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回報翻譯問題
https://store.steampowered.com/app/300570/Infinifactory/
but his whole series of games are basically logistical/programming puzzles
Nova Lands
It's about automation, sure, but pretty much the opposite of Factorio on many aspects. So a Factorio fan may not be interested at all or be real curious to try something different.
Main differences:
Items are long to craft. You won't be making 300k/hour of anything in this game.
The map is very finite.
No belts, but many other ways to move things automatically.
"Logistic robots" do exist, but you're limited to a small amount per island. In some situations, you have to rework things a bit because bots can get overwhelmed.
It has a story line, some NPC you'll encounter and buy things from, dialogues to read, your character has some skills that you'll gain by leveling up.
A first play through is probably 25-35 hours I guess, if you take it easy?
The story is fine but very linear. Combine that with the finite nature of the map and limited bots, it has a fairly low replay value. At the same time, I can say I was having fun for the first 25 hours, which is good for the price tag. Lots of achievements to hunt too if you like doing that.
Oh and there should be a good size update coming before 2023 ends. Some of the changes are based on players feedback, which is nice.
EDIT: update happened Dec 4th. In my opinion, after starting a new game, that update made the game strictly better. More content, more QoL features than before.
There is plenty of production chains to "feed the machine" and belts to dream about them at nights. ;)
Even "winning" the game is such "original" thing like sending rocket to space. :D
But anyway the game is nothing like factorio with its specific excavation for resources and catering population form sick and famine.
Of course for sure its a fine game for lots of Factorio playerbase but its play total differently.
anyhoo so yeah some time in I pull the trigger or not
^^^ I wait at least untill there is something playable so no kickstarters
Obvious, but deserves a link.
vanilla is great and all ... but yeah modded games are great in general and you are missing out
I mean it's peeps caring enough about a game spending their time for free expanding it
but yeah - looks like the art direction of Stardew Valley, but with a game i might actually want to play lol :-)
i tend to play games vanilla for a LONG time before i move onto mods - because i like to get the most out of them and know all the vanilla stuff before i change it
e.g. didn't try a single Factorio mod for years and maybe 1500+ hours
and i moved on from MC before i had gotten to the point of mods
but also......
MC mods are executable code
and that stuff is dangerous
i tend to only use mods that use something like lua and are executed by a mod engine inside the game
this does some very important things like lock mods away from the external file system (e.g. Factorio mods only know about a file system that is rooted to the game folder - and cannot escape from that sandbox and. for example, rewrite some config file for network access or change permissions etc - or even create an executable file of its own or write malicious code into an exe that will be run by the game or Steam etc)
so if i did/do use executable mods, i like to be able to see the source code and build them myself - so that i will not fall prey to malicious updates/mistakes etc
is paranoid, and does reduce my fun potential - but there is a grain of sense in there - and there are so many great games with safe modding systems that i am not going to cry about missing out on the others
and i can experience the joy that others get second hand when they tell me about how great the mods are :-)
lolwut. I've been playing modded Minecraft for 8+ years with no problems. Dozens of modpacks.
At which generation of CPU/computer architecture is the game set? There have been one or two levels of architecture in CPU design, or for that matter, computational theory, during the short time I've been around.