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I mean, just how hard is it to add a motorbike to Factorio? They're a 31-people team now. Surely it won't require months of work?
But anyway, yes, they could have handled this better. But ultimately they can kinda do whatever they want with the price and we have to take it or leave it.
Personally this isn't enough for me to refuse to buy from them - but I will say if they'd announced a coming increase to $100 or something, yeah - I'd probably not buy their games in the future.
But that's really all you can do - if the game doesn't sell at $35 they make less money and regret their decision. Calling them greedy on Steam forums isn't persuading them of anything, and telling people they need to care doesn't get them annoyed at Wube. People don't like being told what to do.
Which is small potatoes when you run a company, as I understand it. You are free to provide your own calculation, though.
It wasn't an analogy - it was a representation of how costs and expenses can spiral away from what you would expect. Anyhow - more lies. WUBE produces content every day. Steven Crowder made it on his own. We don't know if they got any offers, these things are usually not public. WUBE aren't. They are not a person, they are a company. We don't know how much of the profit owners/workers get, so we cannot conclude they are millionaires - and assuming even split around 30 employees, it's VERY unlikely.
"Boooo, what is this s***, it's just one unit, how hard can it be, and they charge 5$ for it, greedy a****", right?
Besides, why would they ACTUALLY devalue the game by adding something they don't want in the game, just to sell it? That's the actually hurtful strategy that most AAA fell for - quick, just add some crappy, not well though-out unit, balance it later, MAYBE, get money now.
That IS actually dishonest. It's adding something they didn't wanted to add to hide the fact they increase the price. How come the guy who screams "LIARS! GREEDY!" promotes dishonest, greedy tactics usually used by AAA?
The icing on the metaphorical cake is when this "professional" talks about "price" and "value" but conveniently forgets that "inflation" is part of that discussion--while at the same time accusing anyone else of being dishonest.
Small potatoes? They were a 9 man team until a couple of years ago. Now they're 31. This is not a company with 2,500 employees and a huge building in Seattle or something.
Let's say those 31 employees get a salary of $4000/month. (Note: this is THREE TIMES MORE than the average salary in Czech Republic!)
That's $124,000/month for salaries.
Or, multiplied by 12 months, to arrive at the yearly cost for salary expenditures, we get:
$124,000 x 12 = $1,488,000/year for salaries
Meaning, if RiO's assesment of them having $38 million in the bank, they could finance the current level of game development for... Exactly 25.5 YEARS.
Also, according to Wube's OWN numbers, they said they are selling roughly 500,000 copies every year. Considering the price will soon be increased, let's see how much revenue Wube will be getting from 500,000 copies in 2023, shall we?
500,000 copies X $35 per copy = $17,500,000 projected revenue for 2023.
Or rather, Wube plan to sell Factorio copies in the worth of $17.5 MILLION DOLLARS THIS YEAR ALONE.
Now, let's say the expenses are super high! Let's assume Wube has to give 2/3 of its revenue away. We still arrive at $17,500,000 / 3 = $5,833,333.
In this worst case scenarion, Wube will have $5.8 million dollars MORE by 2024.
Which is roughly 4 TIMES what they need for salaries in a single year, or in other words, their "profit margin" is at least 4-5 X than their expenses. That's a very profitable company! And the salaries were factored as being THREE TIMES higher than the average salary in the Czech Republic. Which means that this profit margin is EVEN HIGHER for them. Maybe up to 10 X.
So, no, FullFrontal Asschemist, according to even the worst assumptions, Wube are still very rich, and will be still very rich, with the inflation or without the inflation. Which is not necessarily bad - maybe they will hire 200 more people and start working on 5 new games at the same time? Hopefully so! But it would be good if they would SHOW SOMETHING for all that money, not just piling it like a mountain.
People know the normal tricks, they're aware of them, they can decide if they wanna go for a sale or a cheap offer, or not. But Wube's tricks are a whole new level of trickery. The sheer existence of people who go around claiming that paying less for a video game is actually somehow bad is... Creepy and concerning. ♥♥♥♥, if all companies did what Wube does - force the customer to always pay full price - there would be no need for marketing, for convincing, for trying to be better than the competition. All companies would simply suffocate people with their relentless high prices. Believe me, every big, greedy gaming company wants to do, dreams to do, what Wube does. But they are too popular and can't risk the hit to their reputation. But if they could, they would definitely fleece gamers with always full price, never discounts, and sometimes price increases.
Why would we assume salaries are 4k €/ month? Why base it on average CZECH salary when it is an international company and we know it brough people from USA? Why not base it on average SPECIALIST salary, which can easily start at 6k? Why AVERAGE? We know we are talking about specialists, and that they take WUBE over their local options. How come we do not count in bonuses? How come we do not count in health insurance, social insurance (or what-it-was) and any other - which? why won't you find out? - costs per personnel?
Just assuming HEY GUYS! I FEEL IT'S 4k! is absolutely useless.
Why assume costs take 2/3 of their money? Literally, why? I don't know what the costs are. Do you? No? You outline nothing, so why would I go along with imagined 2/3 number?
All in all, you imagined some numbers, you bashed them together, and you conclude something? If your base numbers are in your imagination, so will be the conclusion.
Useless. Start over.
Apparently Factorio sells at reasonable rates without sales, so they can get away with it.
Like the sex and personnel abuse scandals in every bigger company? If you are suggesting what it seems you are suggesting, I don't want to be part of any group you are a part of - or near you, for that matter, Mr. Honourable.
Yeah, the more you type the more ridiculous/uninformed you sound. That's not how economics works. Just having high prices isn't an EZ win button, (or everyone would already be doing it) especially not with luxury goods in an even semi-free market. If it's too expensive the company doesn't make any sales and goes out of business. Or lowers the prices until they reach some sort of compromise with consumers. You'd have a bit more of a leg to stand on if we were talking about food staples, like grains or eggs, but we're not.
The irony of talking about "fleecing" consumers with a $35 dollar game while using a $100 game (only $89 on sale!) as an example of what less greedy devs do. And, y'know, also giving a sort of indirect approval of games that have over $5k potential in-game transactions which are frequently either outright P2W or implied to be.
Also,
in reference to AAA devs/publishers in general is just comedy gold.
. . . Well, it was, until I realized the joke I was going to make about it is, depressingly, true IRL for Blizzard. And probably others? Dunno offhand.
I feel like we didn't really came to the bottom of the inflation question. For the sake of simplicity let'ts take aside for a second how much money Wube already made etc. and concrentrate on what you said here:
I assume that you know how inflation works, that 35$ today are worth roughly the same as, for example, 30$ in 2019. That means that the value of each dollar went down, that means that 30 Dollars today do not represent the same value as 30 Dollars in 2019. (you can check it with this tool: https://www.bls.gov/data/inflation_calculator.htm))
If you already disagree, please say so.
So, what happens? The Dev is very stern that the value of their product is worth the value of X Dollars. But, when this unusual high inflation happens, suddenly the value of the dollar goes down, X Dollars today are now only the value of 0.85*X dollars 2019.
Therefore, if the Dev does no price adjustment, they would only get 85% of the dollar value for their game compared to 2019.
If you disagree here, please say so.
So, if the value of the game stayed the same, as you yourself said, but the value of the dollar went down, suddenly you would pay less money-value for the same product-value. That is simple math. But, when they adjust the game's price for the amount of inflation, they get back to the point where they get X money value for the value of their game. More dollars, yes, but with each dollar worth less than before.
So, as an answer very specifically to your statement:
I want to say: If the value of the product stays the same, and the value of the currency goes down, you actually have to increase the price if you want to get the same value for your product.
Again: Not arguing here if that is good or bad or smart, I don't disagree with you that the dev very likely does't not hang on this for the forseeable future and that the dev could have just accepted the smaller relative income for their game (like almost every other dev does), but before we get to that let's see first if we agree on how inflation works.
hmmmzzz... guess I'll have to take a look at Planet Crafter then xD
so - these are the kinds of posts that make it clear that you don't know the game, haven't really played the game - and that probably this game and this way of making games are something that probably doesn't suit you
if you like nickel and dime DLC released just to make a bit of cash, or pointless stuff added to a game to justify a price increase then that's up to you
but there are already mods that add biomes as standalone mods and part of larger overhauls and even some vehicles i think - and the game engine has even had consistent tweaks to make mods work better and to allow more things to be added
instead they are making an Expansion which will likely be adding large scale changes to mechanics and graphics and game feature across the board
because the game as it stands is pretty much perfected and balanced for what it is - and has a very richly featured mod interface with which players can add their own content or that which is made by others
to just jam in some random half assed content as an excuse for raising the price to new customers is dishonest - and also screws with existing customers by changing the game for them - since a new biome would have to be worked into the map generator, which has had a lot of work done to balance biome locations and resource spread etc - and so it would be a significant amount of work to do it properly for something that isn't being asked for as a single addition
as well as probably screwing up at least a few mods which would have to be reworked by their authors - who are not getting paid
the current player base seem to share an excitement for the expansion based on the limited information that has been released, and the ridiculous level of polish that the base game has
and your idea that anyone cares about outfits for the Engineer is another indication that your opinions of what players want from their games is more geared towards different kinds of games
the same with the "10 new buildings, that'd be great" thing - what 10 buildings? what will they do? how will they fit in with the current tech tree - what things will they make?
every resource in the game has a purpose - every item and structure has a purpose - they are all interlinked and pretty much create a language with which to create a factory - you may as well say "let's add 10 new words to French so we can sell more lessons - yeah let's do that - people will pay more to learn French if we add more words" - instead of just saying "we've been improving our French lessons for our existing customers over the years, but haven't increased the price for a while - and since costs are soaring we are raising the price for new customers, while existing customers will still get the same lessons without paying any more - and we will continue working on the German course that we will be releasing next year - and that will also include some upgrades to our teaching techniques that will be included in the French course"
i will take a dev being honest with me and telling me that they are raising the price because they feel their game is worth it - and that raise affecting what i will pay for the next instalment of the series - than a dev trying to hide the reason for the increase or pretend that some useless shinys are adding any real value to the game
no one is asking you to buy the game if you think it is too expensive
no one is asking anyone to buy the game if they think it is too expensive
there is a demo that people can try to see if they think it is worth the money
and if they don't like that the price went up then no one is telling them they must buy the game
no one is even telling them that they can't be annoyed that the price went up
no one is even telling you that you can't think it's greedy
but only you and a few others are trying to claim that it is dishonest and trying to lecture others with horrendously dishonest and misleading arguments that seem to entirely ignore the fact that those that own the game actually:
i) know more about the game and its development and content and updates than you
ii) will actually be affected by the price increase for the Expansion, as well as if they want to purchase copies of the original game for others, or have others purchase copies to play with them
iii) can appreciate that people might feel that they are being rushed into deciding whether to buy now or wait and have to pay more (even though the dollar price has not changed in over 4 years - and the regional price not since last July)
iv) understand what inflation is and understand that the game has technically been getting cheaper over the years as the value of all currencies has reduced compared to living costs - while some have had their wages raised at least a little to try and account for some inflation (but even most people fortunate enough to have jobs where that happens haven't had their wages keep up with inflation)
v) aren't wearing party hats and celebrating this increase, but are simply accepting is as something that has happened, and may or may not affect their decision about whether to buy the Expansion - or even their opinion of the company
vi) understand that they don't know how much money Wube have in the bank, as well as that it makes little difference since they are a small company trying to be successful in an insanely competitive industry populated by massive predators that will look for any opportunity to gobble up a studio that falls into financial difficulty - usually screwing the devs, the game and the customers all in one go when it happens
vii) are able to make their own decisions without being lectured in smug tones and with dishonest and misleading information, sprinkled with insults to the fans and the devs
no one needs you coming here pretending that you are trying to explain things to people and that it is so important that you explain the awful evil greed etc
especially since you seem to know very little about this game
you were just one of the people who heard about the no sales policy and decided it was horrific greed and had to come here and lecture people about that in the past - and now you have come back to continue the ridiculous pantomime because of the increase in price
when you clearly have no appreciation or understanding about anything else to do with this game
and you can shout about "Terraria is cheap and gets all these content updates" and "look how cheap Stardew Valley is" and "look Satisfactory has a discount" etc etc
but while i like Terraria and respect its devs - i have a few dozen hours in it - it's ok, even pretty good - and was worth the few bucks i spent on it
but it's nothing compared to the enjoyment i got from Factorio and will continue to get in the future
and i have no interest in Stardew Valley (while still being impressed that the single dev has done so well)
and if Satisfactory had a demo then maybe i would be prepared to give them $35 if that was the cheapest price
but they currently don't have a demo (maybe when they leave Early Access)
either way - you have been making some really odd arguments - and every post is crafted with a tone of smug satisfaction and the impression that you enjoy the whole conflict and dishonesty of the theatre that you create around you
which is fine if that's how you get your kicks
but what is your objective?
because if you really believe you are doing the lord's work and trying to save us from our blind allegiance and ignorance that we are supporting some evil greedy dev that is tricking us and committing unforgivable sins to potential customers - then you are frankly insane
and if you don't believe the line you are spinning and are just here to get your kicks by creating conflict through dishonesty - then you are.... well there are many words for it - none of them flattering
i am not telling you what to think or even how to behave
but i am letting you know how your behaviour has been perceived to me
despite your few moments of actual humor and one off topic discussion of another very good game
otherwise it has just been wall to wall bad faith arguments
but at least you have kept it to these threads
and at least you have been behaving like you are enjoying this - rather than most of the other miserable trolls that come in here with not an ounce of humor and just vomit their miserable poisonous bile into every thread with nothing but anger and a frankly disturbing level of intense hatred
so small mercies i guess
is possibly a clever way to allow people to review the demo
and i may even break my rule of posting public reviews and give the demo one - but after i play the full game for a bit so i can add some info about how they relate - without any spoilers tho - coz that's one of my things lol :-)
i will be interested to see what you think of the demo - which is the first stage of the full game - so you can continue with the same save into the full game
but it may not be to everyone's taste - i didn't really know how to react initially - but it grew on me very quickly, when i worked out the gameplay loop and the various mechanics and objectives etc
let me know how you get on :-)