Factorio

Factorio

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Factorio Death World Permadeath Tip
This map seed gives you a large peninsula surrounded by water that you can eventually wall off so that you can secure the whole peninsula to yourself. The catch is, some pretty big nests spawn in this peninsula and there are three large nests at the bottom, all of which you'll have to deal with before it's secured and walled off. I found out why I kept dying: You can easily deal with nests on foot if it's just small and medium biters. But if it's several worms, AND medium biters? Often times, the damage dealt to you outweighs your ability to heal it with fish. So my tip is this: Eliminate every worm at every nest, and only when every worm is defeated should you actually start destroying the nests. That way, all you have to heal is the damage of medium biters, rather than medium biters + worms.

First step is to carefully manage your pollution while trying to get enough resources to have a steady mine that is walled off and defended by turrets. Second step is to research machine guns, shotguns, grenades and heavy armor. Third step is to arm yourself with those four things and lots of ammunition, then step four is to battle the worms at each nest once you're confident you can safely leave your mines defended by the turrets and walls you've placed around them. Automate machine gun ammo production early on for sure, as you'll want a lot of it at all times.

Battle tactic is pretty simple: Run up to the nest and try to machine gun worms one at a time, putting yourself in range of as few worms as possible at a time, using a grenade to destroy every biter around you whenever you've become surrounded by biters and rendered immobile. Eat fish as needed while shooting the worms to restore your health against the tide of the damage you're receiving.

After that, it's a simple matter of revisiting every nest within which you've cleared all the worms, and destroying the nests this time around.

Here's the seed for this map, it's got a lot of oil right where you'll be building your wall at the edge of the peninsula, and every major resource is clustered in the center of the peninsula just south of your crash landed ship:

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<<

Wish me luck as I continue my attempts to have a successful "Lazy Bastard Death World Permadeath" run. It's pretty hard, but I'm getting the hang of it, more or less. Trying to learn from each failure and refine my strategies. I decided to share them because this order of operations really helped me to succeed much more than I was capable of before. Extra tip: There's a cluster of trees on the south-east side of the peninsula, and it's the perfect place for you to put your boiler and steam engine to start the game with. Take it real slow at first, as this is a desert biome peninsula, so the pollution spreads rather rapidly. Try to smelt your early-game ores in that peninsula too, to manage the pollution spread early on. In the beginning, use the copper and iron mines to the west and south of your main resource cluster, respectively, with a burner drill and stone furnace set to each in the early game, so that when you put your real mine with electric burners in the central cluster of resources, you still have a grace period to accumulate some pollution there before it begins touching the surrounding nests.
Last edited by Discipline Before Dishonor; May 6, 2023 @ 1:52pm
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Showing 1-12 of 12 comments
Szymik May 6, 2023 @ 1:56pm 
+rep
Chindraba May 6, 2023 @ 2:50pm 
Luck!
Hedning May 6, 2023 @ 3:31pm 
You can place turrets to draw aggro and use turrets to kill the bases faster than you can with just your mg or shotgun. If you have reached the car, especially in desert with few trees, it is very easy to just circle around chucking grenades. The biters can't do anything against it, though the car takes some expensive techs to get to.

I would have to play the map to see how viable it is, but I would try to rush grenades and car and take them out before medium biters, since it is such a good peninsula. Or maybe just go for it with grenades and a couple of distractor turrets. Normally I wouldn't focus so hard on taking out nests, but once you have walled the peninsula all the pollution going over the water is going to get eaten by biters without causing attacks because they can't path to you. It's free pollution absorption.
Last edited by Hedning; May 6, 2023 @ 3:34pm
Chindraba May 6, 2023 @ 4:11pm 
If you have the time and patience, another battle tactic is to use the beginning of turret creep. A thing I think Hedning was referring to. Place a few turrets, 3 or 4, out of range of the worms and just beyond the aggro range of the biters. Take the time to set them up in a nice row with good coverage directly toward the nests. Then move ahead of them and get the attention of the biters, dodging around if you are in worm range. Once they start attacking, hide behind the turrets and let the guns take out the attackers. Rinse and repeat until all the biters are gone, and only the worms are left protecting the nests. Give the spawners priority, but take out worms as you can anyway. With no spawners left there's not going to be any new biters. You can even ignore the worms until you're ready to build in that area. You'll spend less ammunition on the worms, and less time clearing your peninsula. You can even leave worms inside your walls, they won't do any damage, the won't get bigger or spread out, just like a cliff - deal with them when they get in the way. By the time you get to needing the space they cover you can have bigger, better weapons and make short work of them.
Hey a new discovery: I'm going through and eliminating all the biter nests, after eliminating all the worms in the peninsula. I am still only at pollution factor 0.21, and I don't think I'll start seeing medium biters until 0.25; As long as I ignore the spitter spawners and focus only on biter spawners, there will barely be any medium biters to worry about on my third pass through at every nest.
Hedning May 6, 2023 @ 10:41pm 
Originally posted by Chindraba:
Then move ahead of them and get the attention of the biters, dodging around if you are in worm range.
If you place turrets ahead of you you don't have to dodge anything, which is a safer alternative on hardcore rules. You don't have to fill those turrets with ammo, so it is not very expensive. You kind of build a a "7" shape of turrets and then shake the ammo into the top bar. Worms may kill a turret on the / part, but that doesn't really matter since it protected you.
Lessons I've learned by trying this:

You start seeing medium biters past .20 evolution, and you start seeing spitters past .30 evolution (I think)

-Eliminate every worm at every nest first. Always approach the most isolated worm you can, and try to avoid clusters of them whenever possible; In the event that you can't avoid a cluster of worms, just don't let more than 3 worms spit at you simultaneously. You can spam the fish eating button to out heal 3 small worms, but not 4, and even then, you can't out heal 3 small worms forever, so kill them quickly one after another to slow the incoming damage. If you do have 4 worms attacking you, instantly throw a grenade and get out of there, and come back to the nest from a different angle in an attempt to aggro less than 4 worms.

-After eliminating every worm, revisit every nest and reduce the amount of spawners at each nest down to 5-6. I used to fully eradicate one nest after another; The result was, I'd go to some massive nest that I hadn't gotten rid of the spawners in yet, only the worms were gone, and there'd be a ton of medium biters and small spitters because of it. Chip away each nest down to 5-6 spawners rather than fully eradicating each one, and you'll ensure that you can come back to something manageable later. Try to leave 6 spitter spawners or something, because honestly, once you start getting medium biters added to waves that attack your factory, they quickly overwhelm your defenses. It's way better to only have spitters left to attack your factory in waves, than it is to have any medium biters left to attack your factory.
Last edited by Discipline Before Dishonor; May 8, 2023 @ 2:05pm
I am pleased to announce that I have completed the game on Death World using this map, simultaneously completed "Lazy Bastard", without dying once to combat - no reloading of saves occurred in this playthrough, and the only mod I used was "Even Distribution Lite". Although, I had to disable that mod in order for the achievement to pop after launching the rocket.
Last edited by Discipline Before Dishonor; May 11, 2023 @ 2:04pm
Chindraba May 11, 2023 @ 3:03pm 
Originally posted by The Tominator:
I am pleased to announce that I have completed the game on Death World using this map, simultaneously completed "Lazy Bastard", without dying once to combat - no reloading of saves occurred in this playthrough, and the only mod I used was "Even Distribution Lite". Although, I had to disable that mod in order for the achievement to pop after launching the rocket.

Solaris and Logistic network embargo on top of all that.

Super!

What's next? No time for chitchat? There is no spoon?
Originally posted by Chindraba:
Originally posted by The Tominator:
I am pleased to announce that I have completed the game on Death World using this map, simultaneously completed "Lazy Bastard", without dying once to combat - no reloading of saves occurred in this playthrough, and the only mod I used was "Even Distribution Lite". Although, I had to disable that mod in order for the achievement to pop after launching the rocket.

Solaris and Logistic network embargo on top of all that.

Super!

What's next? No time for chitchat? There is no spoon?
I don't know! I took me 35 and a half hours to complete this playthrough, so I'll probably take a break to play something else and unwind from the factory life for a brief period. State of Decay 2 just got a new update so I'll probably play that for a while, it got way harder with this last update >_>
Seth_Haveron May 12, 2023 @ 4:21pm 
Originally posted by The Tominator:
Lessons I've learned by trying this:

It's way better to only have spitters left to attack your factory in waves, than it is to have any medium biters left to attack your factory.


Mur Baiterz = Mur Dakka = Mur Fun ..... Mur fun = Mur Dakka Dakka fur dat Baiterz.

maibe thus silly Tau gitz lend ja a fanzy Dakka :steamhappy:
I feel inclined to inform you guys of this: When I completed this playthrough, I had built 2 stone drills, 6 iron drills, 3 coal drills and 1 copper drill, all Electric, at the very start of the game, to "rush" development of tech, weaponry and walls. But I was constantly besieged by biters in the early game due to my pollution cloud.

This time I tried just 1 Copper, 1 Iron, and 1 Coal drill in the exact same map seed, strategically placing each mining drill as far away from each other as possible. In circumstance one (having 12 electric drills) I became ready to bring war to the biter nests by evolution factor 0.13. But using only the single coal, iron and copper drills, I was actually ready to bring war to the biter nests by evolution factor 0.06, effectively finishing my preparations in half the time, because I wasn't pouring resources and time into wall production, bullet production, turret production, etc.

"Ready to bring war to the nests" includes researching steel production and steel armor, Military 2 for grenades, etc. Just unlocking everything I need to effectively battle with a nest. After unlocking all the research it's a simple matter of producing enough ammo and grenades and catching enough fish to get the job done. So I essentially accomplished everything in half the time - and half the evolution factor - when I kept my factory small enough for the pollution clouds to never touch a neighboring nest. There was one nest that the pollution cloud started touching, but I simply destroyed it first, and was fine from then on.

TL, DR: It was much more time efficient to have a smaller factory that didn't provoke attacks.
Last edited by Discipline Before Dishonor; May 14, 2023 @ 9:30am
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Date Posted: May 6, 2023 @ 1:51pm
Posts: 12