Factorio

Factorio

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Nailfoot Mar 17, 2016 @ 2:58pm
Chunk loading limit?
Has anyone found an upper limit to the number of, or distance of, loaded chunks? I'm coming from a Minecraft point-of-view.

I have sen some massive train networks and am about to have one myself. It seems there is no limit to the number of chunks the game will activate at a time, but I'd like some more input.
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Showing 1-9 of 9 comments
Drevin Mar 18, 2016 @ 11:42am 
I'm just throwing a wild guess here, so I might be talking absolute nonesense, but maybe there is a limit, and that limit is your available computer memory.
Stealth Mar 18, 2016 @ 12:30pm 
if it is properly coded, which it looks like so far, then 32bit limits you to 3,5gb and 64bit to 2tb, i would say there is also a reason for "infinite" size in all directions
Nailfoot Mar 18, 2016 @ 1:17pm 
Originally posted by Stealth:
if it is properly coded, which it looks like so far, then 32bit limits you to 3,5gb and 64bit to 2tb, i would say there is also a reason for "infinite" size in all directions

I am certainly on 64 bit.
Gammro Mar 18, 2016 @ 1:51pm 
The span will be kept reasonable big -2^23 to 2^23 which is above 8 million tiles.
Source: https://www.factorio.com/blog/post/fff-64

Thats a lot of tiles diameter the map, So practically unlimited for the human experience. Your PC would probably catch fire before you reach that far.
KTR Mar 18, 2016 @ 1:59pm 
From what I have read, the game loads all active chunks. This is one of the major differences of Factorio from Minecraft. There isn't a predefined upper limit per say since the updates per second can run into single digits. The game logic is single threaded and is heavy on memory reads/writes operations (to maintain the giant game state). So your CPU single core performance and memory performance are the two bottlenecks.
Stealth Mar 18, 2016 @ 2:00pm 
Originally posted by Gammro:
The span will be kept reasonable big -2^23 to 2^23 which is above 8 million tiles.
Source: https://www.factorio.com/blog/post/fff-64

Thats a lot of tiles diameter the map, So practically unlimited for the human experience. Your PC would probably catch fire before you reach that far.
my calc says 16 777 216 by 16 777 216 total, sounds like much fun
Nailfoot Mar 18, 2016 @ 3:54pm 
Originally posted by Stealth:
Originally posted by Gammro:
Source: https://www.factorio.com/blog/post/fff-64

Thats a lot of tiles diameter the map, So practically unlimited for the human experience. Your PC would probably catch fire before you reach that far.
my calc says 16 777 216 by 16 777 216 total, sounds like much fun

And all of that could be active and running simultaneously? That's the question
Hecter94 Mar 18, 2016 @ 4:17pm 
Originally posted by Nailfoot:
And all of that could be active and running simultaneously? That's the question
Assuming your computer actually had enough resources to keep all 16 million loaded at the same time.
Nailfoot Mar 18, 2016 @ 4:31pm 
Originally posted by <| ° _ ° |>™:
Originally posted by Nailfoot:
And all of that could be active and running simultaneously? That's the question
Assuming your computer actually had enough resources to keep all 16 million loaded at the same time.

Well good. I didn't want to run into a situation where an outpost a long ways off would unload. Thanks.
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Date Posted: Mar 17, 2016 @ 2:58pm
Posts: 9