Factorio

Factorio

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wolf74 Dec 4, 2022 @ 8:43am
a Relaxing seed 8675390
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Showing 1-10 of 10 comments
PunCrathod Dec 4, 2022 @ 9:06am 
Protip: If you want to share a map the seed is useless without the exact numerical value of all the settings. And I mean all the settings. If even one is different then the map can look wildly different. What you want to give is the map exchange string as that will include the settings.
wolf74 Dec 4, 2022 @ 10:08am 
What makes it an easy'er map is that once you clear the Island there is only the South entrance you have to defend. the Resources on that image are the highest because I'm a Lazy butt.
AlexMBrennan Dec 4, 2022 @ 10:53am 
If even one is different then the map can look wildly different.
I don't think that's true - the above seed will produce an island unless you mess with the water settings. That is to be expected given that water overwrites resource so resource settings cannot possibly turn the island into not-an-island.
wolf74 Dec 4, 2022 @ 11:01am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2897553497

here is the image with ALL the Setting at Default
DaBa Dec 4, 2022 @ 12:17pm 
Maybe for your first playthrough, but I don't see a reason why you'd play on a seed like this with settings like those after already getting some experience under your belt. It'd just be too easy and dull.
shadain597 Dec 4, 2022 @ 12:53pm 
Originally posted by DaBa:
Maybe for your first playthrough, but I don't see a reason why you'd play on a seed like this with settings like those after already getting some experience under your belt. It'd just be too easy and dull.
Well, the OP did say relaxing. Seems nice for someone who struggles with managing both the factory and defenses. Might have some potential for use with the cargo ships mod(s) too.
DaBa Dec 4, 2022 @ 1:13pm 
Originally posted by shadain597:
Originally posted by DaBa:
Maybe for your first playthrough, but I don't see a reason why you'd play on a seed like this with settings like those after already getting some experience under your belt. It'd just be too easy and dull.
Well, the OP did say relaxing. Seems nice for someone who struggles with managing both the factory and defenses. Might have some potential for use with the cargo ships mod(s) too.

Turn off biters or enable peaceful mode if you don't want to deal with them as much then. I didn't even mean the biters though, it's mainly about having so many resources this easily accessible. Unless your intention is to speedrun (an opposite of a relaxing experience I'd say), this removes any need for long distance expansion, and your starting resources are not going to run out anytime soon either. As I said, too easy and dull. There are enough resources on that screenshot ALONE to construct an absolutely massive megabase with thousands of SPM, if not tens of thousands...

At this point, why not just play on creative mode or something? Wouldn't that accomplish the same thing even better? It's even more relaxing that way. IF you want to play the game normally, it completely defeats the point to modify the resources to this degree.
Last edited by DaBa; Dec 4, 2022 @ 1:17pm
shadain597 Dec 4, 2022 @ 2:39pm 
Originally posted by DaBa:
Originally posted by shadain597:
Well, the OP did say relaxing. Seems nice for someone who struggles with managing both the factory and defenses. Might have some potential for use with the cargo ships mod(s) too.

Turn off biters or enable peaceful mode if you don't want to deal with them as much then. I didn't even mean the biters though, it's mainly about having so many resources this easily accessible. Unless your intention is to speedrun (an opposite of a relaxing experience I'd say), this removes any need for long distance expansion, and your starting resources are not going to run out anytime soon either. As I said, too easy and dull. There are enough resources on that screenshot ALONE to construct an absolutely massive megabase with thousands of SPM, if not tens of thousands...

At this point, why not just play on creative mode or something? Wouldn't that accomplish the same thing even better? It's even more relaxing that way. IF you want to play the game normally, it completely defeats the point to modify the resources to this degree.
What's wrong with options? Sure, disabling biters or peaceful have their place, as does the starting area size, but an easily defensible starting position is a nice option too. It's actually kinda interesting, because the pollution will easily carry over the water and aggro nests over there, leading to larger and larger groups swarming to that bottleneck. And, of course, there's a limit to how much factory you can cram onto that peninsula, which could lead to different designs than a base in a wide open area.

And I was more looking at the seed itself, not the OP's chosen resource generation settings. Aside from something like trying an easier deathworld playthrough, I personally don't see a need for resource settings more abundant than the default railworld. . . Which, now that I think about it, isn't super abundant, just conveniently concentrated. But to each their own, I guess. Tons of resources everywhere could be nice if you hate trains.
wolf74 Dec 5, 2022 @ 3:24pm 
Thank you Shadain for see it for what it was. An option for those of us who happen to like a good Defense area to start off in.
robfilrhijar Dec 5, 2022 @ 9:01pm 
No readily accessible oil is a re roll for me i'm afraid,but yes i can see the benefits of a map like this for some players. Actually on zooming in i can see some oil south so apologies.
Last edited by robfilrhijar; Dec 6, 2022 @ 12:50am
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Date Posted: Dec 4, 2022 @ 8:43am
Posts: 10