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For instance, if you want to make gears automatically, you'd likely want 100-200 iron plates in teh requester chest for it. The reason being that to make a gear takes 2 plates, is done in half a second, and will then take more plates. If your iron is coming to it from a long distance via robots, the chest might run empty before a robot can deliver the plate, which can still your gear production.
Depending on the product being made, and the time it takes to make it, is what you want to set the requesters to. It varies too much to just say "do twice what the recipe states". And if you got too much material hanging around in the chest, who cares? Robots will only bring more materials to replace the ones consumed (to top off the tank, so to speak), so you aren't losing materials, really.
As for how many of X do you need? Again, varies. I don't use much gears, so I can get away with 2 tech 3 assemblers making gears constant. Unless I burn up the supply all at once such as with new belts, I never hurt for gears. Wires, on the other hand, are pretty much the ONLY use for copper, so you are going to make a TON. Adv circuits needs 2circuits, and CPUs need another 20 circuits plus 2 adv circuits, so you are going to make a LOT of circuits.
If you get lots of assemblers the bots won't necessarily spread the resources evenly, so you might end up with one box with 200+ materials and another box with 10.
Large numbers are actually discouraged, because requester chests don't act as providers and go ''off the grid''.
I do highly recommend limiting your box sizes from the production line, try not to make more than you need otherwise you will strain your resources and damage production in other areas...I remember leaving my solar panel factory running and I ended up with way too many panels and not nearly enough materials to manage other types of production, so use that red X in the inventory.