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Anyway - I use a lot of gun turrets even at lategame, mostly because a new outpost need defences first, and electricity comes after defences.
And my base in New Hope 4 got overrun by biters because only the first few turret in line were getting any ammo from conveyors - neither option is foolproof, and both require appropriate supporting infrastructure (high throughput belts for ammo or loads of accumulators)
Once I get 10, I leapfrog and destroy every biter base in range so I have little threat. Then laser turrets go on the walls and bullet turrets go deeper in the base for backup.
It takes some work but the lasers pay off in the long run, especially if you aren't loafing about in base but actively attacking and clearing away the bugs. You'll eventually push them back far enough to setup defenses at natural choke points, which cuts energy cost dramatically as you can focus all firepower into smaller killzones. Plus all that freed up space and resources=more solar power!
I like this a lot, im gunna work with this here. I only wish there was more power gen options that solar and steam. Need some kind of big end game generator.. Like a full size fusion reactor. mean that they tease us with a portable one.
Completely off topic but thinking about full size reactors and miniturized ones made me think about it. Plus it's really funny that they tease fusion power tech by letting us make the teeny tiny more technologically advanced version before the big huge one you'd want to power your entire base at insane pollution costs. You'd think it would be the other way around or something!
As long as a base-sized fusion reactor makes a ton of pollution I'm all for it. If it makes little/no pollution then no one would use the massively large solar farm.