Factorio

Factorio

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Imortalin Mar 16, 2016 @ 7:06am
How do you turn biters off?
Is there a setting to turn off biters? I dont see one so any help would be appreciated... Thank you...
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Showing 1-11 of 11 comments
Soushi [SSRB] Mar 16, 2016 @ 7:20am 
Do you want to turn them off in existing game?
Imortalin Mar 16, 2016 @ 7:23am 
No at the beginning of a new game as I am setting a new game up.
daniel0674 Mar 16, 2016 @ 7:32am 
You can make them peaceful by enabling Peaceful mode in the Map generator. This will not remove them completely, but they won't attack you automatically, only if you attack them yourself.

The reason this setting doesn't remove them completely is that you will need Alien artefacts later in the game for more technologies, and destroying a nest drops these artifacts.

EDIT: to enable peaceful mode in an existing game, press ~ to open the console and enter these 2 commands:
/c game.peaceful_mode = true /c game.forces["enemy"].kill_all_units()
To disable peaceful mode you run the same commands, but set peaceful_mode to false instead of true.
Last edited by daniel0674; Mar 16, 2016 @ 7:38am
Soushi [SSRB] Mar 16, 2016 @ 7:34am 
nvm, you can't turn them off in setup. What you can do, is turn on Peaceful Mode (just in case something goes wrong) and after start of the game go to console (~) and execute the following command:
/c local surface = game.local_player.surface
for c in surface.get_chunks() do
for key, entity in pairs(surface.find_entities_filtered({area={{c.x * 32, c.y * 32}, {c.x * 32 + 32, c.y * 32 + 32}}, force= "enemy"})) do
entity.destroy()
end
end
If it doesn't work, try this one (I used it myself):
/c game.forces["enemy"].kill_all_units()


Originally posted by daniel0674:
The reason this setting doesn't remove them completely is that you will need Alien artefacts later in the game for more technologies, and destroying a nest drops these artifacts.
There's mod for that: https://forums.factorio.com/viewtopic.php?f=87&t=3373

God, I love this game! ^.^
Last edited by Soushi [SSRB]; Mar 16, 2016 @ 7:37am
OrnateLime Nov 11, 2018 @ 4:42pm 
Originally posted by daniel0674:
You can make them peaceful by enabling Peaceful mode in the Map generator. This will not remove them completely, but they won't attack you automatically, only if you attack them yourself.

The reason this setting doesn't remove them completely is that you will need Alien artefacts later in the game for more technologies, and destroying a nest drops these artifacts.

EDIT: to enable peaceful mode in an existing game, press ~ to open the console and enter these 2 commands:
/c game.peaceful_mode = true /c game.forces["enemy"].kill_all_units()
To disable peaceful mode you run the same commands, but set peaceful_mode to false instead of true.


Hey there! This thread is ancient but i am getting this error where it says

>LuaGameScript doesn't contain key peaceful_mode.stack traceback:{string "game.peaceful_mode = true"]:1: in main chunk
Killcreek2 Nov 12, 2018 @ 12:43pm 
This is why one ought not to necro ancient threads ~ they can often have outdated info.

The command is now:
/c game.player.surface.peaceful_mode = true

Sourced from the wiki.[wiki.factorio.com]
Derpykat5 Nov 12, 2018 @ 7:58pm 
you can also set "Enemy bases" to "none" in the world gen options, though this will render the game "unbeatable" as you cant research any techs that require the alien packs.
bigdale Nov 12, 2018 @ 8:23pm 
How old is your version if you still have alien science?
Derpykat5 Nov 12, 2018 @ 8:24pm 
did they remove that? I have not played in a while... at least not to the tier of alien science-related things.
Last edited by Derpykat5; Nov 12, 2018 @ 8:24pm
bigdale Nov 12, 2018 @ 8:25pm 
Biters provide nothing but pressure and the end game science is created by launching rockets over and over.
Estelyen Nov 12, 2018 @ 8:28pm 
Originally posted by derpykat5:
did they remove that? I have not played in a while... at least not to the tier of alien science-related things.
Alien science packs were removed in April 2017... You haven't played in QUITE a while ;)
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Date Posted: Mar 16, 2016 @ 7:06am
Posts: 11