Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I *think* if a belt is packed with no gaps between the items, then a splitter will split the two sides evenly between two belts, but stuff will end up on the wrong side as soon as a gap occures on either side of the single belt. Might be able to get around this by using a single tile of yellow belt right before the splitter if the rest of the belt is red or blue. Assuming there are enough items to keep that single tile of yellow belt full.
http://steamcommunity.com/sharedfiles/filedetails/?id=653685510
Splitters don't care about gaps at all. They have an internal state for each item that passes through it: Wood alternates on left/right exits whenever it enters the splitter and that applies for every item individually. So you can have 1 wood enter the splitter and it comes out of the left exit, then you have 15 iron plates going in the same splitter and they come out on alternate sides, and finally when another piece of wood enters the splitter it checks when the last wood entered it and will now direct it to the other exit, which would be the right one. The belt side the item enters on is always preserved.
That means any time you have a belt with two different items on the right/left sides you can split it and it will create two belts with the same items on the sides without messing it up. It will only mess up if the belt feeding into the splitter isn't kept clean. Lets say you have a belt with iron ore and coal on different sides of it, splitting it will create two identical output belts. If the coal side gets clogged up on one of the exit belts it will feed all the coal into the coal side of the other belt. If both coal exits are full it won't feed any coal to either of the iron sides of the belts.
Ahh, ty for the explination. I've personally never tested or had to do it myself.
Did not know it monitored sides on a per item basis.
Factorio: Sorting Using Only Splitters (Explanation / Demo)
https://www.youtube.com/watch?v=FQGFhebyrSI
One of the most useful things would be a module that splits left/right belt lanes. So items on the lft only go to the left belt and items on the right only to the right belt.
Another module would sort items. So on a combined iron/copper belt all iron is sorted left and all copper right.
Smart inserters can do this work up to a point but sometimes miss items or arn't fast enough, even with several of them.
Unlikely. Factorio is a puzzle game, and one of its elements is dealing with moving items around.
https://wiki.factorio.com/index.php?title=Underground_belts/More_uses#Splitting_Belt-Lanes_with_Underground_Belt
(Or did I miss the point?)