Factorio

Factorio

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Syfer 2016 年 2 月 29 日 下午 1:11
Looking for good difficulty settings [harder]
Hey all, I put about 20 hours into a free world (default settings) only to find that it's a little too easy and there were massive pools of ore everywhere.

I was curious if anyone found some settings they are pleased with to make the game a little more difficult for somebody who is still new to the game, but looking for a bit of a challenge.

Obviously everybody's preferences are a bit different, but are there any settings that you guys REALLY enjoy?

Thanks!
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Snaeng 2016 年 2 月 29 日 下午 1:16 
Check out the RSO mod (Resource Spawner Overhaul). It changes how resources are spawned and will spawn them much further away. This will force you to use trains starting in the mid-game. Without RSO I never had a need for train, since most fields are close enough.
Syfer 2016 年 2 月 29 日 下午 1:17 
引用自 Snaeng
Check out the RSO mod (Resource Spawner Overhaul). It changes how resources are spawned and will spawn them much further away. This will force you to use trains starting in the mid-game. Without RSO I never had a need for train, since most fields are close enough.

Thanks! That'll be a good addition
ssg 2016 年 2 月 29 日 下午 1:27 
How about mods that make monsters harder? They are too easy now. I have been trying to pollute on purpose to incease amount of monsters, but they can't get past my defenses.
最後修改者:ssg; 2016 年 2 月 29 日 下午 1:28
DragonRR 2016 年 2 月 29 日 下午 1:33 
Bobs enemies
+
Natural Evolution.

The difficulty can be fiddled with by editing a few files. I used them for quite awhile but I didn't quite get on with the extras you need (by default) to compete with the enemies when they get to high evo levels, just not vanilla enough at the moment.
Definitely worth a try though, a lot of work has gone into these mods
ОВЧАРКА 2016 年 2 月 29 日 下午 1:34 
引用自 ssg
How about mods that make monsters harder? They are too easy now. I have been trying to pollute on purpose to incease amount of monsters, but they can't get past my defenses.
Destroy ~50 spawners and you'll be surprised how the evolved biters don't give a damn about your turrets anymore.
IrrelevantScrub 2016 年 2 月 29 日 下午 1:48 
引用自 dw-nw
引用自 ssg
How about mods that make monsters harder? They are too easy now. I have been trying to pollute on purpose to incease amount of monsters, but they can't get past my defenses.
Destroy ~50 spawners and you'll be surprised how the evolved biters don't give a damn about your turrets anymore.

^ this guy XD

but ya, the game starts easy until u build a massive polution genrateing factory on all settings
DragonRR 2016 年 2 月 29 日 下午 1:49 
You become a little too powerful in the end game. My current game is on 100% evolution and I must have destroyed over 500 spawners :) Some of the aliens are damned tough but my defenses are ridiculous, My power plants can produce 200mw and my factory only needs about 50mw at idle. Mind you when I get a full on attack my lasers do dip into my energy reserves by about ... well 2%. :)
Capt.Cliff™ 2016 年 2 月 29 日 下午 1:52 
To make Factorio hard: increase bug population, limit water, limit resources options. That should do it.
Syfer 2016 年 2 月 29 日 下午 1:55 
Ideally I'd like something that I'd have to work on my defenses every once and awhile to keep up.

引用自 DragonRR
Bobs enemies
+
Natural Evolution.

The difficulty can be fiddled with by editing a few files. I used them for quite awhile but I didn't quite get on with the extras you need (by default) to compete with the enemies when they get to high evo levels, just not vanilla enough at the moment.
Definitely worth a try though, a lot of work has gone into these mods

Thanks for this recommendation, I haven't dwelved much into the mods yet, and I hate to get too mod dependent given the games ever expanding development still, but I'll keep it in mind!
Jal 2016 年 2 月 29 日 下午 1:58 
If you're looking for more longevity (more resources, complexity, enemies) give Bob's mods a try. My friend and I have just scratched the surface around 5-6 hours in.

Word of warning, if you have played a ton of the base game, it takes a little getting used to - recipes that you could get relatively easily are now more complex, but it never feels like an unnecessary slow down because there are many more tech branches. Example: laser turrets require only A and B in base, now they require A, B, C, and D, and all of those components also require different things. This is made up for by the fact that instead of A and B just being for laser turrets, you can now make other stuff with them too.
DragonRR 2016 年 2 月 29 日 下午 2:04 
引用自 Cliffy4168
To make Factorio hard: increase bug population, limit water, limit resources options. That should do it.

I run with maxed out (vanilla) enemy bases. On its own this isn't enough. I agree about limiting resources and have done this but you can still become too powerful in the end game unless you go OTT with resource limiting which I'm not keen on.

Tikigod 2016 年 2 月 29 日 下午 5:29 
If you want wider spread so it's harder to just have one large factory and instead multiple remote factories are needed with a transport network, then this is rather achievable just by tweaking world settings. There's really no reason to hit up mods for that kind of thing.

Been a while since I messed about with the world settings, but IIRC what you'd be aiming for is:

* High Frequency.
* At least Small size.
* Richness whatever you really feel like. Lower settings if you'd like to have very limited resources and have to keep expanding new outposts to feed everything. High if you want to have a static long term infrastructure.

Then for starting location keep it around small if you can as this stops the 'special rules' that are applied to creating your starting location overriding your nearby area from adhering to the world settings you set up.

Once the worlds spawned, then spend some time just exploring around generating new map chunks and you should get a clearer idea of what the map will look like beyond the 'Starting location' bubble and if you're heading in the right direction for the challenge you want and planning how to tackle situations where you can't always support one single location iron/copper smeltering chain and instead may need to have isolated islands of activity each with their own infrastructure.

Edit: For hostiles, if you're feeling brave, set them to low frequency and then tweak size until you're happy and feel you can live. ;)

Why low frequency? http://steamcommunity.com/app/427520/discussions/0/412448158161030937/#c412448158163752230
最後修改者:Tikigod; 2016 年 2 月 29 日 下午 6:51
MARTFONGER 2016 年 7 月 17 日 下午 5:31 
This is all way too un-specific.
Syfer 2016 年 7 月 17 日 下午 7:00 
I agree, I'm hoping for literal values lol
Cavalier Roy 2016 年 7 月 18 日 上午 1:27 
For my worlds i always leave alien settings as default but for ore frequency set to very low, ore density left at default and richness is left as default. Alien richness is set to very low so you get fewer artifacts from the nests. Water is set to very low and terrain is left as default, starting area is up to you, i go with small.

Its going to take a few restarts to find the balance you want for ores in your starting area. If you want to really increase the difficulty do all the above but deposit setze set to very low and richness set to very high. Now the deposits might be rich but they will not last you long forcing you to search out new deposits and trains will quickly become a thing. If this is to easy increase the aliens nest size and/or frequency.
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張貼日期: 2016 年 2 月 29 日 下午 1:11
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