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Which incidentally doesn't mention the ports used for Multiplayer hosting. ;)
"ocal-multiplayer (server-client) 0.12.26 HowTo
local-multiplayer (server-client) 0.12.26 HowTo in 9 steps (win/dedicated)
copy your %appdata%\Factorio\config\config.ini to %appdata%\Factorio\config\config-server.ini (copy of it!)
edit in your client ini (config.ini) the port to '34198'
open config-server.ini and edit ' write-data=__PATH__system-write-data__' to 'write-data=__PATH__system-write-data__/server' and save it
create a directory in %appdata%\Factorio named \server and %appdata%\Factorio\server\saves\
copy a singleplayer created and saved map to f.e. MPTest from %appdata%\Factorio\saves to %appdata%\Factorio\server\saves\
create a txt file in ~\Steam\Steamapps\common\Factorio and insert with copy/paste ' start /wait Factorio.exe --start-server MPTest.zip -c %appdata%\Factorio\config\config-server.ini ' and save it as server.bat
forward your router to port '34197' (serverport) (UDP only)
go to whatismyip.com and let your friends connect to ip:34197
have fun (YOU can connect via Factorio -Multiplayer by typing 'localhost' )
Be sure that the server.bat contains the exact mapname -by hitting this, the server starts."
http://steamcommunity.com/app/427520/discussions/0/412447613565707546/
Not a single mention of any of what you just wrote. :P
you linked the faq about factorio in general on steam and what to expect
I know perfectly well that there IS an FAQ for this kind of thing - But it's hidden well away for anyone coming HERE to ask a question.
So... yes. And as I pointed out telling people to go look at a non-descriptive FAQ is not the right answer. Pointing them to the location of said FAQ is...
Then we could have avoided this thread entirely instead of devolving in to bickering over FAQ's made all the more pointless by the fact that the OP got their answer in the first response.