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I agree Pyanodons will not take you much longer that 50-70 hours so definitely go for that one as a natural step up from vanilla.
Funny, but not nice to do that to the OP ;)
Pyanodons is perhaps the best mod set out there but not for those reasons.
What do you mean? If it's the best mod set out there then OP should certainly go for that imho. Nothing but the best for our fellow engineer i say.
Too bad you only have one joke you have to keep repeating ad nauseam
Exotic industries is one that would be worth checking out though.
There seem to have been plenty of issues reported and fixed here:
https://github.com/Deadlock989/IndustrialRevolution/issues
Here's one example I found: https://github.com/Deadlock989/IndustrialRevolution/issues/287
IR3, on the other hand, adds tons of intermediate products: in vanilla, you have iron plates, and can turn them into iron gears and iron sticks - in IR3, you also have iron ingots (which are what the furnace produces), iron pistons (made of iron sticks and iron plates), iron rivets (made from sticks), reinforced iron plates (made from plates and rivets) and iron beams (don't even ask). You then have the same variety of intermediates for several other metals (tin, copper, steel, ...)
This means you're either going to build the fattest bus in all of Factorio history, or you build all these small intermediates directly where you need them, and keep the bus for only ingots plus the more complex intermediates (like engines) - or you're building a little spaghetti factory that accepts e.g. tin and copper ingots, and produces yellow belts plus all the intermediates for that, and then you copy&paste this little spaghetti factory.
This also means that hand-crafting an assembler or a furnace or whatever will take you *forever* and you need to automate *everything* (or at least keep yourself supplied with intermediate products like pistons, gears and motors, and only hand-craft the last stages).
IR3 also gives you some interesting tools to deal with all of that (semi-automated inventory management long before you get logistics robots, primitive construction robots from very early in the game, and 1x1 assembly machines which can only produce basic products with a single ingredient, but make building those little spaghetti factories more convenient).
I'd recommend you try Krastorio 2 first, and if you want something beefier after that, IR3 may be an option for you.
For comparison: I finished Krastorio 2 once, in 88 hours, and IIRC launched my first rocket at around 40 hours. I'm currently 55 hours into IR3, and haven't even started building blue circuits yet. I cannot comment on Space Exploration, I've never really played that past launching my first rocket and then becoming overwhelmed with what to do next.
check out SE website and check recommended mods there.
Just having only Krastorio2 would be much easier, but hey, no space exploration then and its kinda fun. That mod being made by factorio dev just makes it feel like you get the chance to play some future factorio version in alpha stage.