Factorio

Factorio

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Vantezzle Feb 20, 2023 @ 6:04am
What overhaul mods are people playing?
Trying to decide what to try next.
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Showing 1-15 of 51 comments
Hackgaee Feb 20, 2023 @ 6:13am 
Space Exploration
Krastorio 2
Krastorio + Space Exploration
Industrial Revolution 2(3)
Bob + Angel
Overeagerdragon Feb 20, 2023 @ 7:14am 
In a single playthrough

Bob + Angel (+ smelting patch with blockmode options turned on in the beta settings)
Pyanadons (+hi-tech expansions)
Yuoki
AAI (full suite)
Natural Evolution (full suite)
Rampant AI (full suite)
Necromant (full suite)

On a railworld map with standard settings for resources but expansion set to on at 125%, 125% evo factor, 125% group size, 125%growth factor, 75% pollution absorption

only play this if there's something seriously wrong with you; like me :P
Last edited by Overeagerdragon; Feb 20, 2023 @ 7:14am
Khaylain Feb 20, 2023 @ 8:36am 
Seablock. That's a very overhaul mod.

It does include a lot of other mods, such has Bobs and Angels, and a host of others. But it really makes the game a totally different one. But I would suggest adding in a timetools mod to avoid having to just wait on things to process in the early game.
Vantezzle Feb 20, 2023 @ 9:11am 
Originally posted by Overeagerdragon:
In a single playthrough

Bob + Angel (+ smelting patch with blockmode options turned on in the beta settings)
Pyanadons (+hi-tech expansions)
Yuoki
AAI (full suite)
Natural Evolution (full suite)
Rampant AI (full suite)
Necromant (full suite)

On a railworld map with standard settings for resources but expansion set to on at 125%, 125% evo factor, 125% group size, 125%growth factor, 75% pollution absorption

only play this if there's something seriously wrong with you; like me :P
You can actually combine all these?
ClaudioSpeed Feb 20, 2023 @ 10:06am 
If you are a new player start with something simple.
I haven't tried any yet but i would recommend Krastorio 2. It changes and adds just enough things to be a good overhaul mod and it wont take you 500 hours like SpaceExp or Pyanadons.
Dezerker Feb 20, 2023 @ 10:34am 
Angels and bobs with 248k is pretty crazy, they dont exactly work together but im okay with that XD, also Rampant, just go through its settings first as it can get really hard
shadain597 Feb 20, 2023 @ 12:03pm 
Nullius is another good one, for people that like the factory puzzle more than combat. If I had to guess, its more complex than Krastorio 2, roughly the same level as Angel's collection, and less of a nightmare than Pyanodon's. One of the neat things is that it gives you a lot of options. Power production/storage, recipe selection, handling of byproducts, etc. While there's probably an optimal solution for each set of choices, they're pretty much all viable, and of course you can change your mind/factory later on.

But it's easier to recommend a specific overhaul/collection if we have a bit more info. Like, have you already "beaten" the vanilla game? How comfortable are you with the circuit network? Have you already played an overhaul? Are there specific aspects of gameplay you like/don't like?
Jeffreyac Feb 20, 2023 @ 12:10pm 
Finished a K2 playthrough a while back. Now trying again, on my second K2SE run... this one seems to be going well, though!
Vantezzle Feb 20, 2023 @ 1:13pm 
Originally posted by shadain597:
Nullius is another good one, for people that like the factory puzzle more than combat. If I had to guess, its more complex than Krastorio 2, roughly the same level as Angel's collection, and less of a nightmare than Pyanodon's. One of the neat things is that it gives you a lot of options. Power production/storage, recipe selection, handling of byproducts, etc. While there's probably an optimal solution for each set of choices, they're pretty much all viable, and of course you can change your mind/factory later on.

But it's easier to recommend a specific overhaul/collection if we have a bit more info. Like, have you already "beaten" the vanilla game? How comfortable are you with the circuit network? Have you already played an overhaul? Are there specific aspects of gameplay you like/don't like?
I did beat vanilla and played some of Bob's Angel's years ago. I generally enjoy everything about Factorio except combat and usually play on peaceful.
Overeagerdragon Feb 20, 2023 @ 1:17pm 
Originally posted by Vantezzle:
Originally posted by Overeagerdragon:
In a single playthrough

Bob + Angel (+ smelting patch with blockmode options turned on in the beta settings)
Pyanadons (+hi-tech expansions)
Yuoki
AAI (full suite)
Natural Evolution (full suite)
Rampant AI (full suite)
Necromant (full suite)

On a railworld map with standard settings for resources but expansion set to on at 125%, 125% evo factor, 125% group size, 125%growth factor, 75% pollution absorption

only play this if there's something seriously wrong with you; like me :P
You can actually combine all these?

You can; there's a patch available for Py + Angel called Pyanadons Touched by an Angel (TBAA) which makes the recipes of both compatible with eachother (so they merge stuff like Py and Angels Coke, Hydrogen etc etc etc)

KEEP IN MIND THOUGH

Necromant Forces you to kill aliens to get corpses which you must process to get alien DNA in order to get military science.... this is the ONLY WAY to do ANY military research. Natural Evolution has provisions for buildings that will allow you to collect corpses and alien artifacts (yes; those are back too) automatically from your defensive line.
With the map settings included this means expansion is quick and alien growth is too.... and you are "punished" for premptively clearing (because of the evo factor) so the game becomes a subtle dance between killing enough aliens to get your research without forcing their evolution to exceed your military research.

Also
Py makes a LOT of recipes VERY constrictive... you'll be forced to do stuff like plastic via the angels bio-route for example (because you'll need certain materials to build refineries which won't be available until afetr a good bit of research) and Py processes have a LOT of byproducts so automation becomes a LOT harder

Also also
wood... you'll need a LOT of it

TL;DR yes you can play with all of them at the same time but expect your game to become a LOT harder...so get something like FNEI or "what's it really used for too" or you'll get lost thinking you got stuck in a deadlock. (as in; I need science to make science)

right now my current savegame is over 72hours long and I just automated tier 2 science...If you like complex; this modpack will give it to you

Basically this modpack is the dark souls edition of factorio
Last edited by Overeagerdragon; Feb 20, 2023 @ 1:19pm
Vantezzle Feb 20, 2023 @ 1:39pm 
Originally posted by Overeagerdragon:
Originally posted by Vantezzle:
You can actually combine all these?

You can; there's a patch available for Py + Angel called Pyanadons Touched by an Angel (TBAA) which makes the recipes of both compatible with eachother (so they merge stuff like Py and Angels Coke, Hydrogen etc etc etc)

KEEP IN MIND THOUGH

Necromant Forces you to kill aliens to get corpses which you must process to get alien DNA in order to get military science.... this is the ONLY WAY to do ANY military research. Natural Evolution has provisions for buildings that will allow you to collect corpses and alien artifacts (yes; those are back too) automatically from your defensive line.
With the map settings included this means expansion is quick and alien growth is too.... and you are "punished" for premptively clearing (because of the evo factor) so the game becomes a subtle dance between killing enough aliens to get your research without forcing their evolution to exceed your military research.

Also
Py makes a LOT of recipes VERY constrictive... you'll be forced to do stuff like plastic via the angels bio-route for example (because you'll need certain materials to build refineries which won't be available until afetr a good bit of research) and Py processes have a LOT of byproducts so automation becomes a LOT harder

Also also
wood... you'll need a LOT of it

TL;DR yes you can play with all of them at the same time but expect your game to become a LOT harder...so get something like FNEI or "what's it really used for too" or you'll get lost thinking you got stuck in a deadlock. (as in; I need science to make science)

right now my current savegame is over 72hours long and I just automated tier 2 science...If you like complex; this modpack will give it to you

Basically this modpack is the dark souls edition of factorio
Hmm...Can I skip Necromant since I don't really enjoy combat?
Overeagerdragon Feb 20, 2023 @ 1:49pm 
Originally posted by Vantezzle:
Originally posted by Overeagerdragon:

You can; there's a patch available for Py + Angel called Pyanadons Touched by an Angel (TBAA) which makes the recipes of both compatible with eachother (so they merge stuff like Py and Angels Coke, Hydrogen etc etc etc)

KEEP IN MIND THOUGH

Necromant Forces you to kill aliens to get corpses which you must process to get alien DNA in order to get military science.... this is the ONLY WAY to do ANY military research. Natural Evolution has provisions for buildings that will allow you to collect corpses and alien artifacts (yes; those are back too) automatically from your defensive line.
With the map settings included this means expansion is quick and alien growth is too.... and you are "punished" for premptively clearing (because of the evo factor) so the game becomes a subtle dance between killing enough aliens to get your research without forcing their evolution to exceed your military research.

Also
Py makes a LOT of recipes VERY constrictive... you'll be forced to do stuff like plastic via the angels bio-route for example (because you'll need certain materials to build refineries which won't be available until afetr a good bit of research) and Py processes have a LOT of byproducts so automation becomes a LOT harder

Also also
wood... you'll need a LOT of it

TL;DR yes you can play with all of them at the same time but expect your game to become a LOT harder...so get something like FNEI or "what's it really used for too" or you'll get lost thinking you got stuck in a deadlock. (as in; I need science to make science)

right now my current savegame is over 72hours long and I just automated tier 2 science...If you like complex; this modpack will give it to you

Basically this modpack is the dark souls edition of factorio
Hmm...Can I skip Necromant since I don't really enjoy combat?

If you don't enjoy the combat I would drop both Necromant and Rampant suites... and I wouldn't blame you as the game will be complex enough without the arms race on top of it... in effect it would also ONLY drop the arms race but I'm not 100% sure if it will break anything in the rest of the modpack so maybe get a mod like Black Market 2 to cover any "breakage" (black market allows you to exchange surpluss materials for other materials but only up to the point that you have researched)

Agai; sure; you can drop that but don't expect the game to get much easier xD
Last edited by Overeagerdragon; Feb 20, 2023 @ 1:49pm
Vantezzle Feb 20, 2023 @ 1:52pm 
Originally posted by Overeagerdragon:
Originally posted by Vantezzle:
Hmm...Can I skip Necromant since I don't really enjoy combat?

If you don't enjoy the combat I would drop both Necromant and Rampant suites... and I wouldn't blame you as the game will be complex enough without the arms race on top of it... in effect it would also ONLY drop the arms race but I'm not 100% sure if it will break anything in the rest of the modpack so maybe get a mod like Black Market 2 to cover any "breakage" (black market allows you to exchange surpluss materials for other materials but only up to the point that you have researched)

Agai; sure; you can drop that but don't expect the game to get much easier xD
Honestly it sounds like a nightmare but I'm very tempted to try it. Hopefully I can figure out how to install it.
Overeagerdragon Feb 20, 2023 @ 1:56pm 
Originally posted by Vantezzle:
Originally posted by Overeagerdragon:

If you don't enjoy the combat I would drop both Necromant and Rampant suites... and I wouldn't blame you as the game will be complex enough without the arms race on top of it... in effect it would also ONLY drop the arms race but I'm not 100% sure if it will break anything in the rest of the modpack so maybe get a mod like Black Market 2 to cover any "breakage" (black market allows you to exchange surpluss materials for other materials but only up to the point that you have researched)

Agai; sure; you can drop that but don't expect the game to get much easier xD
Honestly it sounds like a nightmare but I'm very tempted to try it. Hopefully I can figure out how to install it.

You can install it like any other singular modpack... only you just install all of them... the TBAA-patch makes them work together (don't forget this one). BTW I just discovered I lied.... my current save is 96hrs old and I NARROWLY automated tier 2 science... rubber is still a problem/bottleneck xD
shadain597 Feb 20, 2023 @ 2:43pm 
Originally posted by Vantezzle:
I did beat vanilla and played some of Bob's Angel's years ago. I generally enjoy everything about Factorio except combat and usually play on peaceful.
In this case, I strongly recommend checking out Nullius. It's very different from vanilla, doesn't have any early-game combat by design, and has complexity comparable to the Bob's/Angel's you tried, whereas Overeagerdragon's pack is going to be significantly more complicated. You might end up liking the latter more, I don't know, but I think Nullius is probably the better place to start.

Though, Krastorio 2 or Industrial Revolution 2/3 would also make for good "warm ups." I did take a peek at your playtime and, to be blunt, it might not be a bad idea to start with an overhaul you are likely to finish, or at least get near the end of. But, you know yourself better than any of us do, and picking whichever overhaul looks the most interesting to you isn't a bad idea either. I would, however, caution you against Space Exploration, since it's not really possible to turn off biters completely; the map generation settings only apply to the starting world.
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Date Posted: Feb 20, 2023 @ 6:04am
Posts: 51