Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
I have played and beat the campaign, but it has been a very long time. I do remember a few of the missions were nearly unplayable due to their great ramp in difficulty.
Time to watch some youtube tutorials I guess :)
Love the game so far :)
As campaigns are pretty much tutorials, I highly highly recommend the dev points out to the player that the iron here is nowhere near enough. You don't even have to say "hey dummy, the train goes to iron" but just let the player know that there is a reason the train existed and that they need to get it running ASAP to survive.
On top of that, you get a huge amount of aggression from the aliens. Overall this mission is a huge step up in difficulty from the baby-step missions before. I don't think its TOO much, but I think more needs to be explained to the player for this mission to work for most new players first try.
That being said, this caused me to try Freeplay and I have been having a blast. Yes, it does mean I am at a loss when I come to a new tech I have no experience with (Trains, oil, circuits etc) but I generally follow xterminator's youtube guides or the online guid that do a very good job of explaining how it works.
You build the station beacons - These will appear in the train's list of destinations. You add a destination, and the train will move to the beacon. It helps to have a locomotive in both directions, otherwise the train needs a turnabout at the end of the track on both ends.
Tho i ended up wasting alot of crude oil at the start as i didnt understand the stations stoped pumping when the liquids had no where to go "so like an idiot i kept picking up and putting down the silos containing the "less important" oils"
You can drive trains just like cars, and with additional research you can unlock signals and stations to automate trains.
Without that there wouldn't be any point in having the first mission:
* Mission 1: build a base, research the car and build a car
* Mission 2: build a base, research the car, build a car and then fix the railway
If the goal is teaching game mechanics then the first mission could be scrapped and incorporated into the 2nd mission.
I'd imagine that it's difficult to have a meaningful "campaign" without maps to tell a story - if you are starting from scratch each time then you could just play freeplay and occasionally restart the game.