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on a side note, if both are updated then treemod has an addon called alien trees that you should check out, both are lovely mods
For the record, peaceful mode means that only biters that have come under attack by the player (e.g. if you shoot them or if you build a turret in range of the nest) will become hostile. The rest, and any respawning aliens, will remain passive.
They don't even seem to care if you build a railway right next to their hives and run over hundreds of biters.
Open the console via the ~ command
For best results, you can use the command
/c game.speed = #
to turn up the game speed then run around exploring a lot of the map around your base. replace the # with a number between 1 and 100. 1 is default speed, 2 is double speed, 3 is triple, etc.1
After you have discuvered as much of the mnap as you want, returrn the game speed to normal, then copy/paste this command into the console.
All enemies in the *rendered* part of the map will be deleted.
Please note that the rendered part of the map is a bit larger then the explored area of the map shown via hittign the M key.
Enemies will still appear when exploring new areas of the map, and once on the map, they can still spread back into the area that you used the command to remove them from.
But, you do need Alien Artifacs to craft the highest level stuff, and these can only be obtained from destroying nests. Unless you want to use a mod to let you craft them, or just use the console to grant yourself some for free:
/c game.local_player.insert{name="alien-artifact", count=100}
can change the 100 to any other number you want.
Also, set starting area size to max (no spawners in starting area)
http://www.factoriomods.com/mods/crafted-artifacts
Some great tips and things to try.
A combination of suggestions from moosc and Ragnaman seems to be what I was looking for.
I gota say.. this community is by far, more helpfull than some of the other steam forums.
To completely remove all biters, you will need to edit config.lua and set enemiesSpawn to false.
So, I don't see a need for enemiesSpawn false.
This is a very old thread. Things may have changed since this discussion happened.
In a running game with enemies you could remove all biters and spawners from the map with a console command, but if you keep exploring the map new spawners will be generated on previously unexplored terrain.
A mod could delete all enemies on the map and keep deleting them when new terrain is generated, but I don't know of a mod that currently does this.
I am sure i will get into the military aspect soon enough but would like the ability to choose that time.