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Just forget about it, make a new one, and at some point in the future have a look at the dead-end portions of belts to see if there are weird items there (if not it's probably on the ground somewhere and you won't find it).
Items spilled from the inventory when your invetory shrinks do not end up on belts. They did in the past but people really did not like it so they made the items spilled this way avoid belts at all costs.
also - if you accidentally mark anything for deconstruction - you can shift click when dragging a deconstruction planner to cancel deconstruction for anything inside the selected area
you can also use the deconstruction planner from the map screen if you want to cover a big area
Ok I give up, how to you filter with the deconstruction planner? I can only see how to turn it on for selection or off.
you can then right click to interact with it
Awesome, thanks to both! Exactly what I was looking for and how.
Thanks for the compliment. And thanks for explaining the things the engineer didn't think to explain.
The only thing that has made me smile more than this thread this week was when our dog offered her paw for a pawshake as thanks for giving her a bowl full of diced and fried moose. Put any other food in the bowl and she will eat only when she gets hungry but moose meat is gone by the time you come back from filling her waterbowl. And she deserves every bite and lick of it. And now I'm rambling and it's almost midnight and I should have gone to sleep hours ago.
makes me want to taste some moose lol :-)
have a good rest :-)
It's a bit gamy but dogs love that. I usually mix some pork in it if I'm eating it myself. But now I really have press the power button or else it's going to be 5am before I realize so good night.
and yeah - depending on the size of the project it needs the right amount of people and the right spread of people
and hopefully not too many people that will always be 100% certain that they are correct - even when they aren't :-)