Factorio

Factorio

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Spaz Mar 14, 2016 @ 12:20pm
Do you keep using gun turrets later game?
I was told that nothing is resistant to laser damage, if thats the case is there any reason to keep gun turrets at all?
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Showing 1-15 of 22 comments
Grek Mar 14, 2016 @ 12:30pm 
gun turrets are better with ap bullets in late game
Toybox Mar 14, 2016 @ 12:31pm 
Gun turrets don't use power, while Lasers do. Lasers are overall better than gun turrets, but having a large number will QUICKLY start draining your power supplies. Usually what I do is have a single laser backed up by two regular turrets. The regular turrets can eat through the small critters with ease, which allows the laser to focus on the tougher enemies, and also keeps power drain on the facility in check.
NanoTech Mar 14, 2016 @ 2:34pm 
whats build is build, too lazy to deconstruct all teh auto-feeding system. inner circle with old turret defense :KSmiley:
AlexMBrennan Mar 14, 2016 @ 2:57pm 
Gun turrets over laser turrets any day...the power requirements are insane.
But building solar/accumulators is a one off expense while gun turrets will keep shooting expensive steel bullets at the enemy for all eternity...
I.C.E. Mar 14, 2016 @ 3:02pm 
It seems that Big Spitters can shoot a little bit further then Gun Turrets. However, I only saw it couple of times and can't be sure if it is true.

Anyway - I use a lot of gun turrets even at lategame, mostly because a new outpost need defences first, and electricity comes after defences.
mid endian Mar 14, 2016 @ 3:18pm 
cause if you still have gun turrets and a surplus of bullets, why not.
Shpetz Mar 14, 2016 @ 3:41pm 
Solar fields and accumulators with laser defense all day, gun turrets are useless.
Odin_spain Mar 14, 2016 @ 3:54pm 
In some mods (5dim mod) enemies have a kind of laser resistence, so gun turrets are very useful
AlexMBrennan Mar 14, 2016 @ 5:13pm 
While this is true, for large bases with a lot of laser turrets, it is overwhelming to the power grid.
I'd argue that the reverse is true: Considering a spherical cow square base with side length x, the power requirement for the laser turrets is a function of x but the power you can generate/store is a function of x^2, so for sufficiently large x you will be able to fit all the solar panels you need inside your walled off base.

Our base got run over because we relied on lasers and couldn't keep up with the power demand once our pollution grew.
And my base in New Hope 4 got overrun by biters because only the first few turret in line were getting any ammo from conveyors - neither option is foolproof, and both require appropriate supporting infrastructure (high throughput belts for ammo or loads of accumulators)
Last edited by AlexMBrennan; Mar 14, 2016 @ 5:14pm
Nailfoot Mar 14, 2016 @ 5:21pm 
I manually load my turrets with 100 rounds, and have one factory making AP all the time. I set up a factory network to start making laser turrets and never stop.

Once I get 10, I leapfrog and destroy every biter base in range so I have little threat. Then laser turrets go on the walls and bullet turrets go deeper in the base for backup.
KrysisMode Mar 14, 2016 @ 5:44pm 
I just push for solar farming out the wazoo and lasers because of the costs involved with heavy gun turret use. It's just a growing problem as to feed more gun turrets you need more assemblers making ammo in abundance, but the bigger your line the more you make and thus more pollution until you get buggered by aliens attacking every 30 seconds in 50+ hordes or worse.

It takes some work but the lasers pay off in the long run, especially if you aren't loafing about in base but actively attacking and clearing away the bugs. You'll eventually push them back far enough to setup defenses at natural choke points, which cuts energy cost dramatically as you can focus all firepower into smaller killzones. Plus all that freed up space and resources=more solar power!
Spaz Mar 14, 2016 @ 6:33pm 
Originally posted by KrysisMode:
I just push for solar farming out the wazoo and lasers because of the costs involved with heavy gun turret use. It's just a growing problem as to feed more gun turrets you need more assemblers making ammo in abundance, but the bigger your line the more you make and thus more pollution until you get buggered by aliens attacking every 30 seconds in 50+ hordes or worse.

It takes some work but the lasers pay off in the long run, especially if you aren't loafing about in base but actively attacking and clearing away the bugs. You'll eventually push them back far enough to setup defenses at natural choke points, which cuts energy cost dramatically as you can focus all firepower into smaller killzones. Plus all that freed up space and resources=more solar power!

I like this a lot, im gunna work with this here. I only wish there was more power gen options that solar and steam. Need some kind of big end game generator.. Like a full size fusion reactor. mean that they tease us with a portable one.
KrysisMode Mar 14, 2016 @ 6:43pm 
You know I just realized that the mini fusion reactor is quite possibly an unintentional refrence to Ironman. It even looks like the mini ARC reactor he made in the first movie! Sadly no caves to work inside yet.

Completely off topic but thinking about full size reactors and miniturized ones made me think about it. Plus it's really funny that they tease fusion power tech by letting us make the teeny tiny more technologically advanced version before the big huge one you'd want to power your entire base at insane pollution costs. You'd think it would be the other way around or something!
Nailfoot Mar 14, 2016 @ 7:05pm 
Originally posted by KrysisMode:
You know I just realized that the mini fusion reactor is quite possibly an unintentional refrence to Ironman. It even looks like the mini ARC reactor he made in the first movie! Sadly no caves to work inside yet.

Completely off topic but thinking about full size reactors and miniturized ones made me think about it. Plus it's really funny that they tease fusion power tech by letting us make the teeny tiny more technologically advanced version before the big huge one you'd want to power your entire base at insane pollution costs. You'd think it would be the other way around or something!

As long as a base-sized fusion reactor makes a ton of pollution I'm all for it. If it makes little/no pollution then no one would use the massively large solar farm.
Spaz Mar 14, 2016 @ 7:20pm 
realisticly a fusion reactor would produce little to no pollution. they could off sef that though by making it incredibly expensive to build, as well as very complicated to run. Ive seen the same thing in other games before.
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Date Posted: Mar 14, 2016 @ 12:20pm
Posts: 22