Factorio

Factorio

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Auron Aug 25, 2023 @ 12:53pm
Mod recommendations?
I want to change how the game is played, but mod(packs) like sea block seem a bit to daunting for me. Are there any mods that change the way the game feels to play without over complicating things?
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Showing 1-15 of 17 comments
Shadowreaper Aug 25, 2023 @ 1:12pm 
2
You should try out Pyanodons it's quite beginner friendly and doesn't get too complex.
Anderson Aug 25, 2023 @ 1:16pm 
Krastorio 2 is the natural progression from Vanilla. It adds a bit here and there, but also quite a lot at the end, with new forms of science, and better endgame tech. Definitely worth trying out.
Razen Aug 25, 2023 @ 1:29pm 
Originally posted by Shadowreaper:
You should try out Pyanodons it's quite beginner friendly and doesn't get too complex.

I agree Pyanodons will not take you much longer that 50-70 hours so definitely go for that one as a natural step up from vanilla.
Last edited by Razen; Aug 25, 2023 @ 1:30pm
vts6482 Aug 25, 2023 @ 1:30pm 
Originally posted by Shadowreaper:
You should try out Pyanodons it's quite beginner friendly and doesn't get too complex.

Funny, but not nice to do that to the OP ;)
Pyanodons is perhaps the best mod set out there but not for those reasons.
Razen Aug 25, 2023 @ 1:32pm 
Originally posted by vts6482:
Originally posted by Shadowreaper:
You should try out Pyanodons it's quite beginner friendly and doesn't get too complex.

Funny, but not nice to do that to the OP ;)
Pyanodons is perhaps the best mod set out there but not for those reasons.

What do you mean? If it's the best mod set out there then OP should certainly go for that imho. Nothing but the best for our fellow engineer i say.
Shadowreaper Aug 25, 2023 @ 2:38pm 
Originally posted by vts6482:
Originally posted by Shadowreaper:
You should try out Pyanodons it's quite beginner friendly and doesn't get too complex.

Funny, but not nice to do that to the OP ;)
Pyanodons is perhaps the best mod set out there but not for those reasons.
Wdym it's one of the easiest mods to complete, Shame it isn't longer though over way too quick imo.
AlexMBrennan Aug 25, 2023 @ 2:49pm 
Great, we got a paid of comedians.

Too bad you only have one joke you have to keep repeating ad nauseam
Gregor Samsanite Aug 25, 2023 @ 4:27pm 
Besides Krastorio 2, Industrial Revolution 3 is another one that may be suitable for your first overhaul. It definitely meets your criteria of changing the feel of the game, and it's not as long or complicated as some of the other options.
Shadowreaper Aug 25, 2023 @ 4:40pm 
Originally posted by Gregor Samsanite:
Besides Krastorio 2, Industrial Revolution 3 is another one that may be suitable for your first overhaul. It definitely meets your criteria of changing the feel of the game, and it's not as long or complicated as some of the other options.
Wouldn't recommend IR3 since the mod author is a massive prick and if you run into issues or bugs you wont be able to get any support since all avenues for reporting bugs are closed.
Exotic industries is one that would be worth checking out though.
Gregor Samsanite Aug 25, 2023 @ 5:56pm 
Originally posted by Shadowreaper:
Wouldn't recommend IR3 since the mod author is a massive prick and if you run into issues or bugs you wont be able to get any support since all avenues for reporting bugs are closed.

There seem to have been plenty of issues reported and fixed here:
https://github.com/Deadlock989/IndustrialRevolution/issues
Shadowreaper Aug 25, 2023 @ 7:01pm 
Originally posted by Gregor Samsanite:
Originally posted by Shadowreaper:
Wouldn't recommend IR3 since the mod author is a massive prick and if you run into issues or bugs you wont be able to get any support since all avenues for reporting bugs are closed.

There seem to have been plenty of issues reported and fixed here:
https://github.com/Deadlock989/IndustrialRevolution/issues
Huh didn't realize he still had issues opened, regardless you're unlikely to get any help or support from that guy, unless it is a hard crash, just look through some of the issues that have been closed if you want proof.
Here's one example I found: https://github.com/Deadlock989/IndustrialRevolution/issues/287
Roxor128 Aug 25, 2023 @ 10:31pm 
Nullius certainly changes things, with an entirely new technology tree, though it is a bit more complex than vanilla, as most recipes have byproducts to deal with. The premise is that you're an android sent to terraform lifeless planets. In order to begin the terraforming process, you need to build a significant industrial capacity. Late-game technology includes a whole bunch of biological stuff, but I'm nowhere near there yet.
Kawaiian Pizza Aug 26, 2023 @ 8:54am 
I'd recommend space exploration but... now you just have to wait for that lol
Of the big conversion mods, I think Krastorio 2 is the one I'd recommend to try first. It adds some intermediate products (like Coke or Rare Metals) and gives more importance to some that vanilla mostly ignores (like wood), and adds a lot of fairly complicated tech after your first rocket launch, but in terms of complexity it is a reasonably small step up from vanilla. It definitely introduces enough new things to feel different, without being overwhelming.

IR3, on the other hand, adds tons of intermediate products: in vanilla, you have iron plates, and can turn them into iron gears and iron sticks - in IR3, you also have iron ingots (which are what the furnace produces), iron pistons (made of iron sticks and iron plates), iron rivets (made from sticks), reinforced iron plates (made from plates and rivets) and iron beams (don't even ask). You then have the same variety of intermediates for several other metals (tin, copper, steel, ...)

This means you're either going to build the fattest bus in all of Factorio history, or you build all these small intermediates directly where you need them, and keep the bus for only ingots plus the more complex intermediates (like engines) - or you're building a little spaghetti factory that accepts e.g. tin and copper ingots, and produces yellow belts plus all the intermediates for that, and then you copy&paste this little spaghetti factory.

This also means that hand-crafting an assembler or a furnace or whatever will take you *forever* and you need to automate *everything* (or at least keep yourself supplied with intermediate products like pistons, gears and motors, and only hand-craft the last stages).

IR3 also gives you some interesting tools to deal with all of that (semi-automated inventory management long before you get logistics robots, primitive construction robots from very early in the game, and 1x1 assembly machines which can only produce basic products with a single ingredient, but make building those little spaghetti factories more convenient).

I'd recommend you try Krastorio 2 first, and if you want something beefier after that, IR3 may be an option for you.

For comparison: I finished Krastorio 2 once, in 88 hours, and IIRC launched my first rocket at around 40 hours. I'm currently 55 hours into IR3, and haven't even started building blue circuits yet. I cannot comment on Space Exploration, I've never really played that past launching my first rocket and then becoming overwhelmed with what to do next.
Last edited by 🚂🚃Taschi🚃🚃; Aug 26, 2023 @ 9:23am
Ragnaman Aug 26, 2023 @ 11:34am 
Originally posted by Auron:
I want to change how the game is played, but mod(packs) like sea block seem a bit to daunting for me. Are there any mods that change the way the game feels to play without over complicating things?
I would just suggest Space Exploration + Krastorio2
check out SE website and check recommended mods there.

Just having only Krastorio2 would be much easier, but hey, no space exploration then and its kinda fun. That mod being made by factorio dev just makes it feel like you get the chance to play some future factorio version in alpha stage.
Last edited by Ragnaman; Aug 26, 2023 @ 11:35am
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Date Posted: Aug 25, 2023 @ 12:53pm
Posts: 17