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Iron throne 3 is already pretty challenging (ish) but basically you can do them all with a small-ish factory like the one I did... Mass production 3 requires either a ridiculously huge factory, or to do it over time over multiple playthroughs, which not a lot of people will do... hell, I like the game and I've played quite a bit since I bought it, but even I am not sure I want to start from zero and I'm already quite bored since I got nothing to do except make things larger and that's not particularly fun (at this moment at least).
But hey, don't listen to me... take a look at the achievement numbers... it's the 3rd least gotten achievement, even below lazy bastard... that should tell you something.
Getting all of the achievements in a single map is quite tricky anyway (it is possible, there is even a speedrun category that focuses on that) so if you care about them you are probably not getting them all in your first map.
Combining no solar, no laser turrets and no logistics robots on top of lazy bastard, timed trains and timed rocket makes it quite challenging to say the least.
Also, is it bad that some achievements are harder to get than others and that not everyone is given all of them?
Actually that says nothing as a lot of people play with mods and thusly choose to eithe r gimp steam achievs or not get them at all....just look at my achievs for instance...I'm nearing 2500hrs now and I have NO achievements...zip, nada, nil.
EDIT: that does NOT mean I haven't gotten it in the game itself btw....I think I even created a factory that did 1Mil greens/min....250K logi-bots flying around and a 500GJ energy production. I was stress testing.
Imagine being this original with your replies.
Oh and for the record I don't... that's what sam's for... I'm just commenting on it. I really like the game but it's faaaaaaaaaaaar from perfect... hell I could do a write up with everything that needs tweaking here and there, but probably not worth it since I doubt devs would read it.
If you encountered any bugs, you should report them here. The devs will see it.
https://forums.factorio.com/viewforum.php?f=7
If you are are talking about balance, mechanics, art, sounds, map generation, whatever, ect. Then everybody is most certainly entitled to their opinion. And if you really think something ought to be changed, there is probably a mod for it. So go ahead and change it!
(The exclamation is meant to convey my excitement about the modding community, not trying to yell at any posters)
People don't pay to "fix games themselves with mods"... come on guys, mods are good but it's not the answer to every single thing.
Then I expand the production chain for pretty much everything that consumes green circuit. I end up with 2 rocket silo that could almost make the 1 rocket launch per minute each. Even then it was going a bit slower than I liked and I spend most of my time kind of idle/away from Factorio.
No matter how you look at it. You will need to expand a single game's base or spend multiple game trying to reach 20 million green circuits.
Some example is: Red circuit or advance electric circuit and blue circuit or processing circuit, Mining drill, assembling machines 1 to 3, flying construction/logistic robots, more lab and science packs except for military science one, thousands of solar panels, productivity/efficiency/speed modules, and of course launching multiple rockets as fast you can all at once.
Not everyone wants flying enemies or overly complex recipes and it is often better that the base game is very solid and supports modding well to give everyone a better chance at getting what they want from it.
IMO what the game needs the most right now is more info, specially in some areas of the game. Most players are only ever gonna play vanilla and have no patience or time to go on a wiki dive.
And secondly I'd suggest some UI changes, specially in terms of the "skill tree" and the recipe menu could also use an overhaul.
But most of what needs to be "fixed" at this point pertains to conveying information to the player about the game. Otherwise it's in a pretty good place, obviously, hence why they're finally gonna release... well, at the end of the year, apparently, but hey... close enough =P