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1. Opinion. Steam Workshop is actually pretty solid and makes it incredibly easy for most people who are inexperienced with Mods to be able to easily mod their game.(which is probably majority of gamers) No need to extract files and place them manually in the correct directories or search X directories to delete Y files due to a conflict. You simply need to hit Subscribe or Unsubscribe to install/uninstall mods.(not saying Factorio mod portal is bad/subpar or whatever since, IMO, it's pretty good)
2. How is Workshop inconvenient? You can even pull it up and search for Mods while you are in-game by using the Steam Overlay. Plus it typically autogenerates categories for you to narrow your search so you can search for Graphical Mods or Character Mods. Granted it's on the Author/Uploader to tag their Mod correctly.
3. The reverse can be said though; if people got on board with Steam Workshop then there'd simply be 1 place for Modders to congregate. Instead of having to check Nexus, Steam, X Game's personal Mod Portal, etc. you'd just have to check the Workshop. (IMO, the only reason why Nexus is still extremely popular is due to uncensored Mods and it already being established prior to Workshop. If Valve would only check/ban Mods that have malicious code in them but allow all the "risque" Mods... Nexus would have serious competition.)
I lost a few saves in starbound, stellaris and cities skylines because some mods updated, creating incompatibilities with other mods in the process and destroying the save.
When it wasn't incompatibilities, it was a mod that completely changed some of its features, without it being fully compatible with earlier versions, or mods being forcefully removed from my hard drives because the author deleted it in a fit of anger.
Steam's workshop is fine for people that just want a couple mods and that don't attach too much importance to their saves (or just play so much at once that they don't need 2-3 months to not mind "finishing" that save).
I am very happy with the workshop in dungeons of dredmore, dead cells and other similar games where runs are fairly short and where mods are designed to be mostly alone, it's definitely a great addition for those, and the auto update feature is also very welcome since you get the latest versions at all times without having to check anything.
The problem comes when you go for games that have a longer run length, because you really want to freeze the mods in place for the whole duration of the run to be sure nothing breaks half way through just because of a mod update.
I understand the wish to have everything in the same place and the convenience of auto-updates for people that are not too used to modding their game, but until steam greatly overhauls its workshop to allow for specific versions and the likes, it is not going to be a competitor to mod portals for any game that thrives on having many mods active at once and with a long playtime for each run/save.
Not a forced update but I have lost entire saves in games like Kenshi(which can easily be upwards of 50+ hours) or Skyrim due to mods. Hell, with Nexus I've had to blow my entire Monthly data simply because I needed to completely uninstall the game and reinstall it after deleting all the folders/registry due to a very bad Mod conflict. That's why I've grown into the habit of making backups and storing them in a separate folder/USB.
I'd say the system isn't totally at fault for these instances though; since the Mod Author is the one uploading those changes. IMO, it's little different than Nexus where a Modder pushes an update/patch while taking down the older version. I had that happen with New Vegas and a Texture Mod; his old version didn't conflict with a Light Mod I was using but it would cause a major bug once you had too many items in your inventory, his update didn't have the bug but did have the conflict. So I basically had to choose to use a Mod that made it so I could only ever have ~25 items in my inventory at once or use the updated version but be unable to use the Light Mod I liked.
No system is going to fit everyone. The forced update method of Steam can cause conflicts/problems... but so can standalone Modders creating bugs or introducing future content that conflicts with existing ones.
I was not saying Workshop is better than Factorio's Mod Portal or that Workshop is better in general. My point was simply that Factorio's Mod Portal isn't intrinsically better than Workshop and Workshop isn't better than standalone Mod Portals... Steam Workshop is simply more accessible and easier to use. Just use what you prefer.
Factorio mod portal is integrated into the game, so it shares all of the Steam Workshop's good points (including ease of use), while adding some nice features like "not forcing you to update" and "no cryptic behavior" (I'm looking at you, Civ5, with endless "mods aren't downloading" threads). It is strictly superior.
Well, except for 1) the long-term viability -- generally speaking, a developer/publisher going bankrupt and shutting down their service is far more likely than it happening to Steam, and 2) registration/link-with-Steam/login requirement. I understand wanting to limit the mod portal use to verified owners (bandwidth isn't free), but it's a hurdle that ideally shouldn't be there.
If a game's own mod management is subpar, requiring manual downloading, installation, and/or file operations to enable and disable mods, then I understand asking for Workshop. Fortunately, that's not the case here, which means that asking for Workshop is essentially masochism :)
I'd disagree on your opinion of why Nexus is popoular but we'll leave it at that as have a Steam Workshop vs Nexus banter would go off topic.
Though my major complaint with the factorio mod portal is bandwidth when downloading in game, this might just be me though.
i download the mod.
simple.
i dont like, i just unsub.
what do you do when the game/mod is updated causing conflicts with either the base game or other mods?
what do you do when the mod author throws a hissy fit and deletes the mod from the workshop, and steam helpfully removes that mod from your system?
what do you do when you want to revert to an older/newer game version, but are unable to tell is the mod version available in the workshop is compatible with the desired version?
i could continue, but the underlying theme is version control. Valve doesn't believe the commoners should be in control of such important things. that is my overwhelming problem with the workshop, but i can be more articulate and hateful if necessary.
2. if update cause conflict. you can disable manually in game duh.
3. delete mod manually. just like you install mod manually in old factorio.
4. can't you read the mod description ? honestly all you problem can be solved by reading.
as for #4, the point was that you can know if a game update will cause a problem, but the workshop, and to a large degree steam itself, says go ♥♥♥♥ yourself when you want to use specific versions.
people have preferences. i like using steam workshop because simple and easy to use.
this game mod installation are tedious.
also in game menu mod tend to fail to download on my laptop, so annoying and waste my time.
He did; albeit sarcasticly he told you that Factorio's modportal is just as easy to use as Steam's workshop provided you can spare the 5 seconds to register a Factorio account.
In my case; I prefer Factorio's mod portal because of the version control KoS mentioned earlier AND the fact it downloads the mods as simple zip-archives so I don't have to go around bending sideways if I want to modify anything within those mods.
It's all a matter of preference though, imho. I have modding/coding experience so it's hardly a bother for me.
My opinion (again) is that the 2 hardly differ in the end. Steam's workshop allows for easy congregation and accessibility of mods for those who don't have that much coding experience at the cost of accessibility to the content of said mods whilst Factorio's modportal allows for easy access to mod-content but requires a teeny bit more effort to get access to the mods themselves.
Frankly; this thread reminds me of the eternal debate between consoles and PC-users over which one is better; it's a meaningless conversation because they both have their pro's and con's