Factorio

Factorio

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JTWibble Feb 28, 2016 @ 10:05am
Production / Consumption Ratio
Does all production occur on a 1:1 supply and production ratio? If a recipe needs 1x iron plate does one factory producing iron plate satisfy the demand or will there be a slight excess? Some recipes require multiple ingredients and I wonder if I need to build everything at a 1:1 ratio. It seems one furnace producing iron plate can meet the demand of 2 factories consuming iron plate.
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Showing 1-15 of 26 comments
BT Feb 28, 2016 @ 10:06am 
You have to look at the info in-game.

I don't think it is following a 1:1 rule.
Timi Feb 28, 2016 @ 10:10am 
That depends on the recipe you are making, some things are built in 0.5 seconds, some things take 10 seconds+. You'll need to either look it up in a guide, or work out the math yourself to see what ratio you need for which recipe..
JTWibble Feb 28, 2016 @ 10:24am 
Originally posted by Timi:
That depends on the recipe you are making, some things are built in 0.5 seconds, some things take 10 seconds+. You'll need to either look it up in a guide, or work out the math yourself to see what ratio you need for which recipe..

I definitely need a guide, I’ve just tested and one factory producing gears can supply 4 factories using gears. Would you happen to know of a guide that gives some basic production info, my math skills extend as far as knowing 1+1 = 3
BT Feb 28, 2016 @ 10:25am 
Originally posted by JTWibble:
Originally posted by Timi:
That depends on the recipe you are making, some things are built in 0.5 seconds, some things take 10 seconds+. You'll need to either look it up in a guide, or work out the math yourself to see what ratio you need for which recipe..

I definitely need a guide, I’ve just tested and one factory producing gears can supply 4 factories using gears. Would you happen to know of a guide that gives some basic production info, my math skills extend as far as knowing 1+1 = 3
I would just experiment, if you want already made solutions, you can browse the official forums.

IMHO alot of the fun is about trying and testing yourself.
Dugbo Feb 28, 2016 @ 10:33am 
I would suggest the main buss set up. basically all your ore of one type goes into a line of smelters then out as plates. Then from there you have a LONG line of most products (steel, copper plates, iron plates green and red circuits). Have a splitter sending some of the iron and copper plates off to the side to make green circuts, then when they are made.. send them back to the line


This is handy for figuring out what ratios you might need as if you pull some iron plates off and make gears in a couple factories and then send the gears to the line to be pulled off for stuff, you can see 'oh my gears is low, add a factory' 'not enough iron getting to gears, add more iron lines. etc


Once you get into robots.. it is MUCH easier to figure out ratios as you can just go beltless and set up requester/provider chests!


ps 1+1=2
BT Feb 28, 2016 @ 10:39am 
Originally posted by Dugbo Farstrider:

ps 1+1=2

LIES !
IamNic Feb 28, 2016 @ 10:46am 
You can see all the required items and the required time when you hover the mouse over an item in the crafting menu.

You then can optimize your factory.
Zeth Feb 28, 2016 @ 11:09am 
If you want to optimize your factory i can't recommend the program Foreman enough.

It's amazing. You can basically put in what you want to make, at which rate, press a button and it will give you a complete production line with the amount of assemblers and everything else you'll need for it.
Nailfoot Feb 28, 2016 @ 11:56am 
Originally posted by Dugbo Farstrider:
I would suggest the main buss set up. basically all your ore of one type goes into a line of smelters then out as plates. Then from there you have a LONG line of most products (steel, copper plates, iron plates green and red circuits). Have a splitter sending some of the iron and copper plates off to the side to make green circuts, then when they are made.. send them back to the line...

I tried something like this. It was a DISASTER after the belt fully loaded! No factory could get to anything it wanted in a timely manner.

I semi-solved it by looping the belt through a few splitters and having everything wind up back at the beginning. I am sure there is a better solution.

If you use programmable inserters, for example, leading into a storage chest before each factory.
BT Feb 28, 2016 @ 12:04pm 
Make sure you split at the source, by grouping splitters where you make IRON, you can split the belt in as many belts as you need.

BT Feb 28, 2016 @ 12:07pm 
Found a few examples for you

http://i.imgur.com/l0GhrON.png?1

Using these patterns you can split any production into separate belts.
Zeth Feb 28, 2016 @ 2:14pm 
Splitters don't solve throughput problems...

Personally i like to make my factory into several seperate parts with their own drills, furnaces etc. Like one part for science, one for circuits and so on. Since they are self-contained you'll never really run into any problems as you expand.
BT Feb 29, 2016 @ 1:40pm 
Originally posted by Zeth:
Splitters don't solve throughput problems...

Personally i like to make my factory into several seperate parts with their own drills, furnaces etc. Like one part for science, one for circuits and so on. Since they are self-contained you'll never really run into any problems as you expand.
It does not but I think its problem was that he was not splitting or I misunderstood ?

He needs to get some basics right before to attempt something more complicated.
R1B$ Mar 1, 2016 @ 8:17am 
Originally posted by Zeth:
Splitters don't solve throughput problems...

Personally i like to make my factory into several seperate parts with their own drills, furnaces etc. Like one part for science, one for circuits and so on. Since they are self-contained you'll never really run into any problems as you expand.

This does not seem physically possible, at least on my map.

When you start building items that require water, oil, copper, iron and coal at the same time you are going to have serious overlap, especially when you start mining resources miles away and need to import the stuff from trains.

I guess it's possible if you constantly hit the reset switch on your factory, but that seems like a way bigger time cost to rebuild stuff than to just re-adjust your logistics to feed defunct factories.
JTWibble Mar 1, 2016 @ 10:40am 
Definitely need a chart or something, have done some experimenting:

1 factory producing gears supplies one factory producing conveyor belts
1 factory producing gears can however supply 4 factories producing level 1 science packs

It’s hard to work out in game how many assembly plants you’re going to need, and how many end products can supply the next chain. Would be nice if a factory told us how many ingredients per second it needs, and how many per second it produces.

There is a production page but that becomes useless once you have many chains setup.
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Date Posted: Feb 28, 2016 @ 10:05am
Posts: 26