Factorio

Factorio

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meraco Mar 22, 2016 @ 10:44am
Looking for a current Peace Mod
I just got the game after watching a number of vids. And like those I seen playing solely upon the building aspect of the game, this got my interest.

However; once I started the game I saw that in the options, the peace mode does not remove the bitters etc.. it only prevents them from striking first.

So I then looked to mods.. and found one called peace mod.. however it is not current. was ver 0.11. and as a result the game would not start with that mod.

So.... does anyone know where I can find a current peace mod that removes all enemies from the map, and at the same time provides an alternative to obtain artifacts?
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bitters are much easier to kill in peaceful mode and you have all the time in the world to get ready and prepare so you dont need a mod for it

on a side note, if both are updated then treemod has an addon called alien trees that you should check out, both are lovely mods
AlexMBrennan Mar 22, 2016 @ 10:56am 
Crafted artifacts http://www.factoriomods.com/mods/crafted-artifacts has supposedly been tested with 0.12.26 (i.e. current steam stable version), so you should be able to reduce aliens to a an absolute minimum with that (very rare, very small, very poor & peaceful).

it only prevents them from striking first.
For the record, peaceful mode means that only biters that have come under attack by the player (e.g. if you shoot them or if you build a turret in range of the nest) will become hostile. The rest, and any respawning aliens, will remain passive.

They don't even seem to care if you build a railway right next to their hives and run over hundreds of biters.
Last edited by AlexMBrennan; Mar 22, 2016 @ 10:59am
zytukin Mar 22, 2016 @ 11:02am 
Biteras can be somewhat removed via console.

Open the console via the ~ command

For best results, you can use the command
/c game.speed = #
to turn up the game speed then run around exploring a lot of the map around your base. replace the # with a number between 1 and 100. 1 is default speed, 2 is double speed, 3 is triple, etc.1

After you have discuvered as much of the mnap as you want, returrn the game speed to normal, then copy/paste this command into the console.
/c local surface = game.local_player.surface
for c in surface.get_chunks() do
for key, entity in pairs(surface.find_entities_filtered({area={{c.x * 32, c.y * 32}, {c.x * 32 + 32, c.y * 32 + 32}}, force= "enemy"})) do
entity.destroy()
end
end

All enemies in the *rendered* part of the map will be deleted.
Please note that the rendered part of the map is a bit larger then the explored area of the map shown via hittign the M key.

Enemies will still appear when exploring new areas of the map, and once on the map, they can still spread back into the area that you used the command to remove them from.

But, you do need Alien Artifacs to craft the highest level stuff, and these can only be obtained from destroying nests. Unless you want to use a mod to let you craft them, or just use the console to grant yourself some for free:
/c game.local_player.insert{name="alien-artifact", count=100}

can change the 100 to any other number you want.

moosc Mar 22, 2016 @ 8:58pm 
I believe that you can remove biters by setting up pre-game to Very low and none in the first two columns. Seems to have worked for me.
Ozone Mar 22, 2016 @ 11:57pm 
None is not recommanded though, since you will need alien artefacts for some sciences and crafts recipes. Very low base density and "biters never attack first" is peaceful enough really
Ragnaman Mar 23, 2016 @ 12:06am 
Set biter spawners to near non existent, peaceful mode and use this mod
Also, set starting area size to max (no spawners in starting area)
http://www.factoriomods.com/mods/crafted-artifacts
Last edited by Ragnaman; Mar 23, 2016 @ 12:08am
meraco Mar 23, 2016 @ 6:27am 
Thank you everyone,

Some great tips and things to try.
A combination of suggestions from moosc and Ragnaman seems to be what I was looking for.

I gota say.. this community is by far, more helpfull than some of the other steam forums.

:steamhappy:
Wen Mar 24, 2016 @ 6:50am 
yep
Donovan Mar 24, 2016 @ 7:12pm 
Originally posted by meraco:
So I then looked to mods.. and found one called peace mod.. however it is not current. was ver 0.11. and as a result the game would not start with that mod.
Peace Mod v0.1.1[forums.factorio.com] works fine with the latest version of Factorio. You probably downloaded the one in the first post of that thread which is v0.1.0.

To completely remove all biters, you will need to edit config.lua and set enemiesSpawn to false.
Bromstine Jun 17, 2016 @ 3:43am 
I've set size of spawns to None and not seen even one Biter in those games. And I have one map with *everything* on Very low (extremescarcity :D) and Biters at None, and I see resources but no biters (and I had to venture out quite a bit, those resources are scarce and far apart).

So, I don't see a need for enemiesSpawn false.
Nailfoot Jun 17, 2016 @ 3:56am 
Originally posted by Fight Aaaaaah:
I've set size of spawns to None and not seen even one Biter in those games. And I have one map with *everything* on Very low (extremescarcity :D) and Biters at None, and I see resources but no biters (and I had to venture out quite a bit, those resources are scarce and far apart).

So, I don't see a need for enemiesSpawn false.

This is a very old thread. Things may have changed since this discussion happened.
Natty Bumbpo Mar 16, 2017 @ 8:03pm 
is there a command to remove the biters from the map in Ver 14.22?
daniel0674 Mar 17, 2017 @ 6:14am 
Originally posted by Natty Bumbpo:
is there a command to remove the biters from the map in Ver 14.22?
You can start a new game with Enemy bases size set to None, then enemies will never appear.

In a running game with enemies you could remove all biters and spawners from the map with a console command, but if you keep exploring the map new spawners will be generated on previously unexplored terrain.
A mod could delete all enemies on the map and keep deleting them when new terrain is generated, but I don't know of a mod that currently does this.
Natty Bumbpo Mar 17, 2017 @ 9:58am 
I had thought that i had the base size set to zero, but i recently had a pollution event that spawned 2 huge groups of biters on the map, I am having a riot just with the automation and production aspects and would like to proceed without a constant threat of attack or death.
I am sure i will get into the military aspect soon enough but would like the ability to choose that time.
MrPokemon11 Mar 17, 2017 @ 10:19am 
It's easy. Set the frequency to very low, size to none, and richness to very poor. (At least that's what I do)
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Date Posted: Mar 22, 2016 @ 10:44am
Posts: 17