attack. Or, well, time-to-craft.
Besides, citation needed. Since when timers are not looked upon favourably?
As to OP:
There isn't. Steam forums be what steam forums be. Other outlets for fans of the game, be it discord, WUBE's forums or reddit are overwhelmingly positive about the feature.
It might have something to do with the fact that when someone in the other places writes "not sure about it, will have to see", the same on the Steam forums takes a form of "THE END IS NIGH AND GAME IS RUINED" and then devolves into Nazi conspiracies.
Therefore it seems logical to create a setting for spoilage, isn't it?
I myself think it is a great new mechanic for modding. The vanilla variant I probably don't like lol. But maybe it is as hard as I imagine (spoilage also occurs in the hand of an inserter (and it gets stuck) or when placed in a lab so it stalls everything. If not and it that cannot be modded then I will mod my own problems with spoilage.
Important is that a circuit can read the amount of freshness so it can be automated what to do with an item.
How would that even work, if you have stack of 10 fruits inside of an machine waiting and one rots, then what happens to that one rotten item when there are no slots where it can go?