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If you have any intention of going for the rocket launch victory condition you'll probably be better served by saving your solid fuel or turning it into rocket fuel now rather than using it for anything. Coal isn't used for much and there's generally plenty of it on the map to fuel your boilers.
The rocket is going to take 1050 rocket fuel (including the satellite) which means you'll need to have a spare 10500 solid fuel before you can launch. If you're having trouble getting that now, it's only going to become more troublesome later since oil production degrades over time forcing you to go further and further out to find wells. In my experience, that happened much faster than the ores.
Between bugs and running out of key components...I think I'm going to lose.
I think a "personal laser defenses inside a tank" setup sort of works against bugs. But three PLDs running for around a little less than a minute sucks up the juice of 2 Mk2 batteries and a portable fusion reactor. If only tank shells weren't so...weak and yet so costly later on the game.
Yup. It never runs out completely but it can drop down to the point where it's only producing 0.1 oil per second. At that point you'll need dozens of oil fields to produce as much as a single high yield oil field. The ores actually can be COMPLETELY mined out though so you have to keep an eye on that and always have a plan in mind for expansion if needed.
Well I only had 2 of them in my setup but I needed 2 fusion reactors to provide enough output to handle the rest of my gear. It's unfortunate but quite a lot of the space in your armor has to be used on power generation. I have no idea how much power the personal laser defense burns but if 3 is enough to completely deplete a fusion reactor then they may be even worse than I thought...
In regard to the tank shells being weak, as I understand it people get use out of tanks in the late game as a platform for launching capsules. I never actually used a tank in my playthrough but it's supposedly pretty strong if you use a personal roboport to keep it repaired with drones.
Which means I need more iron, probably about double of what my copper production is at. Which means I should expand. But I can't because bugs. And even if I can make a quick iron-rich land grab, I won't be able to defend it because I have more than enough lasers to give my power generation a heart attack or several massive strokes in succession.
With the info you guys gave about oil wells running low...good grief, I'm doomed.
Yeah, this stuff takes a bit of planning to do well. You could probably solve your power problems easily enough with another bank of steam engines/boilers until you can get a solar panel/accumulator assembly line going and start filling up empty space with those for "free power." A conveyor belt leading coal to a set of burner inserters works well for keeping the boilers fueled.
In case you don't already know, the optimal ratio seems to be 1 offshore pump with 14 boilers and 10 steam engines. Supposedly 13 boilers is enough most of the time but the system occassionally needs the 14th boiler to keep the water at max temp. I haven't tested this but since it's just 1 boiler being wasted if it's never used, I didn't see it as being worth the trouble.
Once your power issues are solved, you should be able to pretty easily tower creep your way to more iron. It's certainly a potentially significant problem to be short on iron ore. Iron is used in pretty much everything so you need a ton of it. As long as you're still getting in SOME you should be fine though. Just repurpose whatever iron you're bringing in toward whatever your most critical needs are right now (which it sounds like power/turrets are for now) and work on expanding your walls out to the closest iron patch.
It'll help you a lot if you can manage to take out the nests within your pollution radius that seem to be the source of your largest attacks since that will prevent further attacks. It'll be even better if it's the ones on the side you need to expand out to reach iron so you won't have to worry about getting turrets up quickly.
Thanks for the intel.
I'll give it a whirl.
Blueprints are easy once you have them unlocked. You make a blank one, click it and drag over what you want to "copy", then pick a few icons for it to show and confirm it. The next time you use it you will see an outline of what you are placing on the ground, and just click. Your construction robots (either from your personal port or your larger network) will then use the items to built it for you.
The personal ones from your roboport will use items from your inventory. So I just made a blueprint of 5 lasers around a large power pole, and drop them everywhere near large hives. The robots build them and my lasers wipe out the bugs.
I switched to all solar at this point, so I don't even need coal anymore. This is my first playthrough outside of the tutortial campain, and I used default settings. At this point I have pushed the bugs so far back and walled off a large enough area that I don't even get attacked anymore because my outer wall is no where even close to my polution.
I had power problems for a while, and was constantly being attacked too before I had the walls. I found that just taking some time to go clear out the few closest hives made a huge difference in getting me some breathing room.
Your lasers will kill all the biters that get near you and they cut down small/medium spitters quickly too. Eventually your tank will get damaged enough to need repairs... kite the blob back to some laser turrets or kill them with the tank. Personal roboport + construction bots is not an efficient way to keep the tank repairs because the bots are slower than the tank and the crowd of spitters chasing you will kill them.
Lobbing 2-3 blobs of destroyers behind you is also a good way to keep the horde thinned out and keep your tank from taking damage.