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Alternatively advance in military sciences and get a tank and just roll over them with ease.
If a nest isnt right on a part of my base and i can defend oil outposts etc from scouting partys with turret and wall.what will happen if i leave it be until later when i have better weaponry? will the nest grow into some monstrosity. These larger worms and biters are really eating into resources if i dont have to face them yet as im still hand crafting gun ammo and grenades
Defender bots are also pretty good, because they're basically hovering turrets that follow you. They only last 45 seconds, but if they spend even a third of that firing they've basically paid for themselves. Plus, letting them do the shooting means your character doesn't get slowed down and you can completely focus on dodging acid spit. While it's unfortunate that they are inherently expendable, "losing" a couple of defenders is cheaper than losing even a single turret (with ammo).
The nest you found won't get any bigger, there won't be any new worms. The nest will keep making biters, and if it's in your pollution cloud they will keep making war parties to attack your pollution makers, or die trying. What they will do is make settlers who will make new nests, somewhere within a short range of the one they left. In time the one nest you ignored will be a line of nests you cannot ignore. However, if you can kill the nests, there won't be any new bitters from there and the worms won't move, or make new ones. You don't need to remove the worms at all, except to make it easier to kill the nests.
The nests are your target, the worms are their defenders. The biters are the demolition squad sent after the annoying sources of pollution.
I would suggest zoos, but that requires automated ammo, and a system to deliver it. That's an idea for later, but not yet.
Poison capsule sounds like a great tool then i can run back to the safety of my turrets while the thing dies,and the ingredients for military 3 and the science pack are what id be churning out on an ammo line anyway.
Also, expansion can take place over a somewhat larger distance than it sounds like from reading your post, which makes it seem like the new base has to be directly adjacent to the original base. A particularly tricky expansion can actually wander around a large lake from the far side to settle an area the player thought was clear.
OP, this is the danger of expansions: it's easy for them to pop up in unexpected places and start sending pollution-triggered attack waves from unexpected angles. Additionally, each new nest you have to clear is a pain, because in addition to the effort of clearing it, destroying the nests increases the evolution factor. Note that revealing additional territory can help reduce, at least temporarily, the number of expansions you have to deal with, because in addition to randomly selecting which base sends a party, where they go is random too, within a certain radius. So revealing more map does allow further away nests to be selected, and even closer nests can send a party away from the player.
IMO, it also seems cost-prohibitive, at least while using gun turrets. Of course, now that OP has blue science getting flamethrowers shouldn't be too much of a challenge.