Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Crafting speed is the speed witch which a recipe is completed. In this case, it's the "smelt iron"= recipe, and IIRC you can see it in your inventory (even though you cannot craft plates by hand). With a crafting speed of 2, the furnace takes 50% of the time outlined in that recipe to complete it. So: check the plate smelting time, divide by 2, and that will tell you how much time it takes one furnace to smelt one ore into one plate. From there, you should be able to figure out how many plates per second per furnace is produced, and you will be golden :)
I checked the game, but while in my inventory I could not see where it would tell me the speed of the recipe. I checked the Factorio Wiki however, and it says that smelting an Iron Plate takes 3.2 seconds. So if the electric furnace's crafting speed is 2, that means it takes half as long? So 1.6 seconds. So if I have 12ore/sec coming down the line, that would mean I would need 19.2, or 20 to round up.
Yes, unless I got something woefully wrong, one furnace will take 1.6s per one plate, which gives you a throughput of 1/1.6=0.625 ore per second, which leads to 12 ore per second divided across machines doing 0.625 ops, so 12/0.625 = 19.2 for perfect coverage.
There is 2 times on the recipes iirc, one time from having ingredients and one for making from raw materials.
Stone Furnaces have a Machine Speed of 1. Electric Miners have a Machine Speed of 0.5. Steel and Electric furnaces have a Machine Speed of 2.
Iron/Copper Ore/Stone/Coal mining recipe Time (not really shown anywhere) is 1 second. Uranium Ore is 2 seconds, I believe, but again, that is not shown anywhere.
24 Miners produce 12 Ore/sec. Ore smelting has a craft time of 3.2 sec. Electric furnaces have a Machine Speed of 2, so 3.2 / 2 = 1.6 sec actual Crafting Time (note that this can and will change when you start using Modules and/or Beacons).
12 items/sec * 1.6 sec/item = 19.2. Round that up to 20 since you cannot have a fraction of an entity.
Personally, I'd make a full sized smelting column. it is not that difficult to set up a train stop to bring additional ore to the smelting column to provide you with a full output belt of plate. Simply use a splitter to input the new ore, prioritizing the miners belt.
Use 48 steel furnaces on your red belt. That is exactly the same as stone furnaces on a yellow. Simply upgrade the furnaces and belts at the same time. It is convenience defined.
For small ore patches use a cascade of splitters with priority to push the ore into full belts either right or left priority, your choice. This way you get a number of full belts and one partially full belt. This partially full bet can join the ore from some other patch or simply be used as a spare.
It is always good to have full belts, or at least plan for full belts, otherwise you can get tricked into thinking you have more than you actually have when your factory is intermittently idle.
example : steel furnaces outputting onto two yellow belts : (30) x (3.2) / (2) / (1) = 48 furnaces.
if you have some set amount of production (like 12 ore per sec) and you want to know how many machines you need to fully utilize it, just divide the input rate by the consumption rate of one machine.
(12 ore per sec) / (1.6 ore smelted per steel furnace per sec) = 7.5 furnaces.
So 12 ore per sec/0.625 ore per furnace per sec = 19.2 furnaces
When the ore under a miner depletes it will also throw your calculations off as that miner won't produce any more. The best thing to do (if you have sufficient power) is to make sure you have the minimum number of miners set out, get production started, and then go back and put miners on the rest of the patch. You'll have idle miners waiting for a spot to place the ore on your belt but when a miner depletes one of the idle ones will take up the slack and your production rate won't change until the patch gets so small that it drops below your minimum ore/sec.