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I thought about a chest to store some ore, but then the electric miners would be running all the time, using a lot more power than I am currently using. Leading to more attacks due to polution.
Makeing a 100% effiecent production where everything is used as it is produced is not going to happen.
Everything else is lying on the belts...Personally I hate runing up and down a belt to get the resources. I run a lot as it is already.
Another trick you can do with your logistick system is the same as above, set up active chests on production lines and storage chests in centralized location. Manually set up content and size of storage chests. Then you end up running to the center of town to grab some resources. One downside tho, you have to get into a practice of leaving 1 unit of each type item so that the same item is replaced instead of other in its place.
Heck with some things I'll have assembly buildings placing things directly into provider chests and then have a chain of provider chests coming off the original chest. That way I can fill a huge amount of chests with things that get a large amount of use (circuits, rails, oil drums COPPER WIRE etc.) Especially if I have 4 assembly buildings all building out of 1 requester chest.
Of course by this time I am tapping many different sources of resources and just hosing any opposition as quickly as I can...