Factorio

Factorio

View Stats:
El Guapo Mar 22, 2016 @ 12:58pm
Is there a pollution indicator in the game?
I've only played the demo twice. Love the idea of the local wildlife attacking your expanding factory. I just didn't really see how your factory affects the planet's environment. It would be nice to have visual indicators like the ground changing colour within your pollution perimeter.

Can you go eco-friendly to avoid wildlife attacks? Will the creatures attack you depending on your pollution output? Thanks for your answers!
< >
Showing 1-15 of 19 comments
greatorder Mar 22, 2016 @ 12:59pm 
If you press alt (not hold, press it once) to bring up the... advanced? view, it'll show you the pollution on the map as a series of red squares. Leastways, I think that's the pollution indicator.
El Guapo Mar 22, 2016 @ 1:00pm 
Cool, thanks! So I guess that the creatures will attack you if your pollution reaches their habitats. Would be nice to have some eco-friendly albeit costly alternatives.
Hecter94 Mar 22, 2016 @ 1:05pm 
Originally posted by El Guapo:
Cool, thanks! So I guess that the creatures will attack you if your pollution reaches their habitats. Would be nice to have some eco-friendly albeit costly alternatives.
There's some already. Solar panels being the biggest candidate for something that's more expensive and less space efficent than it's counterpart but produces no pollution.
There's also electric furnaces which have a similar philosophy.
Zasso Mar 22, 2016 @ 1:05pm 
there are, solar power and the likes just take a while to unlock
it might also be interesting for you to check out the mods on either of these sites, as there are no biter mods too
also later on there's modules, which can reduce pollution/consumption by up to 80?%
https://forums.factorio.com/viewforum.php?f=14
http://www.factoriomods.com/
Last edited by Zasso; Mar 22, 2016 @ 1:06pm
El Guapo Mar 22, 2016 @ 1:07pm 
Oh wow, that looks great. Gotta get this game soon. Thanks, guys!
Angela™ Mar 22, 2016 @ 1:13pm 
As of right now there's no way to directly measure polution generation / decay in numbers, and no way to decrease it directly. Making cleaner sources of energy is one thing, but simple things like drills also produce polution.

I left a suggestion for airfilters and indeed modules that reduce polution but as of right now they don't exist.
Blako Mar 22, 2016 @ 1:15pm 
When your pollution cloud reaches an enemy base they gather and attack toward the source of the pollution. In addition, prolonged exposure to your pollution cloud causes the wildlife to evolve... :)

The red on my minimap is pollution:
http://steamcommunity.com/sharedfiles/filedetails/?id=650623470

This was informative to me https://www.youtube.com/watch?v=SqIqjXIfMk0
Last edited by Blako; Mar 22, 2016 @ 1:18pm
Los Mar 22, 2016 @ 1:35pm 
also trees will slowly loose their leaves the longer they stay under ur polution because they absorb it
Ragnaman Mar 22, 2016 @ 1:50pm 
Choke natives with the clouds of progress; solar panels ?! Just blaze it !
Yeah, if you make sure to kill the aliens before they an evolve, it prevents them from becoming a real threat.

It was answered, but yeah pollution is represented by a red field on the minimap if you press shift or alt.

You can reduce pollution up to 80% for any thing with efficiency modules.

I think if there was anything you could build to absorb pollution, I think it'd be related to either plants or water. You could build a pollution collector early on that takes pollution and stores it, to be pumped into a nearly water source, but the trade-off would be that eventually the water would dry up, turning into land tiles, though it would take alot of pollution per tile, since lakes are so deep you can't move more than 1 tile into any body of water.

Though personally i wish there was just something to do with water, other than having it be just an obstacle. Like i dunno, water platforms, maybe aliens that only spawn in water, submarines maybe. would make playing of a heavily water-filled world more difficult/interesting.

Then again, I kinda wish in the endgame, there was a deep core drilling station you could build (would obviously be massive) which would provide resources beyond anything you could really find on the surface, it'd just take a while to become effective, as it'd bring mostly stone, produce absurd pollution, and gradually it'd start producing other resources over time, the amount and quality of the resources building over time.
Something that'd provide a nearly endless supply of resources, but would take like... 20 hours to become effective with just one of them. Probably would have built-in catwalks players could walk on to get through the building they'd be so huge.

Also even though there's like... ABSOLUTELY no pollution-producing energy genetators yet (I imagine one day there may just be a nuclear reactor building, fusion power isn't remotely pollutive in all honesty) Solar panels are a great alternative to steam power.
Last edited by Slimurgical (Stormy); Mar 22, 2016 @ 2:01pm
Ragnaman Mar 22, 2016 @ 2:05pm 
Try out a mod pack made by shadow (factorio forums)
Angela™ Mar 22, 2016 @ 2:23pm 
Originally posted by Stormy Facade, Game Reviewer:
You can reduce pollution up to 80% for any thing with efficiency modules.

I see where you're coming from, but that's not what it does. efficiency modules reduce power consumption, not pollution.
https://wiki.factorio.com/index.php?title=Module

There's no way to reduce polution. Productivity modules actually increase pollution.
Panda V4 Mar 22, 2016 @ 3:24pm 
You should actually read the page you linked. It clearly says that pollution is proportional to the energy usage. So less energy used, less pollution emitted from the machines. :)
Last edited by Panda V4; Mar 22, 2016 @ 3:25pm
Angela™ Mar 22, 2016 @ 3:41pm 
Originally posted by Panda V4:
You should actually read the page you linked. It clearly says that pollution is proportional to the energy usage. So less energy used, less pollution emitted from the machines. :)
That's not how it works -.-

https://wiki.factorio.com/index.php?title=Pollution

Having a machine with a polution counter run actively produces that much polution per tick. Energy efficiency doesn't factor in. Just on or off whether or not it produces polution.

Turning them off stops polution. Reducing how much energy they use doesn't matter at all.

https://wiki.factorio.com/index.php?title=Pollution_Production
Last edited by Angela™; Mar 22, 2016 @ 3:44pm
ShinseiTom Mar 22, 2016 @ 4:46pm 
Originally posted by Cyriel:
Originally posted by Panda V4:
You should actually read the page you linked. It clearly says that pollution is proportional to the energy usage. So less energy used, less pollution emitted from the machines. :)
That's not how it works -.-

https://wiki.factorio.com/index.php?title=Pollution

Having a machine with a polution counter run actively produces that much polution per tick. Energy efficiency doesn't factor in. Just on or off whether or not it produces polution.

Turning them off stops polution. Reducing how much energy they use doesn't matter at all.

https://wiki.factorio.com/index.php?title=Pollution_Production

Right off the module wiki: "Modules are also able to control Pollution, as pollution depends also on Energy usage. So reducing a machines energy usage by 40% with a efficiency module 2 will also reduce its pollution by 40%. Beware as this also works vica versa! "

On the pollution wiki you provided: "Final pollution value is (pollution multiplier * energy usage multiplier * base pollution), meaning heavily boosted buildings are likely to account for most of the pollution produced in a factory. "
What's the energy usage multiplier used for then?

On the pollution production wiki page you provided, if something normally runs at 1KW and is spewing out 1pollution per second but you use less energy (such as an efficiency module), it will only use .2KW and only spew out .2pollution per second. That's the only thing I can see happening after reading the chart.

That also doesn't take into account that lower power requirements means less power generators, which often spew pollution too right?

Is there something horribly wrong with the wiki info?
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Mar 22, 2016 @ 12:58pm
Posts: 18