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mods.factorio.com/
You can also access it directly from the "mods" menu.
valve helpfully removes any mod from your computer that the uploader removes. valve also believes the commoners shouldn't have luxuries such as version control or anything other than forced updates. obviously, the ability to roll back or delay a forced update, wanted or not, isn't granted either, it working with your game isn't their concern (they already have your money). the only real workaround to the forced update is putting steam in the offline mode, and guess what API doesn't work with steam in offline mode? did you guess the workshop, and all associated mods? gold star for you.
thats pretty much what happens with the workshop.
For the same reason Wube will take down mods when requested by the mod authors because getting sued over this when none of the modder users pay a single cent would be really stupid.
I am sorry that you lost the mod but there is no way around that unless you want to legalise slavery to force the unpaid modders to keep working on your favourite mods.
It's like some book company coming into your house and taking back a book you bought because they no longer have the right to publish it. Do you see the difference.
Removing something you've already downloaded is not necessary to comply with the law, it's just being ♥♥♥♥♥♥♥♥.
And you making statements likening being able to keep a mod that you've already downloaded to legalizing slavery is inane. Be better.
@Khaylain: The book analogy does not fit this discussion I think, since the book is presumed to be paid for and is therefore owned by the reader. The gaming mod is there by permission, loaned as it were for use, so it can be taken away at any point.
I've had a few factories disabled by the removal of mods, but you just move on from there don't you?
Only an EMP pulse that erases all backups can disrupt that.
That's a huge gray area, modding. Many EULAs state mods are owned by the developer, not by the modder. If not mistaken, Nexus takes ownership of the mods uploaded to the site. Bethesda, I think, tried something similar, though they tried so much dirty sh** around modding it's hard to keep track. Wizards of the Coast went as far as to try and take ownership of everything created within their IP.
The problem is in the name. It's a mod. It's not exactly your IP. In a similar way if someone made a "mod" for a book series being a tip to read them in different order, it's not exactly something he has any rights to. If a website quotes that person and their tip about reading order, he can ask them to remove it - but he cannot force them.
So technically valve is breaking the law every time they delete a workshop mod from someones computer in my country. So much for your "army of lawyers that ensure that the company follows the law."
https://youtu.be/i8ju_10NkGY
This is what the EU did with Directive 2019/770 on the supply of digital content and services. Article 10 on third party rights states that any restriction on (or removal of) access to digital content acquired under contract, which results from third party rights issues -- in particular intellectual property rights; but it applies in general for any third-party rights -- is to be treated as non-conformance to contract and consumers have access to the usual remedies for non-conformance to rectify it. That is: to have conformance restored via access to the content being restored; to receive a partial refund commensurate to the value of the lost content; or to terminate the contract - losing access to the full product, but being given a full refund.
See above.
I think Wube is also one of the 'good guys' in this area. They only claim ownership over the Factorio IP and the game assets that they in turn offer modders a license to, so they are allowed to reuse or modify them to create derived work in the context of mods for Factorio. (E.g. things like a mod that adds a new faster belt type based on recolored art.)
They legally protect themselves by preconditioning them allowing you to publish your mod through the Factorio mod portal, on the fact that you attest your mod does not violate any third party rights - in particular intellectual property. And that if it includes foreign IP, you have obtained the proper rights from its rights-holder to use it.
Basically, this is impromptu indemnification.
And any suits for damages would be effortlessly redirected at the actual infringing party that violated the agreement, where Wube would probably join the suit on the plaintiff's side to sue for additional damages wrt costs for undertaking the effort to remove the offending content from the mod portal and make further downloads impossible.
(Because by law in most jurisdictions they will still be required to take it down if they want to fall within 'mere conduit' clauses.)