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I would have to play the map to see how viable it is, but I would try to rush grenades and car and take them out before medium biters, since it is such a good peninsula. Or maybe just go for it with grenades and a couple of distractor turrets. Normally I wouldn't focus so hard on taking out nests, but once you have walled the peninsula all the pollution going over the water is going to get eaten by biters without causing attacks because they can't path to you. It's free pollution absorption.
You start seeing medium biters past .20 evolution, and you start seeing spitters past .30 evolution (I think)
-Eliminate every worm at every nest first. Always approach the most isolated worm you can, and try to avoid clusters of them whenever possible; In the event that you can't avoid a cluster of worms, just don't let more than 3 worms spit at you simultaneously. You can spam the fish eating button to out heal 3 small worms, but not 4, and even then, you can't out heal 3 small worms forever, so kill them quickly one after another to slow the incoming damage. If you do have 4 worms attacking you, instantly throw a grenade and get out of there, and come back to the nest from a different angle in an attempt to aggro less than 4 worms.
-After eliminating every worm, revisit every nest and reduce the amount of spawners at each nest down to 5-6. I used to fully eradicate one nest after another; The result was, I'd go to some massive nest that I hadn't gotten rid of the spawners in yet, only the worms were gone, and there'd be a ton of medium biters and small spitters because of it. Chip away each nest down to 5-6 spawners rather than fully eradicating each one, and you'll ensure that you can come back to something manageable later. Try to leave 6 spitter spawners or something, because honestly, once you start getting medium biters added to waves that attack your factory, they quickly overwhelm your defenses. It's way better to only have spitters left to attack your factory in waves, than it is to have any medium biters left to attack your factory.
Solaris and Logistic network embargo on top of all that.
What's next? No time for chitchat? There is no spoon?
Mur Baiterz = Mur Dakka = Mur Fun ..... Mur fun = Mur Dakka Dakka fur dat Baiterz.
maibe thus silly Tau gitz lend ja a fanzy Dakka
This time I tried just 1 Copper, 1 Iron, and 1 Coal drill in the exact same map seed, strategically placing each mining drill as far away from each other as possible. In circumstance one (having 12 electric drills) I became ready to bring war to the biter nests by evolution factor 0.13. But using only the single coal, iron and copper drills, I was actually ready to bring war to the biter nests by evolution factor 0.06, effectively finishing my preparations in half the time, because I wasn't pouring resources and time into wall production, bullet production, turret production, etc.
"Ready to bring war to the nests" includes researching steel production and steel armor, Military 2 for grenades, etc. Just unlocking everything I need to effectively battle with a nest. After unlocking all the research it's a simple matter of producing enough ammo and grenades and catching enough fish to get the job done. So I essentially accomplished everything in half the time - and half the evolution factor - when I kept my factory small enough for the pollution clouds to never touch a neighboring nest. There was one nest that the pollution cloud started touching, but I simply destroyed it first, and was fine from then on.
TL, DR: It was much more time efficient to have a smaller factory that didn't provoke attacks.