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I'm sorry, but this seems like forced nit-picking to me. You end up saying that there are countless other great experiences, but all your problems with the game is that it's not slowing you down, forcing you to grind and filled with for-the-sake-of-being-there alternatives.
Most - if not all - of your nit-picks to me sound like they are smart and positive game development choices, and I can tell for sure I would not trust any game designed by you. Forcing player into repetitive task or punishing him randomly just because "REALISM!" and "they cannot be spoiled" is a red flag already, expecting them to pick up real-life programming language is just dumb.
I could agree map gen is uninspired and lazy. Perlin clouds are so 1980's.
Solar panels do NOT work at night! Even your screenshot shows production drops to zero.
Solar panels are also not OP bencause they need so much space and yield so little energy. They seem good midgame if you are playing the first time setting up a mini base but anything beyond that is a p in the a.
The factory does NOT "just continue without power"! Belts do and of course everything that is powered by burners. The rest is slowing down proportionally to how much power is left. If you have nothing but solar panels it WILL shut down.
You also claimed that coal power plant produce no pollution which is NOT true! The actual steam engine doesn't pollute but the coal burning part DOES produce pollution. In fact they are the top pollutors of your factory next to miners!
Since all your conclusions base on these falsehoods I stopped reading because argueing is pointless then.
There is no need to defend a game. You know, you are not forced not to like game now, because I found some faults in it.
A couple of points though. Solar panels do NOT work during the night. That is why you need accumulators to store energy overnight.
Biters WILL attack unless you have them set on peaceful mode.
And don't forget this is a GAME not a Simulation. So yes conveyors work by magic, as do offshore pumps. But overall the devs have carefully crafted a game that is fun and continues to challenge.
If you want Uber hard, then there are plenty of settings to tweak or mods that make life much much harder.
Thank you for letting me know addressing your complains is useless. I addressed your complaints honestly, if you cannot do the same, we have nothing to talk about.
Though, I will leave you with words of wisdom:
There is no need to love a game. You know, you are not forced to like a game just because it is good. And you not liking it does not mean it's at fault.
Solar panels do indeed work at night. They drop power generation to zero for like 2 hours and then they start powering stuff up again during the night.
I'm not sure where you get second part from. However, I do think that implied a similar point elsewhere in my post. Machinery in reality does not work at 50% efficiency if there is 50% of power which is unstable. It doesn't work at all or breaks. In this game it does. This is why solar power is so overpowered. There is no need to have stable supply of electricity.
While there can be some greater disruptions due to messing up of frequency how much stuff gets put on conveyor belts, it is nowhere as problematic. I could go full solar without any batteries without it being a worthwhile issue to me.
Maybe you needed to continue reading, because I never said that. I said that it doesn't produce any trash.
"I got burned in a tutorial where I made a factory layout where I was bottlenecked with manufacturing at the back end. So, I started making a layout which I could scale infinitely. However, it seems that 6 assemblers are a complete overkill for pretty much anything. So, I ended with a lot more manufacturing capacity than I needed and I just abandoned it."
IT WAS A TUTORIAL! It wanted to teach you a specific thing and that wasn't infinite scaleability. Why don't you finish a regular game and try your hands on a megabase or something, you'll need scaleability for sure! "I have enough of X" is a sentence a Factorio player say at some point but it will ALWAYS turn out to be untrue.
Uhm, are you aware that this is my experience with a game and impressions I got with it?
You come to defend its faults without realising:
1) I'm sharing my experience;
2) You did not even read the post which you are critiquing;
3) You are assuming that a personal taste is objective metric;
This is why your comments are so completely off the point. You do not know even what you are arguing against.
You do realise how you come to other people with being defensive and combative straight from the start?
Maybe ''faults'' were a wrong word to use by me. However, I'm sharing what I liked and disliked and these are faults to me while other people might like game exactly for these faults.
Your problem is that you do not understand that taste is subjective. You should not argue with people about it. You should learn to accept that people are entitled to their own opinions and that is fine. You can have your own views and I can have my own without an urgent need to immediately discredit someone just because they think differently than you. Your initial comment was a subjective, contrarian arguing against me out of an instinct. This is why it was received so negatively by me.
and while you are correct that power generation can cut out without any consequences (expect for laser defense from attacks), your production will slowly fall as the power output of the panels fall, eventually going out completely, then slowing building back up. if you are fine with the downtime, so be it.
it would be interesting to read an update about your experiences and how they may or may not have changed once you get to the point of launching the rocket, if you remember.
Barring the fact that the real-life process goes flat a lot earlier due to minimal thresholds needed to produce actual noticeable power, the observable process is to a lay person essentially the same. Panels produce at their best at high noon and slip off into reduced output in the twilight and early morning; and only go truly 100% dead in those few hours where it's complete night time.
As a game, Factorio of course takes some creative liberties and abstracts out some of the nitpicking and exact details to provide a streamlined and above all playable and fun experience to most.
If you're looking for a more die-hard experience, then there's mods for that.
Want by-products? Then play a total conversion like Nullius[mods.factorio.com]. Or play Angel's[mods.factorio.com] or Pyanodon's[mods.factorio.com] mod suites.
Want a different way of handling power that may feel a bit more realistic to you?
Then use Fluidic Power[mods.factorio.com]; or Power Overload[mods.factorio.com].
In turn, you should also understand that aside from the fact whether taste is subjective or not; as soon as you start mentioning objectively wrong facts; or mention your own experiences as a fixed fact, you invite back critique on that.
You claimed solar panels always produce power. They don't. You later had to double back on that and move the goal post on what you originally stated.
You stated as fact that the game doesn't model waste. It does; that's what pollution models. Both aerial as well as soil & ground water. This is why bodies of water also discolor.
You stated your own experience with biters not engaging you as some kind of given fact as well; right down to painting the entire mechanic as broken and non-functional, no matter how high you configured biter aggressiveness in game settings.
Jesus, not this gaslighting BS again.
Like I said: There is no need to love a game. You know, you are not forced to like a game just because it is good. And you not liking it does not mean it's at fault.
Plenty of games I appreciated for what they did and considered great... and greatly disliked.
As long as you don't try to pretend you disliking something means this something is at fault, I have no problem with it. As much as you pretend I do.
only time a mod pops in is when something gets reported; there's almost no supervision.
https://steamcommunity.com/sharedfiles/filedetails/?id=2938557784 Quite the difference, don't you agree? My biter and pollution settings are default on that map.
You should be a bit more humble and not make judgments about things you don't yet understand.