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报告翻译问题
/c game.evolution_factor = 1
which sets the evolution of the biters to 100%.
No no I get what you want now unfortunately you'd have to get a new map. When you pick the map settings you can choose the conditions on biter nests. Set them to the highest settings possible and you'll be facing big heavy nests and dense populations from the get go and probably face serious attacks soon as pollution agitates them.
I only did it a few times but the starting nests are very big off the top of my head they were about 5-6 spawners or more just outside the starting area. Those were the small ones.
Failing that if anyone is gonna know the console command it's gonna be the modders themselves. Good luck with it!
KrysisMode: Thanks for the suggestion! I will see if anyone can help me on the forums, and I'll see if I can get in contact with a modder / dev :)
There is a way to convert a map to a scenario so you can edit it in the map editor, but I've never tried so you might want to look into that.
/c game.evolution_factor = 0.5 for example.
To see what the factor is currently:
/c game.local_player.print(game.evolution_factor)
Well, my thinking is that mods can do quite a lot, so I was wondering if there was a code (For example) that would 'spawn in' more bases around the orginal bases that I got. As in, if there was a biter base, it would spawn in more bases around the original one to create a bigger biter base. Of corse this is just speculation but I was curious because on the wiki of factorio, there are ways to create resource patches :
/c local surface = game.local_player.surface;
for y=-2,2 do
for x=-2,2 do
surface.create_entity({name="stone", amount=5000, position={game.local_player.position.x+x, game.local_player.position.y+y}})
end
end
and I was wondering wether someone could edit that so that it would, instead of creating a resource, create a biter base instead :D
Also, I will look in to editing the map in a editor to see if there are any ways to add biters to the map. Not sure if it will go well tho because I'm worried what the editor will do to the modded world. I'm just going to make sure that I make a back-up xD
Thanks for the suggestions tho!
Thank you, But I already checked through that, I can see that the biters atm (In my world) are already at evo lvl : 0.7..... But the bases dont really pose a threat atm. If you check the vid I posed and goto 7:35 in it, thats what I would like to happen, where the bases become more of a challenge because of how dense they are.
There is also a command to tell biters to build nests, namely .build_enemy_base()
Play around with them
https://wiki.factorio.com/index.php?title=Lua/Surface
Thank you so much! I'll make sure the defences are adequate before makeing them more dangerous! Btw, could you please put the entire command to make them build more? I don't know what to switch out xD but thank you very much!! My friend will be more entertained when it comes to defences now haha
I'm not responsible for what happens to you and your friends. If you get a (table expected, got nil) then try a new nest.