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I don't think it is following a 1:1 rule.
I definitely need a guide, I’ve just tested and one factory producing gears can supply 4 factories using gears. Would you happen to know of a guide that gives some basic production info, my math skills extend as far as knowing 1+1 = 3
IMHO alot of the fun is about trying and testing yourself.
This is handy for figuring out what ratios you might need as if you pull some iron plates off and make gears in a couple factories and then send the gears to the line to be pulled off for stuff, you can see 'oh my gears is low, add a factory' 'not enough iron getting to gears, add more iron lines. etc
Once you get into robots.. it is MUCH easier to figure out ratios as you can just go beltless and set up requester/provider chests!
ps 1+1=2
LIES !
You then can optimize your factory.
It's amazing. You can basically put in what you want to make, at which rate, press a button and it will give you a complete production line with the amount of assemblers and everything else you'll need for it.
I tried something like this. It was a DISASTER after the belt fully loaded! No factory could get to anything it wanted in a timely manner.
I semi-solved it by looping the belt through a few splitters and having everything wind up back at the beginning. I am sure there is a better solution.
If you use programmable inserters, for example, leading into a storage chest before each factory.
http://i.imgur.com/l0GhrON.png?1
Using these patterns you can split any production into separate belts.
Personally i like to make my factory into several seperate parts with their own drills, furnaces etc. Like one part for science, one for circuits and so on. Since they are self-contained you'll never really run into any problems as you expand.
He needs to get some basics right before to attempt something more complicated.
This does not seem physically possible, at least on my map.
When you start building items that require water, oil, copper, iron and coal at the same time you are going to have serious overlap, especially when you start mining resources miles away and need to import the stuff from trains.
I guess it's possible if you constantly hit the reset switch on your factory, but that seems like a way bigger time cost to rebuild stuff than to just re-adjust your logistics to feed defunct factories.
1 factory producing gears supplies one factory producing conveyor belts
1 factory producing gears can however supply 4 factories producing level 1 science packs
It’s hard to work out in game how many assembly plants you’re going to need, and how many end products can supply the next chain. Would be nice if a factory told us how many ingredients per second it needs, and how many per second it produces.
There is a production page but that becomes useless once you have many chains setup.