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i'll meet you halfway though, and agree they are useful if you want the function they provide
Most of the time when you start needing mid/advanced circuit network you are over-engineering things that could be solved by something a lot more simple.
Of course there is fun in over-engineering when you do it because you want to, just like there is fun in watching drones cross all your factory to pickup items and many other things like purposedly keeping a nest alive within your pollution cloud as a "zoo".
It's a bad habit that I still haven't broken completely. Basically, I hate designing my own (pre-logistics) mall; making it as compact as possible is ideal, but I'm bad at tangling the variety of assemblers, inserters, and belts into a space-efficient design. And I've yet to find prints for it that I like. Of course, I also mostly play with overhauls that make vanilla malls useless anyways. . .
I have not used a reset latch logic yet in a vanilla Factorio run-through.
I agree with others here that 'needs' to learn reset latch is too strong a word.
That said, this may change with Space Age Expansion. Only time will tell.
But for the learning value alone, I think everyone should build at least a dozen of them from scratch at some point, used in different contexts. It's a memory cell, that gets activated by something, gets reset by something else, and all those concepts and the interactions between them are very useful to build other things that are not SR latches.
At my train loading stations, I really appreciate the system I have that sends an alarm if nothing has been coming in for a while. And that sends to my global circuit network how many trains worth of cargo the station is holding, without me adjusting anything or telling it what product it is loading, be it LDS, green chips, copper plates or whatever else.
I can say that building totally unneeded latches, silly blinking lights and annoying speakers helped me a lot. It's impossible to get creative with the tools you have if you don't know how those tools work. Or if you don't even know those tools exist to begin with. So I'd encourage anyone to build such a latch. Whether it is very useful or not useful at all doesn't matter, you're still learning something.
Mostly what I use combinators for is setting dynamic train limits and train requests for low demand items. Most every thing else just needs a wire or 2 here or there and I have my Kovarex enrichment set up wired with a power switch to turn it off when I have a 2 train surplus of U-235 so that it doesn't back up and choke off my U-238 (or use all the U-238 up and starve my nuclear fuel cells production).
I've played with pop up gates, dynamic rail switching (occasionally turning off a rail signal to force a farther away train to make a trip it ordinarily wouldn't), audible and visual warnings with lights and horns, clocks to make timers, etc. but most of those things are novelty items just for fun.
If you build your factory with built in fail safes you don't need warning lights or horns. Every thing else is climbing the mountain because its there.
Though I agree with the topic title, and would expand it even further. Everyone should learn about basic circuitry in secondary school.
I'd add at least a basic programming class, not necessarily to learn to code but for the problem solving skills you will have to learn.
*For our international forum users, SAT is a type of test, and SAT scores are one of the big deciding factors used in college/university admissions in the USA. So prepping students for the test isn't really a bad thing, it's just that the course was poorly named. Oh, and we took that course 2-3 years before taking the SAT, because taking it right before the test would make too much sense.