Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One important one is to get advanced oil processing asap. The reason for this is that you will need oceans of petroleum gas to make batteries and plastic, What advanced oil processing lets you do is a) increase the amount of gas coming from primary distillation of crude, b) crack heavy oil into light, and c) crack light oil into gas. As a result you need far less crude oil to meet gas requirements which will slow down the number of new oil wells you need considerably, a major advantage.
There are two approaches to Science Pack 3,
One is to build a dedicated closed system to make the batteries, smart inserters, steel and advanced (red) circuits you need to make SP3's. This is a well known mind ♥♥♥♥. You can obviously copy someone's design for it if you want to.
I prefer a second approach which is to set up initial general circuit production (green and red), inserter production, battery production and steel production in their own areas ready for upgrade later before tackling Science Pack 3 becasue I know I'm going to need stacks of these things anyway. Once you've done that taking a line of each of the four products to make SP3's is a snap.
Get used to that, haha. Pretty much every time I learned something new about the game I started over so my base would have a better layout. I probably have 20 different games in my save folder. Without seeing your base and research status, I can't say exactly, but I can give you a general idea of what I do from beginning to mid-game.
1. Huge smelting lines (iron plates, copper plates, and steel plates).
2. From there I make a smallish area for pipe, pipe to ground, grenades, railroad tracks, curved RR tracks, stone brick, and walls (RR track assembly machines have a "reserved spot", since I don't have the research complete early). The reason these are in a separate area is because they require stone and coal, which I don't like to run through my entire factory.
3. Green circuits area. Initially I'll build two opposing sets of x3 copper cable machines feeding x2 green circuit machines, but will reserve more room to expand it later.
4. I make an "aisle" for my early personal stuff. I start with an assy. machine making gears, then feed a belt from that down to Belts > Splitters > Underground Belts > Inserter > Fast Inserter > Long-Arm Inserter > Repair Pack > Assy. Machine 1 > Assy. Machine 2 > Turrets. That aisle requires a belt of gears, green circuits, and iron plates (and copper for the turrets).
5. Opposite side of the aisle: Medium electric pole, Big electric pole, piercing ammo (all require copper and steel).
6. I then set up my permanent research area, and set up red and green production (with reserved areas for blue science and purple science).
7. Once that's done I research oil processing and start with that whole setup (pumpjacks, storage tanks, refineries, etc...)
8. While I'm doing #7, I'm researching engine/car/railway/automated trains/rail signals. I start RR track production as soon as I can.
9. Run railroad to a few different iron/copper/coal/oil deposits.
10. Set up the "engines to robots" production line. (engines > heavy oil to lubricant > electric engines > robot frames > robots (eventually)).
11. Set up the Advanced Circuit assy line (reds).
12. Set up the Modules assy line (efficiency/speed/productivity).
13. Somewhere in between #7 and #12 I set up the sulfur > sulfuric acid > battery production as well as plastic production.
I guess that's what most would consider "mid game"? Of course there's usually a lot of other things I do during all that, such as killing aliens and whatnot. Some may question why one of the first things I do is to set up grenade-making (I actually start making them while still in the "burner phase"). Early-game, it's the only effective method for clearing large areas of forest, and I always play heavily forested maps (I dislike the looks of the other biomes).
The real answer to your conundrum is something I asked not long after I bought the game also. You actually have to play through the game in order to know what you should be doing next. I got lucky early on and found Scarhoof's YouTube Lets Play tutorial series on the game, which is probably the best (or one of the best) out there. Watched that (still do) religiously every day to learn what's coming next, and what I should be preparing for, as well as how to prepare for it. Gah, that was a much longer reply than I had planned on posting...
My mid game is then building a second factory to produce all the things I need to make then endgame factory (the rocket silo launching facility) I'll sometimes merge the foundries for the first and second factories depending on land layout
The late game is normally 3/4s my gameplay, but ...
There are other ways to play, that's just mine.
It's quite sickening how many everything uses green/red and eventually blue circuits in late game....lol!
Look at what your late game items need crafting wise and attempt to setup your base to suit. Or just get a metric tonne of robots to fly everything where it needs to be :)
http://steamcommunity.com/sharedfiles/filedetails/?id=660757563