Factorio

Factorio

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Osamaru Mar 2, 2016 @ 12:10pm
Do Resources replenish over time?
or is a map "Done" once you drain everything?
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Showing 1-12 of 12 comments
IamNic Mar 2, 2016 @ 12:11pm 
No, ressources only deplete.

You can't drain everything though - the maps are infinite big.
Last edited by IamNic; Mar 2, 2016 @ 12:12pm
Fetchbunny Mar 2, 2016 @ 12:23pm 
You will finish before you drain everything.
AlexMBrennan Mar 2, 2016 @ 12:45pm 
If you really want endless resources then there's a mod for that http://www.factoriomods.com/mods/endless-resources which supposedly works with the current version of the game
Zefnoly Mar 2, 2016 @ 1:24pm 
As i know oil is infinite but the amount you get will decrease until you only get 0,1/s oil out of each well. So that is why oil is the choise of fuel.

The rest... Well then you need to reach farer but that is why trains are there. Im currently playing with a mod that gives you bigger ore/oil veins the farer you go from the spawn point which allows me to expand slower and slower with the distance i get because the veins i find is bigger with the distance.
LtKillPuppy Mar 2, 2016 @ 1:44pm 
Originally posted by Zefnoly:
The rest... Well then you need to reach farer but that is why trains are there. Im currently playing with a mod that gives you bigger ore/oil veins the farer you go from the spawn point which allows me to expand slower and slower with the distance i get because the veins i find is bigger with the distance.

I like the sound of that mod. What's it called?
phillip_lynx Mar 2, 2016 @ 1:45pm 
Originally posted by LtKillPuppy:
Originally posted by Zefnoly:
The rest... Well then you need to reach farer but that is why trains are there. Im currently playing with a mod that gives you bigger ore/oil veins the farer you go from the spawn point which allows me to expand slower and slower with the distance i get because the veins i find is bigger with the distance.

I like the sound of that mod. What's it called?
RSO is its name
Starbug (Banned) Mar 2, 2016 @ 1:48pm 
Originally posted by phillip_lynx:
Originally posted by LtKillPuppy:

I like the sound of that mod. What's it called?
RSO is its name

Any indication the developer is going to add more ores into the game? I'm playing vanilla at the moment but can see the attraction of different ores which would force me to stop being a turtle, plus give a reason to build trains.
phillip_lynx Mar 2, 2016 @ 1:50pm 
I think no, but there are mods wich adds a s..tload of new ores :)
LtKillPuppy Mar 2, 2016 @ 1:54pm 
No, currently not planned, but I do sometimes wish there was one or two additional ores, which can only be found far away from your starting area. They would be needed to make the really high-end stuff (processors, portable fusion reactors, rocket parts, etc). However it would require a huge rebalance of the game, as you would have to make sure the player had everything they needed to take on the biters in this late-game scenerio.

Biter and resource generation is a bit boring ATM -- It uses a fairly simple perlin noise generator with simple threshold cutoffs, so it tends to encourage turtling in one base versus expanding everywhere and exploring.

I haven't explored resource generation mods but I think I will, to see if I can make the game fresh to me.
Last edited by LtKillPuppy; Mar 2, 2016 @ 1:56pm
If you set the game settings to "very rich" you can use your electric miners for over ~100 realtime hours per spot (1 e-miner is 4 spots actually). I'm currently at ~48 hours in my current game and the miners only depleted about half the resources.

If you set enemy bases to "very large", then turtling is out of the question. They will literaly be EVERYWHERE.

Even though the mineral chunks each state something like ~3000 iron, the e-mining drill will say "Expected resources: 111k".
Last edited by Squirting Elephant; Mar 2, 2016 @ 2:02pm
Warlord Mar 2, 2016 @ 10:17pm 
Originally posted by Silver:
If you set the game settings to "very rich" you can use your electric miners for over ~100 realtime hours per spot (1 e-miner is 4 spots actually). I'm currently at ~48 hours in my current game and the miners only depleted about half the resources.

If you set enemy bases to "very large", then turtling is out of the question. They will literaly be EVERYWHERE.

Even though the mineral chunks each state something like ~3000 iron, the e-mining drill will say "Expected resources: 111k".

That is because each specific ore tile has that much ore (~3000 in your case) in that one tile. but electric miners cover 3x3 tiles, with a 5x5 tile mining spot. So a 5x5 spot covers 25 tiles underneath it, giving you 3000x25=75,000 ore from the one miner.

I usually pack in my miners as close as they can get, so a deposit depletes as fast as possible, even if they take ore from other miners nearby (overlapping digging radius).
Zefnoly Mar 3, 2016 @ 1:29am 
Originally posted by Warlord:
Originally posted by Silver:
If you set the game settings to "very rich" you can use your electric miners for over ~100 realtime hours per spot (1 e-miner is 4 spots actually). I'm currently at ~48 hours in my current game and the miners only depleted about half the resources.

If you set enemy bases to "very large", then turtling is out of the question. They will literaly be EVERYWHERE.

Even though the mineral chunks each state something like ~3000 iron, the e-mining drill will say "Expected resources: 111k".

That is because each specific ore tile has that much ore (~3000 in your case) in that one tile. but electric miners cover 3x3 tiles, with a 5x5 tile mining spot. So a 5x5 spot covers 25 tiles underneath it, giving you 3000x25=75,000 ore from the one miner.

I usually pack in my miners as close as they can get, so a deposit depletes as fast as possible, even if they take ore from other miners nearby (overlapping digging radius).
Yea i want to deplet them as much as possible myself but the 5x5 mining range is nice anyways, like to get ore underneath the transport belts mined or the electric poles giving them pwoer.
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Date Posted: Mar 2, 2016 @ 12:10pm
Posts: 12