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Something like these?
That design works regardless if the items are built up on the left or right side of the belt, but it can be done like the one shown in the top right of this screenshot:
https://imgur.com/gO8XPdK
However that one will only balance if the items are on the top (left) side of the belt. You just mirror it to do the other side.
no, at least not unless the other belts that are being used to balance it are backed up themselves and can handle the demand, or you can otherwise replenish that belt.
in a perfect world, each of the sub-factories will require exactly a full belt, and your 4 lane bus will split off, a lane going to that factory and 3 lanes continuing on. obviously, nothing is perfect, so do the best you can.
that screenshot is probably what most are going to do, i've seen a few others that are "better" but really achieve an insignificant amount more efficiency.
Right side of my character, the red chips belt with the weird looking splitter and underground belt contraption.
Whatever is downstream will use red chips from BOTH lanes of the belt EVENLY. So just split and pull from your bus normally, but before you start grabbing things from the belt, build that thing. Repeat every time you pull a belt.
The ones from the quoted post simply change the lane that is being prioritized around (so that, for example, without the structure it would take from the right side of the main bus belt, but with the structure it will take from the left side of the main bus belt.
Personally I often use these kinds of lane balancers: https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fkplzhhxgqjtb1.png%3Fwidth%3D638%26format%3Dpng%26auto%3Dwebp%26s%3D37c20db66f91c2c4a3a091302abb9eefd9e2f1c5 . They should ensure that the input lanes are used equally no matter if the downstream is being consumed unequally.
With a 4 lane belt the goal is to move product from the inner lanes to the outer lanes where you can split it off and use it. You can get away with half the splitters by using output priority settings on 2 splitters instead of 4 and using both sides of the bus.
https://steamcommunity.com/sharedfiles/filedetails/?id=3159931644
When the center lanes become empty or the center and outer lanes only have material on one side you need to bring in fresh material perpendicular to the bus and merge it (prioritizing the material that was all ready on the bus using the priority settings on the splitters) to keep the bus full.
https://steamcommunity.com/sharedfiles/filedetails/?id=2854509262
A red belt moves 30 items/sec. One side of the belt moves 15 items/sec. Moving every other item from one side to the other still leaves 15 items/sec on that belt unless your machines are only consuming intermittently which allows the belt to catch up some what from the main belts. The material coming from the main belts still need replenished from another source if you want the belts to stay saturated.
Splitters use quite a bit of UPS. End game when your base gets large UPS starts to become an issue and you want to use the minimum amount of splitters possible to achieve your goals.