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i cant comprehend this image! LOL now thats some serious spegetti!
I think you are forgetting one. One that definitly doesn't deserved to be called "spaghetti".
A perfect circular belt. It contains as much intermediate products as possible without ever stalling. It requires a lot of circuit logic and all kind of belt tricks. (I would agree in: circuit spaghetti base)
https://steamcommunity.com/sharedfiles/filedetails/?id=2940960986
Just a couple more. The one large-ish smelter. 24 blue belts. Change train stop names to change the plates made.
And the main map where I'm making linguine instead of spaghetti. (rail is twice as wide and doesn't bend as well as belts.) The smelter in the first screen shot is the tiny blue and orange spot in the SW corner of the main map.
The worst part of this experiment is that it's not even making sciences, just feeding the building supplies for much more than I should ever need. I won't get to finish it either. 20-31 FPS/UPS is not a good sign for the future. It was just an experiment and a learning experience.
this img here is confusing, ive never used the red and green wire things cause my pea brain doesnt understand how to operate those units, i know i can complete the game without the use of the wiring and such, ive watch a few videos about it but for me that sortta stuff is literally rocket science "no pun intended" I just cant grasp it for some silly reason. I am enjoying my time within Factorio tho!
Edit: i also dont use mods, i wanna get the achieves
That looks like you at least had a plan. Maybe it was Plan-B, but still a plan. Mine was "Black will fit here." Followed by, "How the H am I getting the ammo there?"
Can you please xplin the "resupply hub" what is that?
Might get a better answer from the one who wrote it, but I'd guess that "resupply hub" is where they make all the stuff they need to build other factories. Assemblers, inserters, rails, belts, pumps, tanks and power poles, etc. Stuff to "resupply" the character's inventory.
No mods :) . Glad I don't care about achievements ;) .
It was a bad choice, and I was told it would be, but I made every intermediate have its own factory with trains moving everything around. The only ingredients made in the same place they're used is things in tiers. All levels of modules are made in the same place, for the final level 3. The ones needed for other things, however, are still made independently as if they were intermediate products.
It was, simply put, a failed experiment, but a good learning experience. Everything was way too big for what was needed - except as always iron and steel.
I couldn't make atomic bombs fast enough to use up the shiny rocks I was making, even with a massive reactor setup.
Ive tried using them, just cant figure it, so for now ive full on left the wiring out and i guess im doing things the long/hard way. LOL
oops quoted wrong person, my bad! thanks tho!
thanks! great information! i dont have currently a resuppliy hub i think, lol.
You don't need one yet, though they are always handy. You will start needing one, and the more you grow the more you'll want it. It's just like automating the science was except you put it in chests instead of on the belt. Then you walk over and collect what you need.
Once you start using bots they do the "walking over and getting" part for you, as well as most of the building part.
Mine was, as was the whole experiment, a dump arrangement. I made a system where the trains would go shopping, stopping at each place to get a few things and moving to the next one for more things. Then they'd go out to where the building was happening and unload into chests for the robots to use. Looks neat, sounds great, didn't work too bad, but wastes a lot of space and makes lots of extra trains run around.
To give you an idea of what I mean by taking too much space, the blue spot in the lake almost centered on the map is a steam power plant. It was designed to piss off the natives on the other side of the lake, back when there were any there. It makes 1.15 GW,, 640 boilers and 1280 steam engines. Not small by any account. West, and a bit south is the patch of what looks like circles in 7 clusters. That's the train-based resupply area. Not the making of everything, just the loading points. Most of it is made in the three rows of orange spots north of the power plant. Most people build a "mall" where it's all made, stored and picked up in the space half the size of either one of those two.
Don't know if you got it yet or not, but there's an achievement "It stinks and they don't like it" for making the natives unhappy with pollution. Taking that as a clue I called my power plant "Fart Island" as a cross between making it "stink" for the natives and Three-Mile Island power plant in the USA.
you definition of "bad" is the fact that you can't make your factory look like some recognizable shape from bird's eye view? I mean, really?
I thought the key to this game was efficiency and using as least amount of space possible while outputting more resources, but I guess I was wrong all along according to some people ^^
Different players have different "keys" to the game. Some want to use the least amount of space, others the least amount of resources, and others want to make the least amount of pollution. Most, though not all, want to get a rocket launched somewhere in the game. Even so, there are a few players who just want to make pretty pictures on the map using the factory pieces as their paint. On player is working on making a video game run inside the game using the map as the "screen" for the game.
Sadly, there are players who think that their way of playing the game is the only "right" way to play it. I think they're not getting as much fun out of the game as they could simply because they're not willing to try it any other way. Even using "cheats" is still one of the right ways to play the game. Of course, if you do use cheats you can't get anymore achievements, in that particular save, but you still can in another one. The devs even tell you how to use the "cheats" in their own wiki. I wish there was a different name for them, because they're not "cheating" like so many other games where you enter a secret code or something. Though, even with that there are folks who do think using the console commands is cheating.
If the player is having fun, then they're playing the game "right" for themselves. After all, I'm the one who spent the money to get it, I can play it anyway I wish. Even when that way keeps changing based on what I feel like "today."
You forgot about the players who use Factorio as a "good Starship Troopers game simulator".