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If something is taking too long, automate more of it. Mine more iron (and copper), produce more science, produce science more efficiently, upgrade power, consume science fast enough... it's the difference between hours and minutes of waiting.
The point of the game (the "brains", if you will) is to do this in an efficient and intelligent manner (and preferably quickly).
Maybe machines are slowing down due to lack of power, and you need more power.
I don't mind automating, hence I enjoy this game, but the map is tiny and the resources are scares, all the while the whole automation is just for the sake of a tutorial.
that tutorial map is a little small and the resources a little scarce, but part of what it is showing is that to progress quickly you need to exploit your local resources - i.e. cover that second iron patch with mining drills and run them through a decent size smelting setup and get a constant stream of iron gear wheels and copper plates feeding 5 red science assemblers, and have an assembler constantly producing circuits to feed an inserter assembler, and get some more iron gear wheels feeding a transport belt assembler so you can feed 6 green science assemblers and get that sweet science running at some proper industrial speed! :-)
and so you may need to go blow that nest up north away to get your hands on that copper (but you may be ok since early game it's the iron that you need loads of), and maybe blow the other ones away so you can concentrate on building
an important thing to know is that you can actually calculate how long anything will take to research - e.g. engine takes one hundred 15 second cycles, so that would take 1 lab 25 minutes, so in your 6 labs that'll be just over 4 minutes, so long as they are operating constantly at full power - automobile takes twice that long, so would have been almost 10 minutes if everything was running constantly at full power
sorry if this is already stuff you know (you said you'd played the game a while back) - and it is possible that the research times may have changed slightly, but as i said, if you were running at full power and fully loaded through those 6 labs, automobile should have taken just under 10 minutes - so if it took longer than that then it's possible there was a bottleneck somewhere
You can do as you wish, but if you are familiar with the game then you will not get much out of the tutorials.
But this tutorial segment struck me as tediously long. Because nothing happens once you kill the indigenous natives and you just have to wait until your research is done.
Waiting shouldn't be part of a tutorial. Not for new players who don't know what to do in their time. Why bother building anything extravagant? As soon as you got your car loaded you never going to use that map ever again.
The main goal of that Tutorial seems to be research and slightly more advantaged production (green Erlenmeyer flasks), shooty shooty kill kill natives like a good colonialist and build walls and do turrety stuff.
The speed-up button didn't work and the whole setup is: build car to get away from that base.
Once your green Erlenmeyer flasks are ready the research optionally should be sped up in a tutorial that is based around other things. That's all I am saying.
Shift + Numpad Plus is supposedly there to increase the game speed but I didn't notice anything sadly.
I don't mind the "filling up" part, but tiny map and "just do whatever" until you research x, y and z for your car feels off.
If you quit you basically "found it too long", too. You just abandoned the tutorial, I tried to accelerate the process by building and supplying more labs. But after that level I was no longer interested and didn't proceed with the destroyed base and the train setup.
I will do that later or never, I lost the drive to continue that.