Factorio

Factorio

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Gambit Sep 8, 2023 @ 6:05pm
2
Yall need to calm down about the quality mechanic
You dont like rng or arent used to build something that uses its output as input again so you only get quality products?
With all due respect, maybe we should wait for the full story instead of hating now? The devs even Said that there will be more was to get quality products...

"With different approaches, and possibly different machines or other ways to improve the productivity of the process (tease of some future FFF content)"
~FFF 375
Last edited by Gambit; Sep 8, 2023 @ 11:37pm
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Showing 1-15 of 57 comments
it's obvious if a lot of hardcore fanboys are very against it maybe devs should say something
or
backtrack.


while i agree it's just a news basically sticky note not even made yet officially in beta at least.

but

the fact people are really expressing disapproval in the RNG aspect means devs should really really really tread lightly. Actually listen to the negative feedback and if they do put it in-game as people are looking in disapproval at it now; they should fix it along the way asap or else risk losing potential $$$$ which is where most devs companies share holders etc. anyone who has their hands in a game's pockets should worry about.



If you see a storm brewing getting louder darker clouds and harder rain getting closer ignoring it isn't going to solve anything and when it does get here any prep for it would be zero if everyone ignored the warning signs.
Last edited by Fumo Bnnuy n Frends; Sep 8, 2023 @ 10:27pm
Shurenai Sep 8, 2023 @ 11:07pm 
Originally posted by Fumo Bnnuy n Frends:
it's obvious if a lot of hardcore fanboys are very against it maybe devs should say something
or
backtrack.


while i agree it's just a news basically sticky note not even made yet officially in beta at least.

but

the fact people are really expressing disapproval in the RNG aspect means devs should really really really tread lightly. Actually listen to the negative feedback and if they do put it in-game as people are looking in disapproval at it now; they should fix it along the way asap or else risk losing potential $$$$ which is where most devs companies share holders etc. anyone who has their hands in a game's pockets should worry about.



If you see a storm brewing getting louder darker clouds and harder rain getting closer ignoring it isn't going to solve anything and when it does get here any prep for it would be zero if everyone ignored the warning signs.
How much is a 'Lot', though. Here on this forum I see...maybe a dozen unique users complaining about it? Two dozen tops. More than half the comments in each anti-quality post is people arguing that it'll be fine and saying people are over-reacting.

Versus millions of sales and 10,000 people online playing.


Somehow I feel like if it was really such a contentious change there'd be a lot more....well, complaining, honestly. Certainly whenever there's an actually disliked change in any other game the entire forum is many hundreds of posts an hour of people endlessly complaining about how awful it is. What we have here is a dripping faucet of complaints at best so far.
Drizzt Sep 9, 2023 @ 2:58am 
Originally posted by Shurenai:
What we have here is a dripping faucet of complaints at best so far.
spot on - but aside from a few who are actually voicing their concern in a measured and reasonable way, the rest are catastrophising and making grandiose claims about what the devs must do to appease them to avert said catastrophe

and failing to notice the at least equal number of "hardcore fanboys" who are in favor of the new feature (or at the very least not railing against it)

seems like there's a combination of over reaction, severe change adversity, and some Dunning Kruger at work

hopefully the devs are ignoring the majority of the drama

the only constructive things i have heard about it are:

1. maybe use some different names for the tiers (even though i think using the loot based ones is quite funny and somewhat ironic - as well as obviously being moddable)

2. multiple tiers of quality would benefit from / require a GUI feature to allow a drop down in the inventory for multiple quality tiers of the same item to prevent massive inventory bloat (that we already have - and so it would be cool if we could use the feature for current multi tiered items e.g. belts)

can't find a mod for that last one - might see if i can build it if i find the time
Last edited by Drizzt; Sep 9, 2023 @ 2:58am
Ozuf Sep 9, 2023 @ 9:02am 
Quality could make sense in reality but this is clearly not inspired by actual production mechanics.

I think Factorio is now trying to capitalize and whoever they put in charge and their team is not someone who understands why peope like the game. It'll be one crap attempt at replicating other games after another.
Drizzt Sep 9, 2023 @ 9:16am 
Originally posted by Ozuf:
I think Factorio is now trying to capitalize and whoever they put in charge and their team is not someone who understands why peope like the game. It'll be one crap attempt at replicating other games after another.
I think the poster is trying to capitalise on the drama to sound smart and edgy, and is clearly not someone who cares or understands why people like this game (or this feature), and is making wild suggestions that the leadership and creative direction at Wube has drastically changed. It'll be one crap attempt at replicating other trolls after another.
Last edited by Drizzt; Sep 9, 2023 @ 9:17am
Morsk Sep 9, 2023 @ 9:18am 
Originally posted by Ozuf:
Quality could make sense in reality but this is clearly not inspired by actual production mechanics.

I think Factorio is now trying to capitalize and whoever they put in charge and their team is not someone who understands why peope like the game. It'll be one crap attempt at replicating other games after another.
The lead developer thought the quality names were a harmless joke, because "legendary iron plate" was funny to him, because he used to play World of Warcraft. These are the same people who made the entire game. They just made a joke without realizing it panics people with trauma over loot crates.
Drizzt Sep 9, 2023 @ 9:28am 
Originally posted by Morsk:
Originally posted by Ozuf:
Quality could make sense in reality but this is clearly not inspired by actual production mechanics.

I think Factorio is now trying to capitalize and whoever they put in charge and their team is not someone who understands why peope like the game. It'll be one crap attempt at replicating other games after another.
The lead developer thought the quality names were a harmless joke, because "legendary iron plate" was funny to him, because he used to play World of Warcraft. These are the same people who made the entire game. They just made a joke without realizing it panics people with trauma over loot crates.
it also was decently amusing to many people with a sense of humor - as well as harmless as you say

but panic and drama and a need to publicly lash out to prove how smart and edgy they are are apparently as essential as oxygen to some people around here

personally i am looking forward to ending my first playthrough of the Expansion with a suit of Legendary Mk5 Power Armor full of Legendary equipment and reflecting on what a bunch of Epic-ly negative whiners some people are - when they could instead be at least cautiously optimistic, if not eager and excited - or at most mildly concerned if they really think that this new system will somehow be cataclysmically detrimental to the game and forced upon all those who choose to buy the Expansion by devs who have abandoned all their previous principles and good instincts for game design and customer focus, and instead want to jump on the lootbox bandwagon

i mean seriously?

but i guess some folks around here like themselves some drama

and if they can't be getting it from the outside, guess they'll just have to mix up some themselves with whatever ingredients come to hand
Last edited by Drizzt; Sep 9, 2023 @ 9:29am
vts6482 Sep 9, 2023 @ 11:32am 
Heh, before I saw the flurry of posts I skipped reading this announcement because I thought it was just another round of quality improvements (i.e. bug-fixes/performance).

I'm not sold on the idea yet, but as it's "exclusively part of the expansion" there will still be a choice of whether you want to play with this new mechanic (and the other features such as multiple planets, etc.), or run the game with a 'classic' factory. If we think of the expansion as a fancy mod-pack, then lets just wait and see what they come up with as a whole.

The main downside to the "quality" feature is that it just sounds rather dull. If we look at the various Factorio mods that add complexity, we could construct a gradient between (A) mod-whose-name-i-forgot that mostly just added 20 metals, with a corresponding 20 plates, 20 gears, 20 inserters, 20 assemblers, etc., and (B) Pyanodons which amongst other things adds some 300 fluids, *most of which have some distinct purpose and add to the overall immersion*. Slapping quality tiers on things sounds a lot closer to A than B... That feels like a forced way to stretch the end-game of the expansion, but you can just start a new map instead if you prefer, so not a reason to get upset about it.
Jagdtiger Sep 9, 2023 @ 11:47am 
Would have been a way more interesting mechanic if the quality tiers were only negative. The idea of manufacturing something and having it be broken or damaged makes sense, and would add some attrition and interest to the loop, but manufacturing a machine that is just magically better than the other ones coming off the same production line makes no sense thematically or gameplay wise
malogoss Sep 9, 2023 @ 12:02pm 
Originally posted by Jagdtiger:
Would have been a way more interesting mechanic if the quality tiers were only negative. The idea of manufacturing something and having it be broken or damaged makes sense, and would add some attrition and interest to the loop, but manufacturing a machine that is just magically better than the other ones coming off the same production line makes no sense thematically or gameplay wise

Your view makes sense and is thematically strong, no question there.

At the same time, I can guess how players would feel if the first assembler they handcrafted when starting a game had a crafting speed of 0.05 instead of the regular 0.5 Is it realistic? Sure. Is it fun? Debatable. I'm sure some would try a mod that did just that. But I'm also confident most players would hate it as a vanilla mechanic.

I'd bet good money that a mod will come out in the first 2 weeks and will do exactly that. I hope you and other people will have fun with it! :steamhappy:
OmegaFreak01 Sep 9, 2023 @ 5:27pm 
Originally posted by Jagdtiger:
Would have been a way more interesting mechanic if the quality tiers were only negative. The idea of manufacturing something and having it be broken or damaged makes sense, and would add some attrition and interest to the loop, but manufacturing a machine that is just magically better than the other ones coming off the same production line makes no sense thematically or gameplay wise

Honestly mate look at the outrage on the steam forums over this feature and it's only got positives attached to it. It's not making your factory worse and it's giving you upgrades.

Now imagine if it was negative instead. I can only imagine the S**t show that would be going on.

I would be okay with your idea just for the lore but there's no way that pill would go down well considering the reaction we have already seen.

I hope wobe ignores the drama, the people saying "this isn't factorio" I don't know what they have been smoking. I've played this game for years and 1000's of hours. This is a really nicely done feature that fits right into factorio that makes the already existing features more interesting. I can't wait to see what else is in this dlc.

I do wonder if the community has changed over the years or where all this drama came from (is that just modern day internet?)

I remember the beacon graphics upgrade and the way the community hated it but expressed their concerns in such a good way that the devs actually did change there designs to accommodate.

This time it seems all gut reaction with no explanation "it's not factorio". For every 10 comments like that there was 1 person adressing the naming convention and inventory problems.

Not trying to gatekeep the fanbase but I don't get how a hardcore fan would hate this feature. It reminds me of the people who would have us all playing in peaceful mode and would petition the devs to take away biters (Dyson Sphere Project).

Maybe I'm in the wrong and my idea of factorio is wrong but if even the devs who have created the game think this was a worthy 1.0 feature then I really don't understand this drama. Makes no sense.
Last edited by OmegaFreak01; Sep 9, 2023 @ 5:27pm
Defektiv Sep 9, 2023 @ 7:17pm 
I had to take my dramamine to keep from getting seasick while reading the forums the past couple days.
Morsk Sep 9, 2023 @ 7:25pm 
Originally posted by Defektiv:
I had to take my dramamine to keep from getting seasick while reading the forums the past couple days.
Did you at least grind up an Uncommon Dramamine or was it Basic?
Underscorecow Sep 9, 2023 @ 7:48pm 
the post showcasing rng quality on items also said that its not needed for a playthrough and can be disabled. If people are complaining about it then they are just trying to ruin it for the rest of us.
Last edited by Underscorecow; Sep 9, 2023 @ 7:49pm
Halko Sep 9, 2023 @ 8:26pm 
People will complain about anything and everything. Its an interesting mechanic on paper and nobody will know if its good or bad till we get our hands on it no matter how much they want to screech and stamp their feet. Its likely to be the same kind of situation as proliferation in dyson sphere program where you CAN spray your materials to increase productivity if you want to but its entirely optional. Ive played through the game twice with that mechanic ingame and both times i couldnt be bothered to use it. Game was still fun.
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Date Posted: Sep 8, 2023 @ 6:05pm
Posts: 57