Factorio

Factorio

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Jacowboy 20 ENE 2020 a las 20:07
Mass production 3 achievement
I'm sorry, but that one is just dumb... sooooooooooo much more grind compared to the other ones... very skewed... it's not even difficult/challenging it's just grindy as hell.
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Mostrando 1-15 de 26 comentarios
KatherineOfSky 20 ENE 2020 a las 20:37 
The achievement is cumulative for all of your vanilla factories, and is meant to be a long-term achievement. Of course, if you are interested in speedrunning the game, you can get mass production 3 in under 24 hours ;-)
Jacowboy 20 ENE 2020 a las 21:04 
yeah no I realize all that... but still, there's a HUGE gap between that one specifically and the rest of the production achievements... makes no sense
Killcreek2 20 ENE 2020 a las 23:49 
Well, the other production challenges are "produce X per minute", that one is "produce X in total". Easy to mix them up from a glance, but they are actually rather different challenges.
Jacowboy 21 ENE 2020 a las 1:13 
Yeah, that's my point... why??

Iron throne 3 is already pretty challenging (ish) but basically you can do them all with a small-ish factory like the one I did... Mass production 3 requires either a ridiculously huge factory, or to do it over time over multiple playthroughs, which not a lot of people will do... hell, I like the game and I've played quite a bit since I bought it, but even I am not sure I want to start from zero and I'm already quite bored since I got nothing to do except make things larger and that's not particularly fun (at this moment at least).

But hey, don't listen to me... take a look at the achievement numbers... it's the 3rd least gotten achievement, even below lazy bastard... that should tell you something.
Fel 21 ENE 2020 a las 2:17 
Variety in the achievements isn't necessarily a bad thing.
Getting all of the achievements in a single map is quite tricky anyway (it is possible, there is even a speedrun category that focuses on that) so if you care about them you are probably not getting them all in your first map.

Combining no solar, no laser turrets and no logistics robots on top of lazy bastard, timed trains and timed rocket makes it quite challenging to say the least.

Also, is it bad that some achievements are harder to get than others and that not everyone is given all of them?
Overeagerdragon 21 ENE 2020 a las 14:06 
Publicado originalmente por Jacowboy:
Yeah, that's my point... why??

Iron throne 3 is already pretty challenging (ish) but basically you can do them all with a small-ish factory like the one I did... Mass production 3 requires either a ridiculously huge factory, or to do it over time over multiple playthroughs, which not a lot of people will do... hell, I like the game and I've played quite a bit since I bought it, but even I am not sure I want to start from zero and I'm already quite bored since I got nothing to do except make things larger and that's not particularly fun (at this moment at least).

But hey, don't listen to me... take a look at the achievement numbers... it's the 3rd least gotten achievement, even below lazy bastard... that should tell you something.

Actually that says nothing as a lot of people play with mods and thusly choose to eithe r gimp steam achievs or not get them at all....just look at my achievs for instance...I'm nearing 2500hrs now and I have NO achievements...zip, nada, nil.

EDIT: that does NOT mean I haven't gotten it in the game itself btw....I think I even created a factory that did 1Mil greens/min....250K logi-bots flying around and a 500GJ energy production. I was stress testing.
Última edición por Overeagerdragon; 21 ENE 2020 a las 14:09
Jacowboy 21 ENE 2020 a las 15:26 
Yes exactly, so far it's only hardcore players saying "it's fine"... But anyways, I don't care myself, I'll get it eventually I'm already over 12 mil, but I'm just saying: it's dumb because it's waaay too grindy. Grindy stuff is rarely fun.
DeltaKilo 22 ENE 2020 a las 19:06 
Publicado originalmente por Jacowboy:
it's not even difficult/challenging it's just grindy as hell.
Once you realize you need something like 5 of each tier3 prod/speed modules per minute, you will do this achievement in no time.
Jacowboy 23 ENE 2020 a las 3:58 
Publicado originalmente por Senpai-kun:
Imagine caring this much about 'cheivos.

Imagine being this original with your replies.

Oh and for the record I don't... that's what sam's for... I'm just commenting on it. I really like the game but it's faaaaaaaaaaaar from perfect... hell I could do a write up with everything that needs tweaking here and there, but probably not worth it since I doubt devs would read it.
Fishy 23 ENE 2020 a las 9:00 


Publicado originalmente por Jacowboy:
Publicado originalmente por Senpai-kun:
Imagine caring this much about 'cheivos.

Imagine being this original with your replies.

Oh and for the record I don't... that's what sam's for... I'm just commenting on it. I really like the game but it's faaaaaaaaaaaar from perfect... hell I could do a write up with everything that needs tweaking here and there, but probably not worth it since I doubt devs would read it.


If you encountered any bugs, you should report them here. The devs will see it.

https://forums.factorio.com/viewforum.php?f=7

If you are are talking about balance, mechanics, art, sounds, map generation, whatever, ect. Then everybody is most certainly entitled to their opinion. And if you really think something ought to be changed, there is probably a mod for it. So go ahead and change it!

(The exclamation is meant to convey my excitement about the modding community, not trying to yell at any posters)
Última edición por Fishy; 23 ENE 2020 a las 9:12
Jacowboy 23 ENE 2020 a las 11:29 
Jesus again with the mods... xD

People don't pay to "fix games themselves with mods"... come on guys, mods are good but it's not the answer to every single thing.
Fishy 23 ENE 2020 a las 12:00 
What exactly is broke?
Vyndicu 23 ENE 2020 a las 12:04 
What I did to get this one was to take one of my existing save game with a slow one-rocket silo base. You will want to tweak so that the map start with more and bigger resource patch for this one since 20 million green circuits need at minimum 20 million iron ore or however you have left to go. 30 million copper for 30 million copper plate. Not counting other stuff like assembler, convey belts, and steel furnace etc...

Then I expand the production chain for pretty much everything that consumes green circuit. I end up with 2 rocket silo that could almost make the 1 rocket launch per minute each. Even then it was going a bit slower than I liked and I spend most of my time kind of idle/away from Factorio.

No matter how you look at it. You will need to expand a single game's base or spend multiple game trying to reach 20 million green circuits.

Some example is: Red circuit or advance electric circuit and blue circuit or processing circuit, Mining drill, assembling machines 1 to 3, flying construction/logistic robots, more lab and science packs except for military science one, thousands of solar panels, productivity/efficiency/speed modules, and of course launching multiple rockets as fast you can all at once.
Fel 23 ENE 2020 a las 12:16 
Publicado originalmente por Jacowboy:
Jesus again with the mods... xD

People don't pay to "fix games themselves with mods"... come on guys, mods are good but it's not the answer to every single thing.
It's not about fixing anything in this case but about adding or modifying things so that it suits what you want from the game, which might be different from what the devs or other people want from it.
Not everyone wants flying enemies or overly complex recipes and it is often better that the base game is very solid and supports modding well to give everyone a better chance at getting what they want from it.
Jacowboy 23 ENE 2020 a las 12:26 
yeah but it's always the same answer to any feedback... "use mods"... kind of annoying to be honest... some people also don't want to bother with mods. Hell, I'd bet most people don't use mods anyways. You need to have a complete (or as much as possible) "vanilla" experience.

IMO what the game needs the most right now is more info, specially in some areas of the game. Most players are only ever gonna play vanilla and have no patience or time to go on a wiki dive.

And secondly I'd suggest some UI changes, specially in terms of the "skill tree" and the recipe menu could also use an overhaul.

But most of what needs to be "fixed" at this point pertains to conveying information to the player about the game. Otherwise it's in a pretty good place, obviously, hence why they're finally gonna release... well, at the end of the year, apparently, but hey... close enough =P
Última edición por Jacowboy; 23 ENE 2020 a las 12:27
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Publicado el: 20 ENE 2020 a las 20:07
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