Factorio

Factorio

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Jacowboy Jan 20, 2020 @ 8:07pm
Mass production 3 achievement
I'm sorry, but that one is just dumb... sooooooooooo much more grind compared to the other ones... very skewed... it's not even difficult/challenging it's just grindy as hell.
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Showing 1-15 of 26 comments
KatherineOfSky Jan 20, 2020 @ 8:37pm 
The achievement is cumulative for all of your vanilla factories, and is meant to be a long-term achievement. Of course, if you are interested in speedrunning the game, you can get mass production 3 in under 24 hours ;-)
Jacowboy Jan 20, 2020 @ 9:04pm 
yeah no I realize all that... but still, there's a HUGE gap between that one specifically and the rest of the production achievements... makes no sense
Killcreek2 Jan 20, 2020 @ 11:49pm 
Well, the other production challenges are "produce X per minute", that one is "produce X in total". Easy to mix them up from a glance, but they are actually rather different challenges.
Jacowboy Jan 21, 2020 @ 1:13am 
Yeah, that's my point... why??

Iron throne 3 is already pretty challenging (ish) but basically you can do them all with a small-ish factory like the one I did... Mass production 3 requires either a ridiculously huge factory, or to do it over time over multiple playthroughs, which not a lot of people will do... hell, I like the game and I've played quite a bit since I bought it, but even I am not sure I want to start from zero and I'm already quite bored since I got nothing to do except make things larger and that's not particularly fun (at this moment at least).

But hey, don't listen to me... take a look at the achievement numbers... it's the 3rd least gotten achievement, even below lazy bastard... that should tell you something.
Fel Jan 21, 2020 @ 2:17am 
Variety in the achievements isn't necessarily a bad thing.
Getting all of the achievements in a single map is quite tricky anyway (it is possible, there is even a speedrun category that focuses on that) so if you care about them you are probably not getting them all in your first map.

Combining no solar, no laser turrets and no logistics robots on top of lazy bastard, timed trains and timed rocket makes it quite challenging to say the least.

Also, is it bad that some achievements are harder to get than others and that not everyone is given all of them?
Overeagerdragon Jan 21, 2020 @ 2:06pm 
Originally posted by Jacowboy:
Yeah, that's my point... why??

Iron throne 3 is already pretty challenging (ish) but basically you can do them all with a small-ish factory like the one I did... Mass production 3 requires either a ridiculously huge factory, or to do it over time over multiple playthroughs, which not a lot of people will do... hell, I like the game and I've played quite a bit since I bought it, but even I am not sure I want to start from zero and I'm already quite bored since I got nothing to do except make things larger and that's not particularly fun (at this moment at least).

But hey, don't listen to me... take a look at the achievement numbers... it's the 3rd least gotten achievement, even below lazy bastard... that should tell you something.

Actually that says nothing as a lot of people play with mods and thusly choose to eithe r gimp steam achievs or not get them at all....just look at my achievs for instance...I'm nearing 2500hrs now and I have NO achievements...zip, nada, nil.

EDIT: that does NOT mean I haven't gotten it in the game itself btw....I think I even created a factory that did 1Mil greens/min....250K logi-bots flying around and a 500GJ energy production. I was stress testing.
Last edited by Overeagerdragon; Jan 21, 2020 @ 2:09pm
Jacowboy Jan 21, 2020 @ 3:26pm 
Yes exactly, so far it's only hardcore players saying "it's fine"... But anyways, I don't care myself, I'll get it eventually I'm already over 12 mil, but I'm just saying: it's dumb because it's waaay too grindy. Grindy stuff is rarely fun.
DeltaKilo Jan 22, 2020 @ 7:06pm 
Originally posted by Jacowboy:
it's not even difficult/challenging it's just grindy as hell.
Once you realize you need something like 5 of each tier3 prod/speed modules per minute, you will do this achievement in no time.
Jacowboy Jan 23, 2020 @ 3:58am 
Originally posted by Senpai-kun:
Imagine caring this much about 'cheivos.

Imagine being this original with your replies.

Oh and for the record I don't... that's what sam's for... I'm just commenting on it. I really like the game but it's faaaaaaaaaaaar from perfect... hell I could do a write up with everything that needs tweaking here and there, but probably not worth it since I doubt devs would read it.
Fishy Jan 23, 2020 @ 9:00am 


Originally posted by Jacowboy:
Originally posted by Senpai-kun:
Imagine caring this much about 'cheivos.

Imagine being this original with your replies.

Oh and for the record I don't... that's what sam's for... I'm just commenting on it. I really like the game but it's faaaaaaaaaaaar from perfect... hell I could do a write up with everything that needs tweaking here and there, but probably not worth it since I doubt devs would read it.


If you encountered any bugs, you should report them here. The devs will see it.

https://forums.factorio.com/viewforum.php?f=7

If you are are talking about balance, mechanics, art, sounds, map generation, whatever, ect. Then everybody is most certainly entitled to their opinion. And if you really think something ought to be changed, there is probably a mod for it. So go ahead and change it!

(The exclamation is meant to convey my excitement about the modding community, not trying to yell at any posters)
Last edited by Fishy; Jan 23, 2020 @ 9:12am
Jacowboy Jan 23, 2020 @ 11:29am 
Jesus again with the mods... xD

People don't pay to "fix games themselves with mods"... come on guys, mods are good but it's not the answer to every single thing.
Fishy Jan 23, 2020 @ 12:00pm 
What exactly is broke?
Vyndicu Jan 23, 2020 @ 12:04pm 
What I did to get this one was to take one of my existing save game with a slow one-rocket silo base. You will want to tweak so that the map start with more and bigger resource patch for this one since 20 million green circuits need at minimum 20 million iron ore or however you have left to go. 30 million copper for 30 million copper plate. Not counting other stuff like assembler, convey belts, and steel furnace etc...

Then I expand the production chain for pretty much everything that consumes green circuit. I end up with 2 rocket silo that could almost make the 1 rocket launch per minute each. Even then it was going a bit slower than I liked and I spend most of my time kind of idle/away from Factorio.

No matter how you look at it. You will need to expand a single game's base or spend multiple game trying to reach 20 million green circuits.

Some example is: Red circuit or advance electric circuit and blue circuit or processing circuit, Mining drill, assembling machines 1 to 3, flying construction/logistic robots, more lab and science packs except for military science one, thousands of solar panels, productivity/efficiency/speed modules, and of course launching multiple rockets as fast you can all at once.
Fel Jan 23, 2020 @ 12:16pm 
Originally posted by Jacowboy:
Jesus again with the mods... xD

People don't pay to "fix games themselves with mods"... come on guys, mods are good but it's not the answer to every single thing.
It's not about fixing anything in this case but about adding or modifying things so that it suits what you want from the game, which might be different from what the devs or other people want from it.
Not everyone wants flying enemies or overly complex recipes and it is often better that the base game is very solid and supports modding well to give everyone a better chance at getting what they want from it.
Jacowboy Jan 23, 2020 @ 12:26pm 
yeah but it's always the same answer to any feedback... "use mods"... kind of annoying to be honest... some people also don't want to bother with mods. Hell, I'd bet most people don't use mods anyways. You need to have a complete (or as much as possible) "vanilla" experience.

IMO what the game needs the most right now is more info, specially in some areas of the game. Most players are only ever gonna play vanilla and have no patience or time to go on a wiki dive.

And secondly I'd suggest some UI changes, specially in terms of the "skill tree" and the recipe menu could also use an overhaul.

But most of what needs to be "fixed" at this point pertains to conveying information to the player about the game. Otherwise it's in a pretty good place, obviously, hence why they're finally gonna release... well, at the end of the year, apparently, but hey... close enough =P
Last edited by Jacowboy; Jan 23, 2020 @ 12:27pm
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Date Posted: Jan 20, 2020 @ 8:07pm
Posts: 26