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Heat seeking lasers as well.....
I REALLY wanted personal laser defense to work... I had a suit with 9 of them I think... but they fire soooooo slowly. Not really reliable when you want to take out a settlement.
Personal weapon + basic armors: Cheap but basically can't take on big worms even with a rocket due to their increased range. Can only clear nests in the starter area. Useful from evolution 0-0.2
Tank: <500 metal, 30 copper, a dozen petrol. So like a few assemblers. Can just ram things and repair, no need for a cannon even. Useful until you get it to big biters and large worm nests, and even then it can easily clear stuff with a mere 1 destroyer capsule (5 destroyers) and cannon shells. It doesn't drop in usefulness until you have swarms of worms. So basically it's useful from evolution level .2 all the way to .7, I mean dang! For the cost of.. like nothing!
And to overtake the tank, power armor mk2 actually needs to be fully kitted out. So we're talking on the order of
20,000 Iron
25,000 Copper
100 Artifacts
8000 petroleum.
That's what it takes to beat the 500 something metal for a tank. With the petroleum you paid for that you could build 300 laser turrets.
The tank is insanely powerful. The more the tank is powerful, the less power armor is powerful, so I think it's good where it is. I even keep it around for a version of the car where I don't have to dodge trees :)
At that point its better to run 2x fusion core + exoskeleton, with piercing shotgun rounds they will never catch and you kill everything easily
Let's use the M1 Abram for an example,
Let's talk about the main gun. It takes a VERY large variety of ammunition. We are not just talking armor piercing (Sabot) rounds, or explosive rounds. They also can fire surface to surface (SS) and surface to air missiles (SA) that have huge range. We are not talking about dumb rockets, we are talking about missiles (i.e. guidance included). Even some advanced rounds these days have built in guidance for minor adjustments mid flight. Tanks vs anything on the ground are very deadly, and I hope the devs do some research with regards to just the main gun. The one ingame just doesn't meet even modern day standards. Also, where are the beehive rounds! i.e. Tank Shotgun rounds.
Now lets talk about secondary armament, the machine gunS. There are three on standard M1s these days. One 50 cal. and a couple 240s. The 240s can tear up infantry, and the 50 cal. is just nasty. What kills me in this game is that we only have one secondary gun, and we can't fire both that gun, and the main gun at the same time. That secondary should just be automated, and we should get more than one.
They actually got the speed of the tank pretty close, but it is still a bit slow. An M1 can move at around 48km/h off road.
Now lets fast forward 1000 years, or maybe just 200 years. Regardless, tanks of the future would be even more deadly. Main guns would probably be rail guns, and have ridiculous range. Secondary guns would be laser systems, like we are already putting on our destroyers, at least in the states we are. They would probaby be even faster than they are now. Also, considering shields do exist in this game, the tanks would most definitely have shields.
Consider your player's power armor as a modular chassis. Now, take that idea into a tank system. A tank is going to hold a lot more modular systems than your little power armor.
It just drives me nuts that the tank becomes so weak, so quickly in this game. Yes, have the personal armor set as it is, but don't neglect the idea of a tank, which is far far more likely to be used in such a senario for combat over some stupid power armor.
Also, functions of your personal power armor working while your INSIDE the tank is gimmicky and I hope they code it out of the game.
Consider, though, that the tank we have is not by any means the best that humanity at this point can produce, any more than steam engines are the best power source. Also, it is a light tank by it's size as compared to the character, meaning it will not be as powerful as an M1, which is beyond even what used to be classed as a heavy tank. Consider as well that a lot of the rounds that can be fired by a modern tank would not really be very useful in our situation, such as HEAT, APCR, or surface to air missiles. The starter tank is pretty good all things considered. If you want railguns, automatic secondaries, and shotguns, then those should be something for higher-teir tanks.
This is very informative from the militarist pov. So its a myth that tanks deal less damange to the infranty in the strategy/rts games lol. Honestly it never made sense to me that a dozen of troops could survive a cannon blast from the tank. Welp it barely scratched them, red alert series for example. But at least you could roll over them but would it be that easy to achieve?
The way I see that in the factorio that tank is weak and you don't start with the rail gun at the beginnin is because you need to research everything from the ground up, slowly improving the tech and replacing the old tech. Just like drills, electricity , ammo etc. Also don't forget that we don't know anything about the natives so they could be resistant to any kind of bullets or even laser technology. Why? Evolution. This game could really use some kind of gene-lab to capture and study live specimen in order to create some decent weaponry against them or learn weaknesses.
I would like to see a new building type called Vehicle Workshop where you could build/upgrade tank with many modular assests or repair the tank inside it.
But I can agree tank falls of pretty much quickly in the mid game already. Its hella fun but becomes obsolete very quickly, even poison capsules are doing better job. Also I wish we could transport tanks via railways.
And railgun weapon is on the way to be added as personal gun. It is infact allready in the game but cant be crafted yet. and the tech in the game is pretty well at points. Hello? Powersuit with fusion cores and energy shields? I think it is pretty dumb we cant upgrade the tank the same way...