Factorio

Factorio

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Flytrap Apr 22, 2023 @ 12:02pm
Why is this fking editor so unintuitive
All i wanted to do was place stuff on grey lab tiles, now i had to figure out why i dont have a character sprite, and how i could spawn it, like apparently those are not just a given.

This is ♥♥♥♥♥♥♥ stupid. The editor, as a basic feature should exists to unlock all recipes for the player and give them the ability to spawn anything anywere. im glad i could creates forces, whatever the ♥♥♥♥ that means, or start lua scripts, but not even be able to have a character to control

Also, why do i need the editor menu to manually delete the environment, and spawn lab tiles and whatnot. Why isnt there just a lab button before world generation that would just not spawn any entities and replace all floors with grey lab tiles.

Edit: Also the editor is lagging like hell every time i move
Last edited by Flytrap; Apr 22, 2023 @ 12:10pm
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Showing 1-15 of 22 comments
Hedning Apr 22, 2023 @ 12:07pm 
Your character sprite will automatically return when you exit the editor. What do you need it for in the editor?

I assume it is removed so it doesn't block stuff you try to place.
Last edited by Hedning; Apr 22, 2023 @ 12:09pm
Flytrap Apr 22, 2023 @ 12:11pm 
Originally posted by Hedning:
Your character sprite will automatically return when you exit the editor. What do you need it for in the editor?

I assume it is removed so it doesn't block stuff you try to place.
Because i'd like to be able to spawn items while still being able to play as normal?
Fel Apr 22, 2023 @ 12:15pm 
The editor is meant to edit the world, so things like a body are useless there.

Not having a body means that you are just moving the camera directly and don't have to worry about pipes, machines, tree, cliffs, lakes and so on.
You also don't agro enemies.

The only downsides of not having a body are that it's a bit harder to board a vehicle and that you can't equip things (mostly an issue for power armour).

I'm pretty sure there is a mod that gives you a "lab tiles" place during normal gameplay, if that's what you want.
If you could make a world with just lab tiles and no entities or other floors in "freeplay" mode, you wouldn't be able to do anything there.

If you want a body in modes that don't give you one, you can always use console commands:
/c game.player.create_character()
Vyndicu Apr 22, 2023 @ 12:18pm 
Originally posted by Flytrap:
All i wanted to do was place stuff on grey lab tiles, now i had to figure out why i dont have a character sprite, and how i could spawn it, like apparently those are not just a given.

This is ♥♥♥♥♥♥♥ stupid. The editor, as a basic feature should exists to unlock all recipes for the player and give them the ability to spawn anything anywere. im glad i could creates forces, whatever the ♥♥♥♥ that means, or start lua scripts, but not even be able to have a character to control

Also, why do i need the editor menu to manually delete the environment, and spawn lab tiles and whatnot. Why isnt there just a lab button before world generation that would just not spawn any entities and replace all floors with grey lab tiles.

Edit: Also the editor is lagging like hell every time i move

I recommend using this mod available under the mod menu in the game Factorio.

https://mods.factorio.com/mod/EditorExtensions

Here is how you start an editor mode with a character.

https://steamcommunity.com/sharedfiles/filedetails/?id=2965823640

https://steamcommunity.com/sharedfiles/filedetails/?id=2965823654

Press E (crafting menu), click on any item, and then place them.

https://steamcommunity.com/sharedfiles/filedetails/?id=2965823662

You can also do other things like placing terrain, ore, cliff, and even biter critter/nest.
Hedning Apr 22, 2023 @ 12:20pm 
Originally posted by Flytrap:
Because i'd like to be able to spawn items while still being able to play as normal?
If you want to play as normal just exit the editor. You can toogle in and out using /editor

Or like I said use cheats instead.
cheat mode
+ reach
+ infinity chest, loaders etc
Flytrap Apr 22, 2023 @ 12:48pm 
Downloaded Blueprint Design Lab mod. The editor can screw itself for all i care

Edit: nvm, it doesnt have a character either.
I dont want to be a ♥♥♥♥♥♥♥♥ floating omniscient entity. Just normal gameplay, over the grey lab tiles, while i can spawn any item, have access to any tech, and use the infinite power generator buildings, and item spawner boxes and whatnot.

Is that so much to ask for?
Last edited by Flytrap; Apr 22, 2023 @ 1:26pm
Chindraba Apr 22, 2023 @ 1:05pm 
Originally posted by Flytrap:
Also, why do i need the editor menu to manually delete the environment, and spawn lab tiles and whatnot. Why isnt there just a lab button before world generation that would just not spawn any entities and replace all floors with grey lab tiles.

Install the previously mentioned mod, https://mods.factorio.com/mod/EditorExtensions. Then start a new nearly empty, lab-tile map from the main menu by selecting
Single player -> New game -> Editor Extensions/Testing
Editor Extensions/Testing is under the "Mod scenarios:" section.
It's "almost empty" because you start with a super radar (47x47 chunk coverage), super roboport (400x400 logistics area and 800x800 construction area) - prestocked with 200 super logi bots and 800 super con bots (both with cargo size over 1k and speed to make you blink) , super substation (128x128 area), infinity accumulator 500 GW output), infinity storage chest and an aggregate passive provider chest (with an inexhaustible stack of everything there is in the game).
The character is on the map, wearing Power armor MK2 with a 10x10 equipment grid already equipped with an infinity fusion reactor (1000 YJ), super personal roboport (1000 robots 200x200 area), 2 super exoskeleton (2005 speed each), super energy shield (1M hitpoints), super night vision (no funny shading), super personal battery (1000YJ), and belt immunity. All in 1x1 grid size, leaving 98 grid slots for whatever else you think you could need.
You can set your personal logistics to anything you wish, including things not yet researched.
Not that it's needed, but the research is set to the beginning, so you can test ideas. You can also unresearch any tech later to test new ideas. Since you have access to all the advanced buildings, you don't need the techs to get them.

After all that, if you still want to actually edit the map, adding raw ore or water, etc. you can enter Edit mode with CTRL+ALT+E or using the button on the shortcut bar. In that mode you see the same control panel as you've already had, except it now includes all the "super" stuff which Editor extensions adds as well.

Of course, in editor mode the character is gone again. That's because it's not in a mode to "play" the game, it's in a mode to "edit" the map. Even the personal logistics menu is gone, replaced with an infinity filter menu. In edit mode the bots don't do any work either. They are part of the "playing". In edit mode, when placing a building, you're not "building" one as a player, you're adding one to the map just like adding a tree or rock.

Lastly, there are no bugs, until you add them, and you can add as many as you want, of any size, anywhere. There's also no water, grass, dirt, sand, or desert, no trees, rocks, cliffs, raw ores, or crude oil, until you add them, where every you wish, in any size and any concentration.


EDIT: The research tree is already filled up to, but not including, the infinite research items. A tech, and everything that depends on it, can still be removed with the unresearch button. Any tech unresearched can be instantly researched, along with anything it needs, by using SHIFT+Click on the start research button.
Last edited by Chindraba; Apr 22, 2023 @ 1:41pm
Vyndicu Apr 22, 2023 @ 1:10pm 
Originally posted by Flytrap:
Downloaded Blueprint Design Lab mod. The editor can screw itself for all i care

I use that mod as well.

Just beware, the mod will not pause the game while you are in the blueprint design lab. The other flaw is while the Factorio game is not paused (shift+space bar), it is not possible to open the blueprint design lab.


Otherwise, I would have recommended it instead of the one I linked earlier. Which let you design the game without losing progression in the base game.

It would be helpful to know more about what you want to do.
Chindraba Apr 22, 2023 @ 1:18pm 
Originally posted by Vyndicu:
Originally posted by Flytrap:
Downloaded Blueprint Design Lab mod. The editor can screw itself for all i care

I use that mod as well.

Just beware, the mod will not pause the game while you are in the blueprint design lab. The other flaw is while the Factorio game is not paused (shift+space bar), it is not possible to open the blueprint design lab.


Otherwise, I would have recommended it instead of the one I linked earlier. Which let you design the game without losing progression in the base game.

It would be helpful to know more about what you want to do.
It is possible, while edit mode, to pause the game's progress without pausing the whole thing. Two ways. 1) built into the editor controls: click on the clock icon and click the pause icon. 2) tap the '0' or '.' on the numeric keypad. If already paused the '0' returns normal speed, and the '.' advances by 1 tick (1/60 sec), which is handy for debugging combinator circuits. As a bonus, if you have the game speed paused in the editor, it remembers that and will pause it every time you go into the editor, and return normal time when you leave the editor. (That I think is an editor feature, not part of the Editor extensions mod, but not sure.)
Last edited by Chindraba; Apr 22, 2023 @ 1:40pm
Flytrap Apr 22, 2023 @ 1:30pm 
Originally posted by Flytrap:
Downloaded Blueprint Design Lab mod. The editor can screw itself for all i care

Edit: nvm, it doesnt have a character either.
I dont want to be a ♥♥♥♥♥♥♥♥ floating omniscient entity. Just normal gameplay, over the grey lab tiles, while i can spawn any item, have access to any tech, and use the infinite power generator buildings, and item spawner boxes and whatnot.

Is that so much to ask for?


Originally posted by Vyndicu:
Originally posted by Flytrap:
Downloaded Blueprint Design Lab mod. The editor can screw itself for all i care

I use that mod as well.

Just beware, the mod will not pause the game while you are in the blueprint design lab. The other flaw is while the Factorio game is not paused (shift+space bar), it is not possible to open the blueprint design lab.


Otherwise, I would have recommended it instead of the one I linked earlier. Which let you design the game without losing progression in the base game.

It would be helpful to know more about what you want to do.
This. Creative mode essentially on an empty world thats the least intrusive it can be.

Minecraft's creative mode on a flat world, basically.

Edit: ♥♥♥♥ around with things, design blueprints, whatever. Freebuild. Why do i have to jump through ♥♥♥♥♥♥♥ hoops to get that.
Last edited by Flytrap; Apr 22, 2023 @ 1:30pm
Chindraba Apr 22, 2023 @ 1:32pm 
Originally posted by Flytrap:
Originally posted by Flytrap:
Downloaded Blueprint Design Lab mod. The editor can screw itself for all i care

Edit: nvm, it doesnt have a character either.
I dont want to be a ♥♥♥♥♥♥♥♥ floating omniscient entity. Just normal gameplay, over the grey lab tiles, while i can spawn any item, have access to any tech, and use the infinite power generator buildings, and item spawner boxes and whatnot.

Is that so much to ask for?


Originally posted by Vyndicu:

I use that mod as well.

Just beware, the mod will not pause the game while you are in the blueprint design lab. The other flaw is while the Factorio game is not paused (shift+space bar), it is not possible to open the blueprint design lab.


Otherwise, I would have recommended it instead of the one I linked earlier. Which let you design the game without losing progression in the base game.

It would be helpful to know more about what you want to do.
This. Creative mode essentially on an empty world thats the least intrusive it can be.

Minecraft's creative mode on a flat world, basically.

Edit: ♥♥♥♥ around with things, design blueprints, whatever. Freebuild. Why do i have to jump through ♥♥♥♥♥♥♥ hoops to get that.

Editor extensions with the Mod scenario 'Editor extensions/Testing' is your friend.
Fel Apr 22, 2023 @ 1:38pm 
You don't have to jump through hoops to do that (sandbox and editor are more than enough for that purpose).
The issue is that you add a lot of things on top of that basic idea (having a body, lab tiles...) and the base game doesn't have it.

The more specific what you want is, the harder it is to find.

The basic idea is that if you are in a mode where you can cheat all you want to play around with things, you don't really need the stuff that holds you down in normal mode like a body, having to research stuff and so on.
Flytrap Apr 22, 2023 @ 1:41pm 
Originally posted by Chindraba:
Originally posted by Flytrap:



This. Creative mode essentially on an empty world thats the least intrusive it can be.

Minecraft's creative mode on a flat world, basically.

Edit: ♥♥♥♥ around with things, design blueprints, whatever. Freebuild. Why do i have to jump through ♥♥♥♥♥♥♥ hoops to get that.

Editor extensions with the Mod scenario 'Editor extensions/Testing' is your friend.
I'll give it a try. It starts without a character too but turning the editor off with /editor gave that back.

Originally posted by Fel:
You don't have to jump through hoops to do that (sandbox and editor are more than enough for that purpose).
The issue is that you add a lot of things on top of that basic idea (having a body, lab tiles...) and the base game doesn't have it.

The more specific what you want is, the harder it is to find.

The basic idea is that if you are in a mode where you can cheat all you want to play around with things, you don't really need the stuff that holds you down in normal mode like a body, having to research stuff and so on.
I explicitly said everything researched. (unless i didnt, in which case im a ♥♥♥♥♥♥♥ idiot)
Fel Apr 22, 2023 @ 1:45pm 
Sorry, I missed that.

In that case either the "/cheat" command (if you want to also be able to insta-craft for free from the inventory screen as a "spawn item" feature) or just a command that researches everything.
The sandbox mode even has a built-in thing for it when you start the map.

But you would need to run the command to get a body, and it's not lab tiles, so not exactly what you want either.
Vyndicu Apr 22, 2023 @ 1:49pm 
Originally posted by Chindraba:
It is possible, while edit mode, to pause the game's progress without pausing the whole thing. Two ways. 1) built into the editor controls: click on the clock icon and click the pause icon. 2) tap the '0' or '.' on the numeric keypad. If already paused the '0' returns normal speed, and the '.' advances by 1 tick (1/60 sec), which is handy for debugging combinator circuits. As a bonus, if you have the game speed paused in the editor, it remembers that and will pause it every time you go into the editor, and return normal time when you leave the editor. (That I think is an editor feature, not part of the Editor extensions mod, but not sure.)

That doesn't work with the blueprint designer lab mod.

The Blueprint Designer Lab Mod has no editor menu in-game without using /editor, and the mod's purpose is to test blueprint designs only. Not to cheat and allow you to control the base game like you can in /editor mode.

The Blueprint Designer Lab Mod has no control over Factorio's clock rate, and I realize why the modder made the mod work this way. I have to save/reload in case something goes wrong while I am in the Blueprint Designer Lab Mod, which is a minor inconvenience.
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Date Posted: Apr 22, 2023 @ 12:02pm
Posts: 22