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Mr.Kumquat™ 2016 年 3 月 5 日 下午 6:47
Factorio | Console commands help!
I have been playing my Bob's Mod's Factorio multiplayer world for a bit now and was starting to get to the point where we'r too overpowered for the biters, so I was wondering if there are any commands to upping the biter spawn rate / making them evolve faster / uping the difficulty in general. I ask this because I cant find any forum or vid explaining the commands for biters :L Any help would be appreciated!

[Additional Info]
I have checked the wiki for console commands but that just tells me commands to see how much they have evolved :L I also checked Youtube and come to no avail.

Also,
If you wanted to know more about the mods that im useing or anything like that, I've downloaded all of Bob's Mod's {[ https://forums.factorio.com/viewtopic.php?f=51&t=13919&sid=abcba8c20fedc99b31fb27e4851d8450 ] Apart from Electronics Overdrive} and i'm also using a mod called landfill for the water.

Thanks
TheKumquat
最后由 Mr.Kumquat™ 编辑于; 2016 年 3 月 6 日 上午 8:19
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正在显示第 1 - 15 条,共 16 条留言
daniel0674 2016 年 3 月 5 日 下午 7:02 
The only one I know off the top of my head is
/c game.evolution_factor = 1
which sets the evolution of the biters to 100%.
Mr.Kumquat™ 2016 年 3 月 5 日 下午 7:07 
I was more looking towards making them more dense, so it would be harder to take them over. I think changing them to 100% would be a bit of a jump :L They would probably wreck my base if I did that xD Thanks tho!
KrysisMode 2016 年 3 月 5 日 下午 7:19 
Yeah if you set it to 100% you'd be fighting the final tier. Those things are nightmare material unless you are VERY well defended.

No no I get what you want now unfortunately you'd have to get a new map. When you pick the map settings you can choose the conditions on biter nests. Set them to the highest settings possible and you'll be facing big heavy nests and dense populations from the get go and probably face serious attacks soon as pollution agitates them.

I only did it a few times but the starting nests are very big off the top of my head they were about 5-6 spawners or more just outside the starting area. Those were the small ones.
Mr.Kumquat™ 2016 年 3 月 5 日 下午 7:23 
Mhm, see thats where my problem lies, I have a awesome world that me and my friends have spent 26+ hours now making, I don't want to make a new world, just curious on wether there was a script or something like that that would make the biters nests bigger. I assume u can do this seen as it's 'Lua' for the console commands. Only trouble is I can read scripting, just not wright it :L
KrysisMode 2016 年 3 月 5 日 下午 7:37 
I have no idea if it's possible to alter the map settings after its running. All I can recommend is poking around the factorio forums and seeing if the modders have come up with something that can be plugged into vanilla to up the biter spawn counts.

Failing that if anyone is gonna know the console command it's gonna be the modders themselves. Good luck with it!
Muffinman 2016 年 3 月 6 日 上午 2:15 
Nests do not get bigger. They get more numerous and dense the further out you explore. If you want really dense looking bases, explore more.
Mr.Kumquat™ 2016 年 3 月 6 日 上午 6:49 
Muffinman: https://www.youtube.com/watch?v=9rI7GQasj9c - 7:35 If you go to that video at that time, you'll see what I was aiming for, I didnt up the biter spawns so I was curious on wether I could edit them ingame. I dont want to travel for ages trying to find bigger bases :L

KrysisMode: Thanks for the suggestion! I will see if anyone can help me on the forums, and I'll see if I can get in contact with a modder / dev :)
Muffinman 2016 年 3 月 6 日 上午 8:04 
Outside of setting evolution factor to 1 and exploring further, there nothing you can do to change the map generation factors. When a chunk is generated, it will allocate resources and static entities according to map rules that you selected at the onset of the freeplay.

There is a way to convert a map to a scenario so you can edit it in the map editor, but I've never tried so you might want to look into that.
最后由 Muffinman 编辑于; 2016 年 3 月 6 日 上午 8:05
daniel0674 2016 年 3 月 6 日 上午 8:08 
引用自 daniel0674
The only one I know off the top of my head is
/c game.evolution_factor = 1
which sets the evolution of the biters to 100%.
引用自 Mr.Kumquat™
I was more looking towards making them more dense, so it would be harder to take them over. I think changing them to 100% would be a bit of a jump :L They would probably wreck my base if I did that xD Thanks tho!
You don't have to set it to 1, you can also set it to other values:
/c game.evolution_factor = 0.5 for example.
To see what the factor is currently:
/c game.local_player.print(game.evolution_factor)
Mr.Kumquat™ 2016 年 3 月 6 日 上午 8:12 
引用自 Muffinman
Outside of setting evolution factor to 1 and exploring further, there nothing you can do to change the map genration factors. When a chunk is generated, it will allocate resources and static entities according to clearing map rules that you selected at the onset of the freeplay.

There is a way to convert a map to a scenario so you can edit it in the map editor, but I've never tried so you might want to look into that.

Well, my thinking is that mods can do quite a lot, so I was wondering if there was a code (For example) that would 'spawn in' more bases around the orginal bases that I got. As in, if there was a biter base, it would spawn in more bases around the original one to create a bigger biter base. Of corse this is just speculation but I was curious because on the wiki of factorio, there are ways to create resource patches :

/c local surface = game.local_player.surface;
for y=-2,2 do
for x=-2,2 do
surface.create_entity({name="stone", amount=5000, position={game.local_player.position.x+x, game.local_player.position.y+y}})
end
end

and I was wondering wether someone could edit that so that it would, instead of creating a resource, create a biter base instead :D

Also, I will look in to editing the map in a editor to see if there are any ways to add biters to the map. Not sure if it will go well tho because I'm worried what the editor will do to the modded world. I'm just going to make sure that I make a back-up xD

Thanks for the suggestions tho!
Mr.Kumquat™ 2016 年 3 月 6 日 上午 8:17 
引用自 daniel0674
Originally posted by daniel0674:
The only one I know off the top of my head is
/c game.evolution_factor = 1
which sets the evolution of the biters to 100%.
Originally posted by Mr.Kumquat™:
I was more looking towards making them more dense, so it would be harder to take them over. I think changing them to 100% would be a bit of a jump :L They would probably wreck my base if I did that xD Thanks tho!
You don't have to set it to 1, you can also set it to other values:
/c game.evolution_factor = 0.5 for example.
To see what the factor is currently:
/c game.local_player.print(game.evolution_factor)

Thank you, But I already checked through that, I can see that the biters atm (In my world) are already at evo lvl : 0.7..... But the bases dont really pose a threat atm. If you check the vid I posed and goto 7:35
引用自 Mr.Kumquat™
Muffinman:

https://www.youtube.com/watch?v=9rI7GQasj9c
- 7:35 If you go to that video at that time, you'll see what I was aiming for, I didnt up the biter spawns so I was curious on wether I could edit them ingame. I dont want to travel for ages trying to find bigger bases :L

KrysisMode: Thanks for the suggestion! I will see if anyone can help me on the forums, and I'll see if I can get in contact with a modder / dev :)
in it, thats what I would like to happen, where the bases become more of a challenge because of how dense they are.
最后由 Mr.Kumquat™ 编辑于; 2016 年 3 月 6 日 上午 8:18
Muffinman 2016 年 3 月 6 日 上午 8:32 
Yes, you can add nests by the console. There is a .get_chunks() and from there you can iterate through the chunks and find nests in each chunks and add maybe one or two to a free location near those nests.

There is also a command to tell biters to build nests, namely .build_enemy_base()

Play around with them
https://wiki.factorio.com/index.php?title=Lua/Surface
Mr.Kumquat™ 2016 年 3 月 6 日 上午 8:40 
引用自 Muffinman
Yes, you can add nests by the console. There is a .get_chunks() and from there you can iterate through the chunks and find nests in each chunks and add maybe one or two to a free location near those nests.

There is also a command to tell biters to build nests, namely .build_enemy_base()

Play around with them
https://wiki.factorio.com/index.php?title=Lua/Surface

Thank you so much! I'll make sure the defences are adequate before makeing them more dangerous! Btw, could you please put the entire command to make them build more? I don't know what to switch out xD but thank you very much!! My friend will be more entertained when it comes to defences now haha
Muffinman 2016 年 3 月 6 日 上午 9:20 
You need to place your mouse on a nest to highlight it. Be sure to be far enough and at max zoom, then issue the following command as many times as you want for each nests. The bitters will run around to a new location, then they will freeze and do some sort of voodoo and sometime later a new nest and worms will appear.

/c game.players[1].surface.build_enemy_base(game.players[1].surface.find_non_colliding_position(game.players[1].selected.name, game.players[1].selected.position,5,1),25,"enemy")

I'm not responsible for what happens to you and your friends. If you get a (table expected, got nil) then try a new nest.
最后由 Muffinman 编辑于; 2016 年 3 月 6 日 上午 9:22
Mr.Kumquat™ 2016 年 3 月 6 日 上午 9:49 
ty so much! I'm gona go try it see how quickly we die xD
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发帖日期: 2016 年 3 月 5 日 下午 6:47
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